Player Matchup

Baron Samedi
Baron Samedi
CodeBlu71
Baron Samedi
Level 160
God Stats
71W - 59L
1,419 SR
Queue Stats
981W - 964L
1,486 Elo+
Party 2
Neith
Neith
Fripouilleur
Neith
Level 125
God Stats
3W - 5L
1,715 SR
Queue Stats
282W - 304L
1,584 Elo+
Solo
Sylvanus
Sylvanus
METALMIKE
Sylvanus
Level 141
God Stats
12W - 18L
1,558 SR
Queue Stats
460W - 495L
1,571 Elo+
Solo
Amaterasu
Amaterasu
Meshari2v
Amaterasu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Bastet
Bastet
TeeWuun
Bastet
Level 127
God Stats
89W - 41L
1,878 SR
Queue Stats
590W - 568L
1,561 Elo+
Party 2
Team Averages
Level 135
1,614 SR
1,540 Elo+

VS

Team Averages
Level 96
1,514 SR
1,482 Elo+
Ah Puch
Ah Puch
ElicioBoi
Ah Puch
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 49L
1,447 Elo+
Solo
Kukulkan
Kukulkan
JR2PLAYER
Kukulkan
Level 8
God Stats
3W - 4L
1,406 SR
Queue Stats
3W - 4L
1,429 Elo+
Party 1
Hercules
Hercules
Paupish_Baboon
Hercules
Level 63
God Stats
1W - 2L
1,714 SR
Queue Stats
306W - 324L
1,543 Elo+
Solo
Da Ji
Da Ji
Thothifee
Da Ji
Level 159
God Stats
3W - 6L
1,495 SR
Queue Stats
15W - 14L
1,478 Elo+
Party 1
Vamana
Vamana
xXArtoraXx
Vamana
Level 146
God Stats
0W - 3L
1,455 SR
Queue Stats
13W - 15L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CodeBlu71
Baron Samedi
20
5 / 5 / 19
15,937
1,138
21,454
11,065
5,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
4 / 6 / 18
15,900
1,136
21,018
21,123
7,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
METALMIKE
Sylvanus
20
3 / 3 / 21
15,603
1,115
12,576
20,124
30,991
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
Meshari2v
Amaterasu
20
9 / 7 / 22
17,434
1,245
25,192
28,481
32,881
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
TeeWuun
Bastet
20
21 / 4 / 12
19,269
1,376
40,631
22,328
8,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

81

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ElicioBoi
Ah Puch
20
6 / 6 / 7
16,014
1,144
24,208
17,187
5,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
JR2PLAYER
Kukulkan
20
0 / 9 / 7
14,347
1,025
5,224
18,034
5,782
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
20
4 / 6 / 12
15,615
1,115
14,503
34,586
15,148
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
Thothifee
Da Ji
20
15 / 14 / 6
18,764
1,340
35,522
28,946
11,384
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vamana
xXArtoraXx
Vamana
20
0 / 7 / 9
14,417
1,030
14,552
27,806
27,013
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
66
42
Kills
25
25
Deaths
42
92
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CodeBlu71
Baron Samedi
5
5
19
2.9
L
Ah Puch
ElicioBoi
Ah Puch
6
6
7
1.58
W
4
6
18
2.17
L
Kukulkan
JR2PLAYER
Kukulkan
0
9
7
0.39
W
Sylvanus
METALMIKE
Sylvanus
3
3
21
4.5
W
Amaterasu
Meshari2v
Amaterasu
9
7
22
2.86
L
Hercules
4
6
12
1.67
W
Bastet
TeeWuun
Bastet
21
4
12
6.75
L
Da Ji
Thothifee
Da Ji
15
14
6
1.29
L
Vamana
xXArtoraXx
Vamana
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,871
Damage
94,009
103,121
Taken
126,559
85,562
Mitigated
65,085
20,820
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CodeBlu71
Baron Samedi
21,454
2,561
3,772
730
11,065
5,548
0
4,572
6,425
41,909
0
L
Ah Puch
ElicioBoi
Ah Puch
24,208
298
0
2,570
17,187
5,758
0
2,291
14,896
72,992
0
W
21,018
6,649
0
2,179
21,123
7,993
0
4,101
16,776
0
61,290
L
Kukulkan
JR2PLAYER
Kukulkan
5,224
850
0
65
18,034
5,782
0
1,854
16,180
32,696
0
W
Sylvanus
METALMIKE
Sylvanus
12,576
2,361
4,001
2,787
20,124
30,991
0
8,682
10,068
25,410
3,146
W
Amaterasu
Meshari2v
Amaterasu
25,192
12,611
291
4,111
28,481
32,881
0
8,795
18,989
179
48,519
L
Hercules
14,503
3,493
0
4,285
34,586
15,148
0
12,028
22,558
0
21,073
W
Bastet
TeeWuun
Bastet
40,631
13,213
0
2,949
22,328
8,149
0
3,282
18,735
0
53,953
L
Da Ji
Thothifee
Da Ji
35,522
9,162
0
978
28,946
11,384
0
8,328
20,618
0
45,864
L
Vamana
xXArtoraXx
Vamana
14,552
5,194
0
6,074
27,806
27,013
0
9,144
18,662
0
34,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,143
Gold Earned
79,157
267
Minions Killed
289
7
Camps Cleared
6
1,343,823
Distance Traveled
1,286,919
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,937
1,138
51
4
1
253,572
0
L
Ah Puch
16,014
1,144
136
10
3
243,147
1
W
Neith
15,900
1,136
77
6
2
241,751
2
L
Kukulkan
14,347
1,025
71
5
0
222,904
1
W
Sylvanus
15,603
1,115
37
3
1
224,050
0
W
Amaterasu
17,434
1,245
75
5
1
291,513
0
L
Hercules
15,615
1,115
12
1
0
276,250
0
W
Bastet
19,269
1,376
27
2
2
332,937
1
L
Da Ji
18,764
1,340
16
1
3
267,569
1
L
Vamana
14,417
1,030
54
4
0
277,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role