Player Matchup

Thoth
Thoth
RyanRocks1243_HB
Thoth
Level 144
God Stats
1W - 1L
1,162 SR
Queue Stats
20W - 26L
1,324 Elo+
Party 2
Horus
Horus
Slavatik
Horus
Level 128
God Stats
1W - 0L
1,314 SR
Queue Stats
7W - 8L
1,324 Elo+
Party 2
Hel
Hel
roro985ro
Hel
Level 77
God Stats
2W - 0L
1,451 SR
Queue Stats
11W - 11L
1,362 Elo+
Party 2
Team Averages
Level 116
1,309 SR
1,337 Elo+

VS

Team Averages
Level 73
1,337 SR
1,425 Elo+
Cthulhu
Cthulhu
Celik2929
Cthulhu
Level 81
God Stats
0W - 4L
1,476 SR
Queue Stats
381W - 346L
1,492 Elo+
Party 1
Mercury
Mercury
YM_Yessin
Mercury
Level 124
God Stats
4W - 6L
1,296 SR
Queue Stats
268W - 274L
1,462 Elo+
Party 1
Neith
Neith
Zeynep_05
Neith
Level 15
God Stats
15W - 32L
1,238 SR
Queue Stats
41W - 75L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 5
8,426
843
8,836
8,685
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Slavatik
Horus
12
2 / 0 / 9
7,222
722
5,985
7,574
7,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
3 / 0 / 7
7,362
736
4,680
5,891
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Celik2929
Cthulhu
10
1 / 4 / 1
6,112
611
9,764
9,680
7,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
YM_Yessin
Mercury
10
1 / 4 / 1
6,109
611
3,751
9,091
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Zeynep_05
Neith
10
0 / 4 / 2
5,966
597
3,398
6,681
1,454
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Celik2929
Cthulhu
1
4
1
0.38
W
7
2
5
4.75
W
Horus
Slavatik
Horus
2
0
9
6.5
L
Mercury
YM_Yessin
Mercury
1
4
1
0.38
L
Neith
Zeynep_05
Neith
0
4
2
0.25
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,501
Damage
16,913
22,150
Taken
25,452
13,012
Mitigated
11,163
12,622
Healing
3,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Celik2929
Cthulhu
9,764
302
224
455
9,680
7,129
0
4,744
4,936
25,668
0
W
8,836
358
0
1,172
8,685
2,983
57
4,191
4,086
33,730
0
W
Horus
Slavatik
Horus
5,985
1,933
1,213
1,708
7,574
7,879
272
2,050
5,308
0
13,611
L
Mercury
YM_Yessin
Mercury
3,751
632
0
2,178
9,091
2,580
0
5,534
3,557
0
13,664
L
Neith
Zeynep_05
Neith
3,398
1,156
0
317
6,681
1,454
0
3,460
3,221
0
8,660
W
4,680
84
4,297
4,232
5,891
2,150
290
2,824
2,753
18,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,010
Gold Earned
18,187
113
Minions Killed
78
6
Camps Cleared
3
577,627
Distance Traveled
508,710
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,112
611
28
3
1
171,027
3
W
Thoth
8,426
843
59
6
1
182,804
0
W
Horus
7,222
722
12
1
2
193,550
2
L
Mercury
6,109
611
26
3
1
192,825
3
L
Neith
5,966
597
24
2
1
144,858
1
W
Hel
7,362
736
42
4
3
201,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role