Player Matchup

Thanatos
Thanatos
Gold III
CaRe115
Thanatos
Gold III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 86L
1,684 MMR
Solo
Apollo
Apollo
Platinum IV
ChadFiggle
Apollo
Platinum IV
Level 145
God Stats
9W - 8L
1,604 SR
Queue Stats
300W - 294L
1,718 MMR
Solo
Osiris
Osiris
Gold I
FortniteSensei
Osiris
Gold I
Level 108
God Stats
2W - 1L
1,894 SR
Queue Stats
10W - 13L
1,732 MMR
Solo
Atlas
Atlas
Gold II
SaneGlobe
Atlas
Gold II
Level 148
God Stats
5W - 2L
1,730 SR
Queue Stats
66W - 58L
1,689 MMR
Solo
Tiamat
Tiamat
Gold IV
iCharlly
Tiamat
Gold IV
Level 152
God Stats
0W - 1L
1,209 SR
Queue Stats
48W - 49L
1,684 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,587 SR
1,701 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,622 SR
1,660 MMR
Fafnir
Fafnir
Gold II
 
Fafnir
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold IV
BNGeez
Chronos
Gold IV
Level 68
God Stats
5W - 2L
1,881 SR
Queue Stats
53W - 36L
1,710 MMR
Party 2
Nemesis
Nemesis
Gold IV
Brain2Small
Nemesis
Gold IV
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 14L
1,725 MMR
Party 1
He Bo
He Bo
Silver I
Nogendary
He Bo
Silver I
Level 127
God Stats
2W - 1L
1,756 SR
Queue Stats
152W - 103L
1,638 MMR
Party 1
Rama
Rama
Gold I
donkeysonkey
Rama
Gold I
Level 108
God Stats
4W - 2L
1,471 SR
Queue Stats
56W - 42L
1,725 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CaRe115
Thanatos
12
1 / 8 / 5
7,842
461
5,430
14,694
4,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
ChadFiggle
Apollo
16
3 / 5 / 0
9,228
543
7,009
12,997
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 7 / 2
8,486
499
9,157
17,942
13,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
SaneGlobe
Atlas
11
0 / 5 / 4
6,913
407
5,132
13,827
10,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
iCharlly
Tiamat
13
1 / 5 / 0
8,014
471
5,793
11,006
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
LokiGebAgni

VS

Bans
ThothBastetMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
3 / 0 / 10
10,244
603
4,125
14,340
21,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
BNGeez
Chronos
17
3 / 2 / 5
10,708
630
8,196
7,770
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Brain2Small
Nemesis
18
7 / 0 / 5
11,054
650
11,523
12,606
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Nogendary
He Bo
18
12 / 1 / 6
11,938
702
19,864
12,157
8,142
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 3 / 4
11,676
687
11,241
13,988
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
6
Kills
30
30
Deaths
6
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
0
10
8
W
Chronos
BNGeez
Chronos
3
2
5
2.75
W
Nemesis
Brain2Small
Nemesis
7
0
5
9.5
L
Thanatos
CaRe115
Thanatos
1
8
5
0.44
L
Apollo
ChadFiggle
Apollo
3
5
0
0.6
L
1
7
2
0.29
W
He Bo
Nogendary
He Bo
12
1
6
15
L
Atlas
SaneGlobe
Atlas
0
5
4
0.4
W
5
3
4
2.33
L
Tiamat
iCharlly
Tiamat
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,521
Damage
54,949
70,466
Taken
60,861
35,870
Mitigated
41,806
19,801
Healing
23,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,125
1,013
390
4,288
14,340
21,089
585
2,671
11,669
25,117
0
W
Chronos
BNGeez
Chronos
8,196
2,379
0
885
7,770
3,078
5,118
2,652
5,118
79,559
0
W
Nemesis
Brain2Small
Nemesis
11,523
5,306
0
7,010
12,606
4,765
0
3,162
9,444
0
80,343
L
Thanatos
CaRe115
Thanatos
5,430
1,174
0
8,787
14,694
4,332
0
7,471
7,223
0
38,035
L
Apollo
ChadFiggle
Apollo
7,009
4,298
0
2,566
12,997
2,638
0
2,499
10,498
0
61,331
L
9,157
3,380
0
4,265
17,942
13,174
0
10,308
7,634
0
46,595
W
He Bo
Nogendary
He Bo
19,864
1,145
0
5,057
12,157
8,142
427
1,533
10,624
64,807
0
L
Atlas
SaneGlobe
Atlas
5,132
1,168
542
1,357
13,827
10,297
0
6,673
7,154
18,458
0
W
11,241
8,005
0
6,335
13,988
4,732
4,677
907
13,081
0
94,311
L
Tiamat
iCharlly
Tiamat
5,793
705
0
2,284
11,006
5,429
6
5,234
5,772
54,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,483
Gold Earned
55,620
419
Minions Killed
590
0
Camps Cleared
0
1,584,310
Distance Traveled
1,702,252
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,244
603
27
2
0
326,917
6
W
Chronos
10,708
630
151
9
0
334,528
3
W
Nemesis
11,054
650
133
8
0
413,838
6
L
Thanatos
7,842
461
68
4
0
327,805
7
L
Apollo
9,228
543
117
7
0
327,078
4
L
Osiris
8,486
499
89
5
0
299,977
2
W
He Bo
11,938
702
111
7
0
328,844
3
L
Atlas
6,913
407
24
1
0
337,738
3
W
Rama
11,676
687
168
10
0
298,125
6
L
Tiamat
8,014
471
121
7
0
291,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role