Player Matchup

Ra
Ra
Dhats5
Ra
Level 18
God Stats
13W - 7L
1,809 SR
Queue Stats
127W - 64L
1,799 Elo+
Party 1
Ymir
Ymir
ManLane4Life
Ymir
Level 82
God Stats
2W - 0L
1,290 SR
Queue Stats
39W - 17L
1,569 Elo+
Party 1
Medusa
Medusa
NordVLord
Medusa
Level 138
God Stats
11W - 2L
1,500 SR
Queue Stats
129W - 66L
1,633 Elo+
Party 1
Team Averages
Level 79
1,533 SR
1,667 Elo+

VS

Team Averages
Level 76
1,427 SR
1,377 Elo+
Hercules
Hercules
 
Hercules
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
 
Freya
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Thundawaffles
Janus
Level 69
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 3L
1,132 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
7 / 1 / 17
8,390
932
8,785
5,227
2,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 0 / 19
8,022
891
7,592
7,547
5,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
NordVLord
Medusa
14
14 / 0 / 8
9,307
1,034
16,016
6,334
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 7 / 0
5,930
659
4,997
16,192
6,418
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
 
Freya
8
0 / 9 / 1
5,493
610
2,676
9,721
2,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 10 / 1
5,497
611
3,041
10,592
3,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
3
26
Kills
1
1
Deaths
26
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
7
0
0.14
L
Freya
 
Freya
0
9
1
0.06
W
Ra
7
1
17
15.5
W
5
0
19
14.5
W
Medusa
NordVLord
Medusa
14
0
8
18
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,393
Damage
10,714
19,108
Taken
36,505
11,036
Mitigated
12,449
6,838
Healing
2,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,997
1,126
93
2,085
16,192
6,418
0
8,118
7,767
0
9,361
L
Freya
 
Freya
2,676
800
0
227
9,721
2,540
0
3,799
5,760
8,367
0
W
Ra
8,785
1,539
2,033
1,683
5,227
2,359
518
1,388
3,839
27,081
1,973
W
7,592
1,739
288
1,492
7,547
5,996
0
1,901
5,646
14,510
0
W
Medusa
NordVLord
Medusa
16,016
8,479
0
1,342
6,334
2,681
1,551
2,873
3,461
0
38,200
L
3,041
276
0
132
10,592
3,491
0
3,602
6,867
11,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,719
Gold Earned
16,920
116
Minions Killed
39
8
Camps Cleared
1
434,483
Distance Traveled
392,476
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,930
659
8
1
0
141,293
2
L
Freya
5,493
610
13
1
0
124,763
0
W
Ra
8,390
932
43
5
2
132,093
1
W
Ymir
8,022
891
15
2
2
153,457
3
W
Medusa
9,307
1,034
58
6
4
148,933
1
L
Janus
5,497
611
18
2
1
126,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role