Player Matchup

He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Almighty Toxek
Ra
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 169L
1,349 Elo+
Solo
Bellona
Bellona
MasterShaw
Bellona
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 21L
1,481 Elo+
Solo
Achilles
Achilles
cleatus3232
Achilles
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 95L
1,443 Elo+
Party 3
Bastet
Bastet
theunseenplayr
Bastet
Level 92
God Stats
2W - 2L
1,495 SR
Queue Stats
159W - 162L
1,465 Elo+
Party 3
Team Averages
Level 103
1,499 SR
1,448 Elo+

VS

Team Averages
Level 117
1,464 SR
1,558 Elo+
Anubis
Anubis
Chuckmansbeard
Anubis
Level 82
God Stats
2W - 4L
1,321 SR
Queue Stats
97W - 91L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
Dudemanchu
Ne Zha
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
282W - 276L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
Ozokazam
Sylvanus
Level 108
God Stats
7W - 9L
1,500 SR
Queue Stats
275W - 328L
1,543 Elo+
Party 2
Ares
Ares
Tiitiino
Ares
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 146L
1,526 Elo+
Party 2
Nox
Nox
osmar_valen
Nox
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
12 / 5 / 7
14,386
799
29,691
19,174
6,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 5 / 19
12,750
708
13,586
17,794
8,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
MasterShaw
Bellona
19
0 / 7 / 17
11,138
619
14,872
26,409
30,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
cleatus3232
Achilles
20
7 / 5 / 16
13,347
742
18,454
25,057
34,230
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
3 / 9 / 12
11,864
659
20,380
21,873
8,156
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 7 / 16
12,707
706
25,138
26,734
17,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Dudemanchu
Ne Zha
18
5 / 8 / 16
12,117
673
15,812
19,830
11,095
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Ozokazam
Sylvanus
16
1 / 6 / 15
10,683
594
11,575
24,338
34,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ares
20
8 / 4 / 19
12,963
720
19,764
32,054
33,683
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 3 / 17
13,521
751
14,145
13,717
7,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
114
26
Kills
31
31
Deaths
28
71
Assists
83
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
12
5
7
3.1
W
4
5
19
2.7
L
8
7
16
2.29
L
Ne Zha
Dudemanchu
Ne Zha
5
8
16
1.63
W
Bellona
MasterShaw
Bellona
0
7
17
1.21
L
Sylvanus
Ozokazam
Sylvanus
1
6
15
1.42
L
Ares
8
4
19
4.38
W
Achilles
cleatus3232
Achilles
7
5
16
3
L
9
3
17
5.83
W
3
9
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,983
Damage
86,434
110,307
Taken
116,673
87,386
Mitigated
103,578
47,522
Healing
48,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
29,691
2,397
2,706
5,263
19,174
6,248
1,275
11,243
7,562
60,308
0
W
13,586
1,846
12,670
6,955
17,794
8,704
1,649
13,773
3,656
41,267
0
L
25,138
1,696
654
10,731
26,734
17,225
1,432
9,928
16,619
46,003
0
L
Ne Zha
Dudemanchu
Ne Zha
15,812
3,342
1,764
1,909
19,830
11,095
1,931
9,131
10,544
0
34,235
W
Bellona
MasterShaw
Bellona
14,872
5,035
2,228
5,302
26,409
30,048
602
14,860
10,630
0
26,292
L
Sylvanus
Ozokazam
Sylvanus
11,575
1,197
8,931
8,736
24,338
34,404
290
8,038
15,843
20,669
0
L
Ares
19,764
1,140
827
11,211
32,054
33,683
769
12,117
19,464
30,204
0
W
Achilles
cleatus3232
Achilles
18,454
4,407
1,492
6,647
25,057
34,230
1,242
13,299
10,780
0
37,290
L
14,145
1,332
1,199
2,960
13,717
7,171
1,398
4,063
9,540
31,397
0
W
20,380
6,135
2,147
2,112
21,873
8,156
966
14,251
7,057
0
29,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,485
Gold Earned
61,991
188
Minions Killed
171
0
Camps Cleared
0
1,582,583
Distance Traveled
1,455,831
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,386
799
79
4
0
306,814
1
W
Ra
12,750
708
52
3
0
323,187
1
L
Anubis
12,707
706
60
3
0
260,093
0
L
Ne Zha
12,117
673
31
2
0
285,300
0
W
Bellona
11,138
619
17
1
0
305,094
0
L
Sylvanus
10,683
594
23
1
0
269,515
0
L
Ares
12,963
720
17
1
0
327,123
1
W
Achilles
13,347
742
22
1
0
341,764
8
L
Nox
13,521
751
40
2
0
313,800
0
W
Bastet
11,864
659
18
1
0
305,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role