Player Matchup

Tiamat
Tiamat
Dat Boi Gary
Tiamat
Level 141
God Stats
2W - 4L
1,458 SR
Queue Stats
71W - 74L
1,422 Elo+
Party 3
Terra
Terra
QueenJac
Terra
Level 119
God Stats
0W - 3L
1,187 SR
Queue Stats
5W - 9L
1,502 Elo+
Party 3
Hachiman
Hachiman
The Bataylor
Hachiman
Level 128
God Stats
6W - 3L
1,615 SR
Queue Stats
60W - 63L
1,552 Elo+
Party 3
Freya
Freya
ToiletCommander
Freya
Level 139
God Stats
3W - 6L
1,533 SR
Queue Stats
145W - 140L
1,589 Elo+
Party 3
Hercules
Hercules
drdevon12
Hercules
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 114L
1,559 Elo+
Solo
Team Averages
Level 129
1,459 SR
1,525 Elo+

VS

Team Averages
Level 120
1,510 SR
1,519 Elo+
Medusa
Medusa
Arrow Aquaa
Medusa
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 79L
1,576 Elo+
Party 1
Achilles
Achilles
Funkerlied
Achilles
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 121L
1,521 Elo+
Party 2
Baron Samedi
Baron Samedi
LettuceDrip
Baron Samedi
Level 104
God Stats
1W - 4L
1,209 SR
Queue Stats
51W - 83L
1,364 Elo+
Party 1
Zeus
Zeus
Qwaden
Zeus
Level 126
God Stats
4W - 2L
1,840 SR
Queue Stats
515W - 469L
1,516 Elo+
Party 2
Ares
Ares
xTHESEBISCUITSx
Ares
Level 127
God Stats
11W - 4L
1,500 SR
Queue Stats
150W - 131L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 4 / 2
8,509
709
5,374
9,427
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
QueenJac
Terra
14
0 / 2 / 1
8,373
698
5,329
14,197
11,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
The Bataylor
Hachiman
16
3 / 2 / 1
8,900
742
9,252
9,494
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 2 / 2
9,204
767
5,754
10,945
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
drdevon12
Hercules
14
0 / 6 / 2
7,804
650
5,624
18,249
15,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 0 / 5
9,068
756
8,250
8,507
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Funkerlied
Achilles
17
10 / 0 / 3
10,174
848
14,186
11,580
11,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
LettuceDrip
Baron Samedi
16
1 / 3 / 5
9,129
761
9,976
10,227
6,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
Qwaden
Zeus
14
1 / 1 / 6
8,232
686
8,302
3,810
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 0 / 9
9,351
779
9,643
12,771
14,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
4
Kills
16
16
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
0
5
3.5
L
Tiamat
1
4
2
0.5
W
Achilles
Funkerlied
Achilles
10
0
3
11.5
W
Baron Samedi
LettuceDrip
Baron Samedi
1
3
5
1.17
L
Terra
QueenJac
Terra
0
2
1
0.25
W
Zeus
Qwaden
Zeus
1
1
6
4
L
Hachiman
The Bataylor
Hachiman
3
2
1
1.75
L
0
2
2
0.5
L
Hercules
drdevon12
Hercules
0
6
2
0.17
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,333
Damage
50,357
62,312
Taken
46,895
40,474
Mitigated
36,636
18,239
Healing
13,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,250
2,418
0
1,695
8,507
3,864
0
2,538
5,874
0
52,695
L
Tiamat
5,374
198
0
942
9,427
4,890
0
4,357
4,974
28,350
0
W
Achilles
Funkerlied
Achilles
14,186
2,418
508
4,436
11,580
11,302
50
3,126
8,312
0
37,842
W
Baron Samedi
LettuceDrip
Baron Samedi
9,976
654
1,010
3,256
10,227
6,039
330
6,140
3,983
39,468
0
L
Terra
QueenJac
Terra
5,329
0
2,663
3,233
14,197
11,263
0
4,283
9,588
13,224
0
W
Zeus
Qwaden
Zeus
8,302
652
0
595
3,810
1,397
168
1,881
1,929
24,464
0
L
Hachiman
The Bataylor
Hachiman
9,252
3,049
0
2,071
9,494
3,676
1,177
3,851
5,404
0
38,847
L
5,754
1,597
0
3,256
10,945
4,660
0
4,608
6,116
42,917
0
L
Hercules
drdevon12
Hercules
5,624
1,144
0
6,074
18,249
15,985
36
10,049
7,518
4,103
8,544
W
9,643
402
25
1,626
12,771
14,034
220
4,432
7,872
16,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,790
Gold Earned
45,954
242
Minions Killed
265
0
Camps Cleared
0
1,267,705
Distance Traveled
1,218,460
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,068
756
89
7
0
261,795
2
L
Tiamat
8,509
709
54
5
0
261,202
0
W
Achilles
10,174
848
50
4
0
256,705
1
W
Baron Samedi
9,129
761
67
6
0
233,850
0
L
Terra
8,373
698
18
2
0
264,459
0
W
Zeus
8,232
686
41
3
0
225,848
0
L
Hachiman
8,900
742
72
6
0
237,741
0
L
Freya
9,204
767
77
6
0
259,164
0
L
Hercules
7,804
650
21
2
0
245,139
1
W
Ares
9,351
779
18
2
0
240,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role