Player Matchup

Ra
Ra
Nubbed
Ra
Level 151
God Stats
2W - 0L
1,517 SR
Queue Stats
97W - 68L
1,554 Elo+
Party 1
Ymir
Ymir
SquerlyJ
Ymir
Level 81
God Stats
2W - 2L
1,506 SR
Queue Stats
18W - 15L
1,497 Elo+
Party 1
Ravana
Ravana
X_D4N13L_REAL_-
Ravana
Level 82
God Stats
1W - 1L
1,290 SR
Queue Stats
42W - 42L
1,520 Elo+
Solo
Team Averages
Level 105
1,438 SR
1,524 Elo+

VS

Team Averages
Level 126
1,429 SR
1,344 Elo+
Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Watchebang
Chaac
Level 127
God Stats
2W - 8L
1,288 SR
Queue Stats
7W - 15L
1,167 Elo+
Party 2
Mercury
Mercury
Zvincter
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
11 / 0 / 12
10,488
874
12,217
5,265
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
14
3 / 0 / 18
9,960
830
5,560
13,162
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
10 / 1 / 11
10,006
834
11,440
7,416
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 6 / 0
8,188
682
7,172
9,156
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
10
0 / 9 / 1
7,181
598
3,293
14,143
9,638
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

Mercury
Zvincter
Mercury
9
0 / 9 / 0
6,566
547
4,435
12,215
2,951
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
2
24
Kills
1
1
Deaths
24
41
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
6
0
0.17
W
Ra
11
0
12
17
W
Ymir
3
0
18
12
L
Chaac
0
9
1
0.06
W
10
1
11
15.5
L
Mercury
Zvincter
Mercury
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,217
Damage
14,900
25,843
Taken
35,514
21,093
Mitigated
14,617
7,956
Healing
4,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,172
934
0
1,686
9,156
2,028
0
4,022
5,134
31,506
0
W
Ra
12,217
1,519
1,381
1,366
5,265
2,168
755
1,125
4,070
48,104
0
W
Ymir
5,560
1,648
0
3,679
13,162
13,532
380
2,309
10,528
10,664
0
L
Chaac
3,293
438
221
2,160
14,143
9,638
0
6,987
7,156
0
16,773
W
11,440
4,058
0
1,530
7,416
5,393
1,216
3,231
3,903
0
26,858
L
Mercury
Zvincter
Mercury
4,435
2,868
0
0
12,215
2,951
0
7,288
4,927
0
9,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,454
Gold Earned
21,935
141
Minions Killed
95
6
Camps Cleared
3
689,847
Distance Traveled
580,301
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,188
682
64
5
1
190,901
4
W
Ra
10,488
874
100
8
1
240,506
1
W
Ymir
9,960
830
11
1
0
227,405
3
L
Chaac
7,181
598
18
2
1
171,656
0
W
Ravana
10,006
834
30
3
5
221,936
0
L
Mercury
6,566
547
13
1
1
217,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role