Player Matchup

Kuzenbo
Kuzenbo
Dwaunw1993
Kuzenbo
Level 156
God Stats
17W - 16L
1,500 SR
Queue Stats
182W - 188L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
RaidenXL13
Gilgamesh
Level 28
God Stats
7W - 10L
1,384 SR
Queue Stats
10W - 17L
1,429 Elo+
Party 1
Raijin
Raijin
ScienceII
Raijin
Level 108
God Stats
6W - 9L
1,500 SR
Queue Stats
152W - 193L
1,413 Elo+
Party 1
Team Averages
Level 97
1,461 SR
1,451 Elo+

VS

Team Averages
Level 84
1,634 SR
1,521 Elo+
Danzaburou
Danzaburou
InTheLifeOfaJay
Danzaburou
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,323 Elo+
Solo
Baron Samedi
Baron Samedi
SightlessMonk
Baron Samedi
Level 119
God Stats
4W - 1L
1,771 SR
Queue Stats
62W - 57L
1,620 Elo+
Party 2
Cthulhu
Cthulhu
leoNiDus ta
Cthulhu
Level 29
God Stats
53W - 37L
1,629 SR
Queue Stats
53W - 37L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dwaunw1993
Kuzenbo
19
2 / 0 / 8
16,239
650
20,927
30,975
56,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
RaidenXL13
Gilgamesh
18
4 / 3 / 5
15,238
610
6,737
18,833
8,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
ScienceII
Raijin
20
6 / 5 / 5
16,051
642
22,456
19,283
6,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
InTheLifeOfaJay
Danzaburou
20
1 / 4 / 6
15,740
630
15,295
18,935
6,525
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
SightlessMonk
Baron Samedi
20
5 / 5 / 3
16,972
679
22,770
24,539
11,292
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
leoNiDus ta
Cthulhu
19
2 / 3 / 5
14,875
595
14,066
20,774
26,143
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
12
Kills
8
8
Deaths
12
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Dwaunw1993
Kuzenbo
2
0
8
6
W
Danzaburou
InTheLifeOfaJay
Danzaburou
1
4
6
1
L
Gilgamesh
RaidenXL13
Gilgamesh
4
3
5
2.17
L
Raijin
ScienceII
Raijin
6
5
5
1.7
W
Baron Samedi
SightlessMonk
Baron Samedi
5
5
3
1.3
W
Cthulhu
leoNiDus ta
Cthulhu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,120
Damage
52,131
69,091
Taken
64,248
71,782
Mitigated
43,960
13,829
Healing
17,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Dwaunw1993
Kuzenbo
20,927
5,083
0
9,327
30,975
56,679
833
12,346
18,301
46,397
0
W
Danzaburou
InTheLifeOfaJay
Danzaburou
15,295
8,615
0
4,622
18,935
6,525
1,579
12,803
6,132
0
79,869
L
Gilgamesh
RaidenXL13
Gilgamesh
6,737
1,355
0
1,347
18,833
8,688
0
11,445
7,388
0
19,511
L
Raijin
ScienceII
Raijin
22,456
1,382
497
2,658
19,283
6,415
924
14,123
5,160
99,924
0
W
Baron Samedi
SightlessMonk
Baron Samedi
22,770
607
3,862
8,059
24,539
11,292
630
19,674
4,865
104,581
0
W
Cthulhu
leoNiDus ta
Cthulhu
14,066
271
951
116
20,774
26,143
119
11,358
9,416
41,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,528
Gold Earned
47,587
191
Minions Killed
275
9
Camps Cleared
9
1,259,415
Distance Traveled
1,199,238
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
16,239
650
28
1
4
453,166
3
W
Danzaburou
15,740
630
99
4
2
400,253
0
L
Gilgamesh
15,238
610
31
1
2
422,859
1
L
Raijin
16,051
642
132
5
3
383,390
11
W
Baron Samedi
16,972
679
130
5
7
379,669
2
W
Cthulhu
14,875
595
46
2
0
419,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role