Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
AlphaSheepdog
Anhur
Platinum IV
Level 160
God Stats
2W - 4L
1,236 SR
Queue Stats
78W - 68L
1,760 MMR
Solo
Ullr
Ullr
Platinum IV
HElMDAIIR
Ullr
Platinum IV
Level 107
God Stats
10W - 11L
1,500 SR
Queue Stats
465W - 455L
1,760 MMR
Solo
Geb
Geb
Platinum V
PinkPanther710
Geb
Platinum V
Level 127
God Stats
10W - 4L
1,914 SR
Queue Stats
112W - 115L
1,772 MMR
Solo
Ymir
Ymir
Gold II
relbeek
Ymir
Gold II
Level 148
God Stats
2W - 3L
1,678 SR
Queue Stats
24W - 29L
1,766 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,566 SR
1,712 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,912 SR
1,767 MMR
Medusa
Medusa
Platinum II
BoIdan
Medusa
Platinum II
Level 157
God Stats
5W - 1L
1,887 SR
Queue Stats
527W - 460L
1,752 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Exposureeeee
Morgan Le Fay
Gold IV
Level 159
God Stats
9W - 5L
1,994 SR
Queue Stats
57W - 39L
1,763 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
leftWitless
Cthulhu
Platinum V
Level 147
God Stats
7W - 2L
2,012 SR
Queue Stats
81W - 73L
1,736 MMR
Solo
Khepri
Khepri
Gold IV
theMenace73
Khepri
Gold IV
Level 88
God Stats
16W - 12L
1,617 SR
Queue Stats
19W - 17L
1,742 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
tsmall
Gilgamesh
Gold I
Level 160
God Stats
5W - 6L
2,051 SR
Queue Stats
226W - 207L
1,843 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 0
5,554
555
2,509
6,963
4,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 0
5,534
553
2,882
6,980
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
10
1 / 1 / 0
5,708
571
2,721
6,933
1,842
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
4,990
499
1,330
6,175
3,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
relbeek
Ymir
8
0 / 4 / 0
5,063
506
2,107
8,810
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CamazotzAtlasAh Muzen Cab

VS

Bans
BastetPersephoneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BoIdan
Medusa
13
4 / 1 / 1
7,322
732
8,843
6,523
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Exposureeeee
Morgan Le Fay
11
2 / 0 / 1
6,496
650
4,943
2,917
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
leftWitless
Cthulhu
12
1 / 0 / 1
6,648
665
3,808
5,529
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
9
1 / 0 / 6
6,125
613
2,238
3,723
3,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
tsmall
Gilgamesh
11
3 / 1 / 2
6,425
643
4,591
4,439
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
L
1
2
0
0.5
W
Medusa
BoIdan
Medusa
4
1
1
4.5
W
Morgan Le Fay
Exposureeeee
Morgan Le Fay
2
0
1
2.5
L
Ullr
1
1
0
1
L
0
3
1
0.17
W
Cthulhu
leftWitless
Cthulhu
1
0
1
1.5
L
Ymir
relbeek
Ymir
0
4
0
0
W
Khepri
1
0
6
4
W
Gilgamesh
tsmall
Gilgamesh
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,549
Damage
24,423
35,861
Taken
23,131
14,267
Mitigated
13,231
6,888
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,509
310
0
2,698
6,963
4,894
0
2,949
3,495
0
29,870
L
2,882
1,574
0
2,048
6,980
1,343
0
215
6,765
0
30,715
W
Medusa
BoIdan
Medusa
8,843
4,784
0
2,439
6,523
1,946
393
1,079
5,444
0
60,112
W
Morgan Le Fay
Exposureeeee
Morgan Le Fay
4,943
646
0
504
2,917
991
0
398
2,519
43,563
0
L
Ullr
2,721
1,497
0
483
6,933
1,842
0
3,747
2,952
0
38,874
L
1,330
237
0
858
6,175
3,505
0
1,488
4,651
6,359
0
W
Cthulhu
leftWitless
Cthulhu
3,808
675
139
2,278
5,529
5,322
32
358
4,871
36,772
0
L
Ymir
relbeek
Ymir
2,107
420
0
801
8,810
2,683
0
1,686
7,009
30,343
0
W
Khepri
2,238
193
0
956
3,723
3,178
0
959
2,637
8,550
0
W
Gilgamesh
tsmall
Gilgamesh
4,591
1,481
0
2,312
4,439
1,794
0
516
3,899
0
35,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,849
Gold Earned
33,016
275
Minions Killed
390
0
Camps Cleared
0
1,017,492
Distance Traveled
1,119,079
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,554
555
66
7
0
211,083
1
L
Anhur
5,534
553
55
6
0
178,407
3
W
Medusa
7,322
732
114
11
0
193,817
3
W
Morgan Le Fay
6,496
650
93
9
0
210,378
4
L
Ullr
5,708
571
86
9
0
220,067
3
L
Geb
4,990
499
9
1
0
206,812
5
W
Cthulhu
6,648
665
92
9
0
227,993
4
L
Ymir
5,063
506
59
6
0
201,123
2
W
Khepri
6,125
613
8
1
0
233,358
6
W
Gilgamesh
6,425
643
83
8
0
253,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role