Player Matchup

Sol
Sol
OMGitsSheggs
Sol
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 112L
1,372 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PandaFox UwU
Tsukuyomi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 58L
1,356 Elo+
Party 2
Baron Samedi
Baron Samedi
Qrxdz
Baron Samedi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,493 Elo+
Party 1
Nike
Nike
Wassuppii007
Nike
Level 138
God Stats
1W - 7L
1,500 SR
Queue Stats
131W - 136L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
wamkinghaji
Ah Muzen Cab
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
124W - 135L
1,450 Elo+
Party 1
Team Averages
Level 115
1,500 SR
1,436 Elo+

VS

Team Averages
Level 127
1,514 SR
1,459 Elo+
Nike
Nike
C-Los528
Nike
Level 126
God Stats
28W - 19L
1,491 SR
Queue Stats
82W - 97L
1,394 Elo+
Party 3
Neith
Neith
EatITNerd13
Neith
Level 143
God Stats
5W - 4L
1,454 SR
Queue Stats
12W - 8L
1,371 Elo+
Party 3
Athena
Athena
IronlHashira
Athena
Level 135
God Stats
5W - 2L
1,352 SR
Queue Stats
51W - 34L
1,528 Elo+
Solo
Agni
Agni
ZeroTurtle7700
Agni
Level 101
God Stats
15W - 7L
1,771 SR
Queue Stats
679W - 668L
1,457 Elo+
Solo
Nemesis
Nemesis
supersmshmarcus
Nemesis
Level 129
God Stats
7W - 9L
1,500 SR
Queue Stats
235W - 211L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,828
460
9,364
7,869
1,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
PandaFox UwU
Tsukuyomi
12
1 / 4 / 3
7,600
447
4,296
11,751
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Qrxdz
Baron Samedi
14
3 / 6 / 2
8,708
512
6,771
11,663
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 3
7,575
446
7,003
14,469
11,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
wamkinghaji
Ah Muzen Cab
14
2 / 5 / 1
8,128
478
6,117
11,249
4,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
4 / 1 / 4
9,459
556
6,525
11,895
11,504
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
6 / 2 / 5
10,227
602
7,763
8,056
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
10
2 / 1 / 2
7,701
453
5,051
14,373
11,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 1 / 8
9,262
545
9,573
6,890
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
9 / 4 / 6
9,793
576
11,518
14,049
5,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
9
Kills
22
22
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nike
4
1
4
6
W
6
2
5
4.25
W
Athena
2
1
2
3
L
1
3
3
0.83
L
Tsukuyomi
PandaFox UwU
Tsukuyomi
1
4
3
0.63
L
Baron Samedi
Qrxdz
Baron Samedi
3
6
2
0.67
L
2
4
3
0.88
W
1
1
8
5
W
9
4
6
3
L
Ah Muzen Cab
wamkinghaji
Ah Muzen Cab
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,551
Damage
40,430
57,001
Taken
55,263
24,906
Mitigated
34,518
17,093
Healing
13,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
6,525
758
0
2,661
11,895
11,504
180
42
11,313
0
52,334
W
7,763
3,720
0
2,891
8,056
3,553
213
2,558
5,370
0
72,640
W
Athena
5,051
1,471
673
3,385
14,373
11,602
0
5,602
8,137
24,876
0
L
9,364
3,509
0
3,049
7,869
1,994
0
1,713
5,731
40,467
6,437
L
Tsukuyomi
PandaFox UwU
Tsukuyomi
4,296
711
212
4,074
11,751
3,386
0
3,125
8,626
0
39,515
L
Baron Samedi
Qrxdz
Baron Samedi
6,771
465
239
2,045
11,663
3,878
0
4,574
7,089
47,075
0
L
7,003
792
232
3,363
14,469
11,093
0
4,278
10,191
0
24,576
W
9,573
486
0
1,743
6,890
2,316
0
2,000
4,672
65,676
0
W
11,518
3,450
0
2,013
14,049
5,543
0
4,455
8,932
0
60,646
L
Ah Muzen Cab
wamkinghaji
Ah Muzen Cab
6,117
1,392
0
3,879
11,249
4,555
1,080
934
10,315
0
45,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,839
Gold Earned
46,442
375
Minions Killed
495
0
Camps Cleared
0
1,515,897
Distance Traveled
1,625,226
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,459
556
118
7
0
328,704
4
W
Neith
10,227
602
134
8
0
292,686
2
W
Athena
7,701
453
38
2
0
328,445
6
L
Sol
7,828
460
89
5
0
294,047
7
L
Tsukuyomi
7,600
447
71
4
0
367,323
6
L
Baron Samedi
8,708
512
93
5
0
261,666
6
L
Nike
7,575
446
25
1
0
307,751
2
W
Agni
9,262
545
117
7
0
326,481
8
W
Nemesis
9,793
576
88
5
0
348,910
1
L
Ah Muzen Cab
8,128
478
97
6
0
285,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role