Player Matchup

Hun Batz
Hun Batz
CanderousOrdo
Hun Batz
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
268W - 212L
1,551 Elo+
Solo
Kukulkan
Kukulkan
DanielSux
Kukulkan
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 8L
1,740 Elo+
Party 1
Yemoja
Yemoja
JunMoXlAO
Yemoja
Level 145
God Stats
7W - 7L
1,500 SR
Queue Stats
509W - 558L
1,672 Elo+
Solo
Thoth
Thoth
LtMcSpank
Thoth
Level 146
God Stats
1W - 2L
1,522 SR
Queue Stats
15W - 7L
1,740 Elo+
Party 1
Ratatoskr
Ratatoskr
athomin
Ratatoskr
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 8L
1,740 Elo+
Party 1
Team Averages
Level 137
1,504 SR
1,689 Elo+

VS

Team Averages
Level 117
1,555 SR
1,541 Elo+
Hel
Hel
 
Hel
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EffinKevin
Anhur
Level 156
God Stats
3W - 1L
1,733 SR
Queue Stats
237W - 223L
1,600 Elo+
Solo
Sobek
Sobek
UzielDarkGirMx
Sobek
Level 160
God Stats
1W - 2L
1,755 SR
Queue Stats
114W - 121L
1,343 Elo+
Solo
Medusa
Medusa
dodgingtoxicity
Medusa
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,534 Elo+
Solo
Janus
Janus
iRogerX
Janus
Level 150
God Stats
1W - 3L
1,285 SR
Queue Stats
127W - 117L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CanderousOrdo
Hun Batz
18
5 / 5 / 6
11,254
703
19,232
14,890
6,803
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
DanielSux
Kukulkan
20
4 / 4 / 10
12,587
787
18,889
11,806
5,288
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
JunMoXlAO
Yemoja
17
1 / 7 / 7
10,043
628
5,566
20,354
18,744
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
LtMcSpank
Thoth
16
2 / 7 / 7
10,002
625
19,488
12,816
4,801
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
athomin
Ratatoskr
19
6 / 7 / 9
11,745
734
16,317
20,140
23,902
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
7 / 4 / 12
11,414
713
9,567
18,122
18,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
18
8 / 5 / 7
12,063
754
12,951
16,888
8,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
2 / 2 / 22
13,124
820
11,706
28,926
46,427
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
9 / 1 / 15
12,987
812
26,814
21,588
14,716
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
iRogerX
Janus
19
4 / 6 / 16
12,288
768
13,138
13,775
5,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
102
18
Kills
30
30
Deaths
18
39
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
7
4
12
3.25
L
Hun Batz
CanderousOrdo
Hun Batz
5
5
6
1.6
L
Kukulkan
DanielSux
Kukulkan
4
4
10
2.25
W
Anhur
8
5
7
2.3
L
Yemoja
JunMoXlAO
Yemoja
1
7
7
0.64
L
Thoth
LtMcSpank
Thoth
2
7
7
0.79
W
2
2
22
6.5
L
Ratatoskr
athomin
Ratatoskr
6
7
9
1.5
W
9
1
15
16.5
W
Janus
iRogerX
Janus
4
6
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,492
Damage
74,176
80,006
Taken
99,299
59,538
Mitigated
93,972
27,069
Healing
52,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,567
366
15,551
8,159
18,122
18,475
347
9,254
8,429
16,990
0
L
Hun Batz
CanderousOrdo
Hun Batz
19,232
887
1,934
1,299
14,890
6,803
1,435
5,053
9,837
0
28,860
L
Kukulkan
DanielSux
Kukulkan
18,889
679
734
673
11,806
5,288
571
6,048
5,758
56,559
0
W
Anhur
12,951
4,799
1,070
1,398
16,888
8,451
1,883
7,910
8,747
0
24,159
L
Yemoja
JunMoXlAO
Yemoja
5,566
1,305
13,383
5,057
20,354
18,744
215
12,092
8,262
10,561
0
L
Thoth
LtMcSpank
Thoth
19,488
303
0
276
12,816
4,801
956
4,979
7,837
37,093
0
W
11,706
470
2,277
9,577
28,926
46,427
168
10,306
18,128
22,281
0
L
Ratatoskr
athomin
Ratatoskr
16,317
2,433
0
3,713
20,140
23,902
136
6,239
13,901
0
23,269
W
26,814
6,342
2,023
8,057
21,588
14,716
2,433
8,927
12,324
0
65,024
W
Janus
iRogerX
Janus
13,138
452
2,644
1,594
13,775
5,903
1,113
5,906
7,728
28,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,631
Gold Earned
61,876
170
Minions Killed
167
0
Camps Cleared
0
1,299,752
Distance Traveled
1,466,315
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,414
713
13
1
0
306,505
0
L
Hun Batz
11,254
703
23
1
0
267,757
2
L
Kukulkan
12,587
787
88
6
0
270,522
2
W
Anhur
12,063
754
41
3
0
242,578
1
L
Yemoja
10,043
628
14
1
0
226,738
1
L
Thoth
10,002
625
33
2
0
258,273
1
W
Sobek
13,124
820
17
1
0
304,370
5
L
Ratatoskr
11,745
734
12
1
0
276,462
0
W
Medusa
12,987
812
53
3
0
344,773
2
W
Janus
12,288
768
43
3
0
268,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role