Player Matchup

Odin
Odin
Drimzel
Odin
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 35L
1,384 Elo+
Party 2
King Arthur
King Arthur
IUrinateLoudly
King Arthur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 2
Janus
Janus
LightFeatherGod
Janus
Level 122
God Stats
2W - 2L
1,684 SR
Queue Stats
242W - 239L
1,572 Elo+
Solo
Fafnir
Fafnir
TheCaptain6644
Fafnir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,298 Elo+
Party 2
Heimdallr
Heimdallr
Vxkiller777
Heimdallr
Level 107
God Stats
5W - 6L
1,480 SR
Queue Stats
73W - 61L
1,619 Elo+
Solo
Team Averages
Level 115
1,533 SR
1,475 Elo+

VS

Team Averages
Level 115
1,565 SR
1,555 Elo+
Bastet
Bastet
ChefboiiRlee
Bastet
Level 124
God Stats
7W - 9L
1,370 SR
Queue Stats
63W - 61L
1,551 Elo+
Party 1
Izanami
Izanami
Lilsleezy2502
Izanami
Level 99
God Stats
17W - 13L
1,732 SR
Queue Stats
63W - 55L
1,481 Elo+
Party 1
The Morrigan
The Morrigan
Mootjunior25
The Morrigan
Level 154
God Stats
125W - 120L
1,729 SR
Queue Stats
392W - 392L
1,608 Elo+
Solo
Cerberus
Cerberus
RJedi
Cerberus
Level 107
God Stats
4W - 2L
1,717 SR
Queue Stats
162W - 128L
1,634 Elo+
Party 1
Agni
Agni
forgotmypot
Agni
Level 92
God Stats
1W - 0L
1,276 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Drimzel
Odin
14
0 / 8 / 3
8,311
437
7,095
16,891
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
IUrinateLoudly
King Arthur
12
1 / 6 / 2
7,651
403
7,951
16,007
9,799
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 5 / 0
10,588
557
12,530
10,412
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
3 / 9 / 4
8,375
441
4,615
19,153
18,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Vxkiller777
Heimdallr
13
1 / 8 / 4
8,230
433
6,209
13,011
4,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
11 / 1 / 10
10,767
567
10,530
11,322
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
16
9 / 1 / 7
10,689
563
13,959
12,184
3,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
Mootjunior25
The Morrigan
13
1 / 5 / 13
9,213
485
5,632
10,274
3,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
RJedi
Cerberus
18
9 / 0 / 6
11,133
586
14,689
17,650
14,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 4 / 9
10,686
562
14,087
12,689
3,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
11
Kills
36
36
Deaths
11
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bastet
11
1
10
16
L
Odin
Drimzel
Odin
0
8
3
0.19
L
King Arthur
IUrinateLoudly
King Arthur
1
6
2
0.33
L
6
5
0
1.2
W
Izanami
9
1
7
12.5
W
The Morrigan
Mootjunior25
The Morrigan
1
5
13
1.5
W
Cerberus
RJedi
Cerberus
9
0
6
12
L
3
9
4
0.56
L
Heimdallr
Vxkiller777
Heimdallr
1
8
4
0.38
W
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,400
Damage
58,897
75,474
Taken
64,119
40,790
Mitigated
29,270
12,053
Healing
23,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
10,530
2,053
0
6,880
11,322
3,558
13
2,943
8,379
0
61,317
L
Odin
Drimzel
Odin
7,095
1,960
0
2,693
16,891
5,421
0
8,062
8,311
0
61,356
L
King Arthur
IUrinateLoudly
King Arthur
7,951
849
0
1,509
16,007
9,799
0
7,137
8,279
5,381
36,257
L
12,530
185
0
771
10,412
2,957
0
3,203
7,031
84,268
0
W
Izanami
13,959
8,407
0
3,037
12,184
3,804
3,378
3,024
9,046
0
77,455
W
The Morrigan
Mootjunior25
The Morrigan
5,632
2,300
1,705
2,290
10,274
3,663
359
2,459
7,054
36,478
710
W
Cerberus
RJedi
Cerberus
14,689
1,141
0
6,799
17,650
14,288
172
5,464
12,186
69,874
0
L
4,615
1,561
539
4,527
19,153
18,184
0
9,333
9,168
21,191
0
L
Heimdallr
Vxkiller777
Heimdallr
6,209
2,321
0
2,014
13,011
4,429
295
4,239
8,621
0
50,291
W
14,087
411
0
3,027
12,689
3,957
1,097
3,997
8,692
73,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,155
Gold Earned
52,488
451
Minions Killed
584
0
Camps Cleared
0
1,802,545
Distance Traveled
1,952,602
10
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,767
567
101
5
0
454,903
4
L
Odin
8,311
437
108
6
0
392,302
5
L
King Arthur
7,651
403
72
4
0
341,141
0
L
Janus
10,588
557
165
9
0
400,097
1
W
Izanami
10,689
563
125
7
0
411,477
6
W
The Morrigan
9,213
485
65
3
0
344,691
10
W
Cerberus
11,133
586
166
9
0
356,664
5
L
Fafnir
8,375
441
24
1
0
348,561
3
L
Heimdallr
8,230
433
82
4
0
320,444
1
W
Agni
10,686
562
127
7
0
384,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role