Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DuhNickel
Ah Muzen Cab
Level 40
God Stats
2W - 3L
1,692 SR
Queue Stats
34W - 35L
1,492 Elo+
Party 2
Arachne
Arachne
Kalehbpdx
Arachne
Level 53
God Stats
8W - 3L
1,949 SR
Queue Stats
30W - 40L
1,495 Elo+
Party 2
Bastet
Bastet
Milkmommy4093
Bastet
Level 107
God Stats
1W - 4L
1,487 SR
Queue Stats
5W - 16L
1,324 Elo+
Party 3
Ymir
Ymir
SoloXLMusic
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,324 Elo+
Party 3
Scylla
Scylla
ssamddaeng
Scylla
Level 71
God Stats
11W - 8L
1,771 SR
Queue Stats
45W - 45L
1,429 Elo+
Party 2
Team Averages
Level 57
1,680 SR
1,413 Elo+

VS

Team Averages
Level 71
1,425 SR
1,446 Elo+
Da Ji
Da Ji
EdgyKevy
Da Ji
Level 29
God Stats
7W - 8L
1,345 SR
Queue Stats
322W - 247L
1,455 Elo+
Party 4
Artio
Artio
Enmii77
Artio
Level 64
God Stats
3W - 7L
1,500 SR
Queue Stats
168W - 133L
1,522 Elo+
Party 4
Danzaburou
Danzaburou
ProfessorSamedi
Danzaburou
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
416W - 323L
1,490 Elo+
Party 4
He Bo
He Bo
Rrrooobin52
He Bo
Level 23
God Stats
3W - 3L
1,280 SR
Queue Stats
50W - 60L
1,389 Elo+
Party 1
Gilgamesh
Gilgamesh
qeboo
Gilgamesh
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 71L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DuhNickel
Ah Muzen Cab
6
0 / 2 / 2
4,265
388
128
5,006
989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arachne
Kalehbpdx
Arachne
1
0 / 0 / 0
3,631
330
0
61
9
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 2 / 0
5,439
494
3,426
5,239
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 5 / 1
4,437
403
2,783
7,149
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
ssamddaeng
Scylla
1
0 / 0 / 0
3,614
329
0
8
1
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EdgyKevy
Da Ji
8
0 / 2 / 2
5,106
464
1,032
5,770
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artio
Enmii77
Artio
9
0 / 0 / 5
5,879
534
2,037
4,502
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
ProfessorSamedi
Danzaburou
10
5 / 0 / 1
6,952
632
3,295
2,796
760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 1 / 0
5,861
533
1,855
4,867
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
qeboo
Gilgamesh
11
2 / 1 / 1
6,682
607
3,816
6,433
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
9
9
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
DuhNickel
Ah Muzen Cab
0
2
2
0.5
W
Da Ji
EdgyKevy
Da Ji
0
2
2
0.5
W
Artio
Enmii77
Artio
0
0
5
2.5
L
Arachne
Kalehbpdx
Arachne
0
0
0
0
L
2
2
0
1
W
Danzaburou
ProfessorSamedi
Danzaburou
5
0
1
5.5
W
2
1
0
2
L
0
5
1
0.1
W
Gilgamesh
qeboo
Gilgamesh
2
1
1
2.5
L
Scylla
ssamddaeng
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,337
Damage
12,035
17,463
Taken
24,368
4,761
Mitigated
11,280
3,561
Healing
9,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
DuhNickel
Ah Muzen Cab
128
0
0
1,131
5,006
989
0
1,003
4,003
0
6,484
W
Da Ji
EdgyKevy
Da Ji
1,032
181
0
2,165
5,770
1,628
0
615
5,107
0
15,529
W
Artio
Enmii77
Artio
2,037
167
36
856
4,502
3,695
0
1,089
3,365
13,172
6,799
L
Arachne
Kalehbpdx
Arachne
0
0
0
0
61
9
0
0
61
0
1,378
L
3,426
882
0
1,930
5,239
1,434
457
0
5,239
0
22,437
W
Danzaburou
ProfessorSamedi
Danzaburou
3,295
1,802
0
1,470
2,796
760
0
339
2,411
0
35,941
W
1,855
1,224
0
1,467
4,867
1,444
705
95
4,758
27,952
0
L
2,783
682
0
500
7,149
2,328
0
1,922
5,227
13,189
0
W
Gilgamesh
qeboo
Gilgamesh
3,816
1,528
0
3,457
6,433
3,753
585
445
5,944
0
32,258
L
Scylla
ssamddaeng
Scylla
0
0
0
0
8
1
0
0
8
433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,386
Gold Earned
30,480
72
Minions Killed
299
0
Camps Cleared
0
557,194
Distance Traveled
1,047,879
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,265
388
5
0
0
201,616
0
W
Da Ji
5,106
464
45
4
0
235,945
0
W
Artio
5,879
534
49
4
0
215,095
1
L
Arachne
3,631
330
3
0
0
29,370
0
L
Bastet
5,439
494
36
3
0
184,623
0
W
Danzaburou
6,952
632
84
8
0
202,359
2
W
He Bo
5,861
533
43
4
0
171,682
2
L
Ymir
4,437
403
23
2
0
124,374
0
W
Gilgamesh
6,682
607
78
7
0
222,798
3
L
Scylla
3,614
329
5
0
0
17,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role