Player Matchup

Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
IAMBURNING
Poseidon
Level 89
God Stats
0W - 1L
1,604 SR
Queue Stats
28W - 46L
1,500 Elo+
Party 2
Horus
Horus
Mizichi
Horus
Level 120
God Stats
4W - 5L
1,500 SR
Queue Stats
72W - 77L
1,500 Elo+
Party 2
Charybdis
Charybdis
Taka7
Charybdis
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 41L
1,429 Elo+
Party 3
Geb
Geb
VaticanCameos11
Geb
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 41L
1,394 Elo+
Party 3
Team Averages
Level 112
1,521 SR
1,465 Elo+

VS

Team Averages
Level 130
1,568 SR
1,508 Elo+
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CovidIsAHoax
Geb
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 52L
1,492 Elo+
Solo
Cliodhna
Cliodhna
IIlFad3IIl
Cliodhna
Level 158
God Stats
10W - 7L
1,503 SR
Queue Stats
99W - 121L
1,525 Elo+
Party 1
Bellona
Bellona
Qvvier
Bellona
Level 116
God Stats
5W - 6L
1,500 SR
Queue Stats
86W - 89L
1,482 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vic142
Morgan Le Fay
Level 152
God Stats
10W - 2L
1,836 SR
Queue Stats
94W - 112L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 2 / 2
5,883
535
3,360
8,131
4,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
IAMBURNING
Poseidon
9
1 / 3 / 0
5,436
494
4,743
4,867
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Mizichi
Horus
11
3 / 2 / 1
6,405
582
3,966
6,171
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Taka7
Charybdis
9
0 / 2 / 1
5,030
457
2,287
6,571
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
5,115
465
2,207
8,066
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
4 / 1 / 1
6,725
611
6,138
6,254
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 2
6,228
566
1,823
7,810
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
IIlFad3IIl
Cliodhna
11
1 / 0 / 5
6,596
600
4,249
6,084
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
Qvvier
Bellona
11
2 / 3 / 0
6,879
625
6,357
6,900
5,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Morgan Le Fay
vic142
Morgan Le Fay
12
4 / 0 / 0
6,833
621
4,360
5,485
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
11
11
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
2
1
W
Charybdis
 
Charybdis
4
1
1
4.5
W
0
1
2
1
L
Poseidon
IAMBURNING
Poseidon
1
3
0
0.33
W
Cliodhna
IIlFad3IIl
Cliodhna
1
0
5
3.5
L
Horus
Mizichi
Horus
3
2
1
1.75
W
Bellona
Qvvier
Bellona
2
3
0
0.67
L
Charybdis
Taka7
Charybdis
0
2
1
0.25
L
0
2
0
0
W
Morgan Le Fay
vic142
Morgan Le Fay
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,563
Damage
22,927
33,806
Taken
32,533
11,651
Mitigated
16,262
7,979
Healing
10,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,360
1,065
0
2,914
8,131
4,122
0
65
8,066
0
30,004
W
Charybdis
 
Charybdis
6,138
2,720
0
3,145
6,254
1,541
1,810
1,092
5,162
0
44,815
W
1,823
361
246
1,950
7,810
5,410
162
2,700
5,110
13,369
0
L
Poseidon
IAMBURNING
Poseidon
4,743
346
0
235
4,867
1,254
0
2,225
2,489
30,878
0
W
Cliodhna
IIlFad3IIl
Cliodhna
4,249
576
0
1,360
6,084
1,734
188
1,160
4,924
0
36,679
L
Horus
Mizichi
Horus
3,966
1,857
44
371
6,171
2,027
0
649
5,472
0
38,709
W
Bellona
Qvvier
Bellona
6,357
2,616
0
2,533
6,900
5,736
0
0
6,553
0
40,490
L
Charybdis
Taka7
Charybdis
2,287
1,114
0
2,713
6,571
1,068
0
911
5,630
0
33,026
L
2,207
78
0
1,702
8,066
3,180
0
2,076
5,966
14,584
0
W
Morgan Le Fay
vic142
Morgan Le Fay
4,360
463
0
1,359
5,485
1,841
610
1,998
3,487
39,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,869
Gold Earned
33,261
282
Minions Killed
356
0
Camps Cleared
0
1,094,478
Distance Traveled
1,134,983
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,883
535
54
5
0
221,986
2
W
Charybdis
6,725
611
97
9
0
199,543
1
W
Geb
6,228
566
16
1
0
222,070
2
L
Poseidon
5,436
494
61
6
0
213,226
4
W
Cliodhna
6,596
600
77
7
0
259,223
4
L
Horus
6,405
582
76
7
0
245,626
2
W
Bellona
6,879
625
74
7
0
230,954
2
L
Charybdis
5,030
457
64
6
0
200,151
4
L
Geb
5,115
465
27
2
0
213,489
4
W
Morgan Le Fay
6,833
621
92
8
0
223,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role