Player Matchup

Tiamat
Tiamat
GrizlyKingSloth
Tiamat
Level 90
God Stats
7W - 2L
1,917 SR
Queue Stats
193W - 117L
1,604 Elo+
Party 1
Xing Tian
Xing Tian
Imperius8609
Xing Tian
Level 142
God Stats
5W - 0L
1,778 SR
Queue Stats
144W - 117L
1,573 Elo+
Party 1
Thor
Thor
Real eeZee
Thor
Level 127
God Stats
9W - 6L
1,578 SR
Queue Stats
59W - 49L
1,689 Elo+
Solo
Artemis
Artemis
SubhumanAutist
Artemis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,645 Elo+
Solo
Ne Zha
Ne Zha
raiderboyznc
Ne Zha
Level 154
God Stats
7W - 3L
1,500 SR
Queue Stats
247W - 184L
1,628 Elo+
Party 1
Team Averages
Level 124
1,655 SR
1,628 Elo+

VS

Team Averages
Level 101
1,510 SR
1,599 Elo+
Sol
Sol
 
Sol
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DeanGullberrie
Horus
Level 85
God Stats
0W - 3L
1,367 SR
Queue Stats
33W - 25L
1,756 Elo+
Party 2
Hachiman
Hachiman
WEB SEBAS
Hachiman
Level 91
God Stats
1W - 1L
1,679 SR
Queue Stats
4W - 2L
1,599 Elo+
Solo
Fafnir
Fafnir
snugglefritz
Fafnir
Level 116
God Stats
3W - 3L
1,505 SR
Queue Stats
51W - 56L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 9
8,295
754
9,750
6,869
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Imperius8609
Xing Tian
14
4 / 0 / 7
8,493
772
5,308
7,973
7,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 3
8,416
765
7,479
5,858
2,038
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 0 / 6
8,593
781
11,895
7,488
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
15
1 / 2 / 5
8,019
729
5,807
8,358
6,371
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 4 / 1
7,549
686
6,766
9,267
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
13
2 / 5 / 2
7,394
672
6,540
10,475
10,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

12
0 / 3 / 2
6,916
629
4,785
10,916
11,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
WEB SEBAS
Hachiman
13
0 / 2 / 2
6,974
634
2,676
9,197
4,489
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
13
0 / 0 / 2
7,056
641
3,625
9,400
11,455
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
14
Kills
5
6
Deaths
14
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
1
0.88
L
Fenrir
 
Fenrir
2
5
2
0.6
L
0
3
2
0.33
W
3
3
9
2.5
W
Xing Tian
Imperius8609
Xing Tian
4
0
7
7.5
W
2
1
3
3.5
W
4
0
6
7
L
Hachiman
WEB SEBAS
Hachiman
0
2
2
0.5
W
Ne Zha
1
2
5
1.75
L
Fafnir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,239
Damage
24,392
36,546
Taken
49,255
22,936
Mitigated
42,974
8,991
Healing
9,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,766
1,527
0
1,153
9,267
4,265
864
2,297
6,832
24,558
1,589
L
Fenrir
 
Fenrir
6,540
1,604
0
688
10,475
10,864
0
3,015
7,256
0
16,576
L
4,785
2,310
1,916
2,753
10,916
11,901
49
3,320
7,392
0
13,939
W
9,750
681
0
1,276
6,869
4,090
441
2,143
4,726
22,827
0
W
Xing Tian
Imperius8609
Xing Tian
5,308
769
122
1,876
7,973
7,292
58
3,116
4,857
12,043
0
W
7,479
956
0
0
5,858
2,038
740
1,193
3,574
0
29,870
W
11,895
7,519
0
3,805
7,488
3,145
564
1,633
5,855
0
34,381
L
Hachiman
WEB SEBAS
Hachiman
2,676
975
0
911
9,197
4,489
0
2,643
6,384
0
16,195
W
Ne Zha
5,807
1,452
161
1,751
8,358
6,371
950
1,908
6,450
0
38,860
L
Fafnir
3,625
1,092
78
2,194
9,400
11,455
0
2,951
6,333
15,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,816
Gold Earned
35,889
236
Minions Killed
160
0
Camps Cleared
0
1,109,449
Distance Traveled
959,933
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,549
686
46
4
0
192,904
2
L
Fenrir
7,394
672
37
3
0
194,805
3
L
Horus
6,916
629
24
2
0
186,425
0
W
Tiamat
8,295
754
40
4
0
223,472
1
W
Xing Tian
8,493
772
11
1
0
219,258
1
W
Thor
8,416
765
76
7
0
230,771
4
W
Artemis
8,593
781
59
5
0
224,535
4
L
Hachiman
6,974
634
32
3
0
180,547
4
W
Ne Zha
8,019
729
50
5
0
211,413
1
L
Fafnir
7,056
641
21
2
0
205,252
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role