Player Matchup

Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Alex Cheesy
Kukulkan
Level 29
God Stats
5W - 0L
1,936 SR
Queue Stats
5W - 0L
1,828 Elo+
Party 2
Hercules
Hercules
The Aztec Elite
Hercules
Level 112
God Stats
1W - 0L
1,715 SR
Queue Stats
12W - 6L
1,616 Elo+
Party 2
Team Averages
Level 83
1,717 SR
1,648 Elo+

VS

Team Averages
Level 58
1,536 SR
1,387 Elo+
Nemesis
Nemesis
AlbinoBurrito15
Nemesis
Level 26
God Stats
0W - 5L
1,500 SR
Queue Stats
152W - 200L
1,388 Elo+
Party 1
Cerberus
Cerberus
EnderTiger1234
Cerberus
Level 119
God Stats
2W - 9L
1,350 SR
Queue Stats
247W - 327L
1,384 Elo+
Party 1
Zeus
Zeus
SlendeyX
Zeus
Level 29
God Stats
13W - 15L
1,758 SR
Queue Stats
201W - 283L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 1 / 6
8,094
736
5,927
4,893
1,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Alex Cheesy
Kukulkan
13
3 / 1 / 4
8,497
772
5,801
3,088
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
13
3 / 2 / 6
9,051
823
3,653
10,320
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,067
642
3,773
8,119
3,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
11
1 / 3 / 2
6,857
623
4,412
9,997
8,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
12
2 / 1 / 1
7,408
673
6,270
5,028
1,715
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
4
4
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
6
5
L
1
5
2
0.4
W
Kukulkan
Alex Cheesy
Kukulkan
3
1
4
5
L
Cerberus
1
3
2
0.67
L
Zeus
2
1
1
2.5
W
Hercules
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,381
Damage
14,455
18,301
Taken
23,144
11,191
Mitigated
13,678
4,368
Healing
2,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,927
2,220
0
559
4,893
1,732
784
3,201
1,692
0
33,219
L
3,773
828
154
644
8,119
3,007
0
2,025
5,992
0
10,582
W
Kukulkan
Alex Cheesy
Kukulkan
5,801
0
0
11
3,088
1,089
227
2,639
449
33,552
0
L
Cerberus
4,412
155
0
754
9,997
8,956
0
2,888
6,857
13,466
0
L
Zeus
6,270
343
0
759
5,028
1,715
117
1,201
3,723
34,657
0
W
Hercules
3,653
708
448
3,350
10,320
8,370
255
4,993
5,327
0
10,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,642
Gold Earned
21,332
148
Minions Killed
109
6
Camps Cleared
4
586,809
Distance Traveled
551,865
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,094
736
44
4
3
222,597
5
L
Nemesis
7,067
642
22
2
1
185,635
2
W
Kukulkan
8,497
772
91
8
3
193,985
0
L
Cerberus
6,857
623
26
2
0
205,084
0
L
Zeus
7,408
673
61
6
3
161,146
0
W
Hercules
9,051
823
13
1
0
170,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role