Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
GotEmperor89564
Kumbhakarna
Level 59
God Stats
6W - 9L
1,371 SR
Queue Stats
95W - 110L
1,311 Elo+
Solo
Arachne
Arachne
SDG Chafty
Arachne
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 54L
1,160 Elo+
Solo
Sun Wukong
Sun Wukong
Whitewolf0021
Sun Wukong
Level 54
God Stats
43W - 37L
1,594 SR
Queue Stats
268W - 282L
1,362 Elo+
Solo
Merlin
Merlin
kaspur210
Merlin
Level 69
God Stats
7W - 6L
1,478 SR
Queue Stats
74W - 68L
1,433 Elo+
Solo
Team Averages
Level 72
1,488 SR
1,353 Elo+

VS

Team Averages
Level 86
1,398 SR
1,367 Elo+
Kukulkan
Kukulkan
YOTlCOJO
Kukulkan
Level 122
God Stats
8W - 12L
1,402 SR
Queue Stats
132W - 155L
1,409 Elo+
Solo
Sylvanus
Sylvanus
amado12
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,490 Elo+
Solo
Loki
Loki
pvtos
Loki
Level 17
God Stats
3W - 6L
1,445 SR
Queue Stats
12W - 33L
1,215 Elo+
Party 1
Neith
Neith
scaret maze3
Neith
Level 123
God Stats
0W - 4L
1,145 SR
Queue Stats
12W - 33L
1,215 Elo+
Party 1
Atlas
Atlas
unseasonedbreads
Atlas
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
346W - 343L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
6 / 0 / 4
10,378
577
13,883
13,689
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
GotEmperor89564
Kumbhakarna
12
1 / 0 / 8
8,727
485
3,128
12,530
8,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
SDG Chafty
Arachne
13
3 / 2 / 3
8,592
477
6,066
12,188
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Whitewolf0021
Sun Wukong
17
8 / 2 / 3
10,792
600
9,743
15,025
9,695
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
kaspur210
Merlin
13
1 / 5 / 2
8,731
485
5,506
10,048
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
YOTlCOJO
Kukulkan
13
2 / 1 / 1
8,123
451
8,093
5,030
1,667
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
amado12
Sylvanus
10
0 / 5 / 0
7,096
394
3,713
15,830
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
pvtos
Loki
13
5 / 3 / 1
8,419
468
10,269
12,753
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 0
6,722
373
2,357
7,900
2,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 4 / 1
7,289
405
4,860
11,516
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
19
Kills
9
9
Deaths
19
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
0
4
8
W
Kumbhakarna
GotEmperor89564
Kumbhakarna
1
0
8
5
W
Arachne
SDG Chafty
Arachne
3
2
3
2.25
W
Sun Wukong
Whitewolf0021
Sun Wukong
8
2
3
4.75
L
Kukulkan
YOTlCOJO
Kukulkan
2
1
1
2.5
L
Sylvanus
amado12
Sylvanus
0
5
0
0
W
Merlin
kaspur210
Merlin
1
5
2
0.4
L
Loki
pvtos
Loki
5
3
1
1.83
L
0
6
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,326
Damage
29,292
63,480
Taken
53,029
29,838
Mitigated
22,734
21,008
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,883
6,396
0
7,330
13,689
4,706
1,743
4,001
9,498
0
91,368
W
Kumbhakarna
GotEmperor89564
Kumbhakarna
3,128
344
504
4,830
12,530
8,085
473
4,329
8,134
25,456
5,992
W
Arachne
SDG Chafty
Arachne
6,066
3,824
0
4,679
12,188
4,348
286
2,825
9,335
0
41,404
W
Sun Wukong
Whitewolf0021
Sun Wukong
9,743
2,505
433
2,704
15,025
9,695
1,175
4,775
10,250
0
64,230
L
Kukulkan
YOTlCOJO
Kukulkan
8,093
233
0
900
5,030
1,667
392
1,757
3,129
45,429
0
L
Sylvanus
amado12
Sylvanus
3,713
1,493
304
3,422
15,830
10,704
241
2,528
13,182
19,548
0
W
Merlin
kaspur210
Merlin
5,506
198
0
528
10,048
3,004
599
736
9,286
42,049
0
L
Loki
pvtos
Loki
10,269
1,974
0
4,125
12,753
3,763
224
1,958
10,534
0
51,518
L
2,357
696
185
1,342
7,900
2,176
803
797
7,091
0
31,365
L
4,860
2,089
0
1,718
11,516
4,424
0
642
10,828
31,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,220
Gold Earned
37,649
496
Minions Killed
326
0
Camps Cleared
0
1,736,464
Distance Traveled
1,456,703
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,378
577
177
10
0
318,913
1
W
Kumbhakarna
8,727
485
39
2
0
337,900
1
W
Arachne
8,592
477
66
4
0
424,232
3
W
Sun Wukong
10,792
600
128
7
0
347,462
1
L
Kukulkan
8,123
451
90
5
0
270,247
0
L
Sylvanus
7,096
394
30
2
0
286,427
7
W
Merlin
8,731
485
86
5
0
307,957
4
L
Loki
8,419
468
84
5
0
366,421
1
L
Neith
6,722
373
70
4
0
263,450
0
L
Atlas
7,289
405
52
3
0
270,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role