Player Matchup

Thor
Thor
KiingCE
Thor
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 52L
1,905 Elo+
Party 1
Jormungandr
Jormungandr
ROCKETFISH187
Jormungandr
Level 40
God Stats
14W - 11L
1,294 SR
Queue Stats
213W - 171L
1,523 Elo+
Party 1
Poseidon
Poseidon
coleonides
Poseidon
Level 27
God Stats
12W - 3L
1,837 SR
Queue Stats
120W - 92L
1,581 Elo+
Party 1
Team Averages
Level 72
1,544 SR
1,670 Elo+

VS

Team Averages
Level 86
1,356 SR
1,308 Elo+
Pele
Pele
InTheGym
Pele
Level 14
God Stats
3W - 7L
1,249 SR
Queue Stats
3W - 9L
1,253 Elo+
Party 2
Bacchus
Bacchus
Stevenazo
Bacchus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,500 Elo+
Party 2
Merlin
Merlin
leinad6263
Merlin
Level 86
God Stats
31W - 54L
1,321 SR
Queue Stats
40W - 74L
1,171 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
KiingCE
Thor
15
11 / 0 / 9
9,284
928
11,285
5,985
2,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
ROCKETFISH187
Jormungandr
11
3 / 2 / 10
7,813
781
4,925
7,431
6,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
coleonides
Poseidon
13
7 / 1 / 10
8,535
854
11,217
5,837
2,036
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 6 / 2
6,183
618
2,616
10,116
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Stevenazo
Bacchus
10
2 / 6 / 1
6,745
675
5,373
12,462
13,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
leinad6263
Merlin
9
0 / 9 / 2
5,796
580
6,199
10,175
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
21
Kills
3
3
Deaths
21
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
1
6
2
0.33
W
Thor
KiingCE
Thor
11
0
9
15.5
W
Jormungandr
ROCKETFISH187
Jormungandr
3
2
10
4
L
Bacchus
Stevenazo
Bacchus
2
6
1
0.42
W
Poseidon
coleonides
Poseidon
7
1
10
12
L
Merlin
leinad6263
Merlin
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,427
Damage
14,188
19,253
Taken
32,753
11,580
Mitigated
19,202
2,391
Healing
3,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
2,616
195
0
402
10,116
2,960
13
3,830
6,063
0
13,533
W
Thor
KiingCE
Thor
11,285
3,190
0
966
5,985
2,864
401
3,774
2,047
0
33,882
W
Jormungandr
ROCKETFISH187
Jormungandr
4,925
1,840
0
670
7,431
6,680
532
3,714
3,423
14,580
0
L
Bacchus
Stevenazo
Bacchus
5,373
707
122
1,643
12,462
13,035
0
7,232
4,985
14,113
0
W
Poseidon
coleonides
Poseidon
11,217
2,814
0
755
5,837
2,036
1,153
3,755
1,884
30,899
0
L
Merlin
leinad6263
Merlin
6,199
547
163
696
10,175
3,207
0
5,448
4,555
17,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,632
Gold Earned
18,724
134
Minions Killed
71
8
Camps Cleared
2
557,228
Distance Traveled
461,284
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,183
618
25
3
1
170,604
0
W
Thor
9,284
928
61
6
5
186,049
2
W
Jormungandr
7,813
781
21
2
0
188,373
0
L
Bacchus
6,745
675
14
1
0
155,973
3
W
Poseidon
8,535
854
52
5
3
182,806
1
L
Merlin
5,796
580
32
3
1
134,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role