Player Matchup

King Arthur
King Arthur
BloodRust
King Arthur
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Geb
Geb
EJK71104
Geb
Level 106
God Stats
0W - 1L
1,278 SR
Queue Stats
6W - 4L
1,654 Elo+
Solo
Tyr
Tyr
Forinthry
Tyr
Level 129
God Stats
2W - 1L
1,699 SR
Queue Stats
39W - 36L
1,689 Elo+
Party 1
Atlas
Atlas
Kurzahan
Atlas
Level 61
God Stats
1W - 1L
1,366 SR
Queue Stats
7W - 9L
1,689 Elo+
Party 1
Anubis
Anubis
MrZooby
Anubis
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,689 Elo+
Party 1
Team Averages
Level 112
1,469 SR
1,644 Elo+

VS

Team Averages
Level 106
1,568 SR
1,569 Elo+
Izanami
Izanami
BoyGamerz_YT
Izanami
Level 91
God Stats
1W - 1L
1,532 SR
Queue Stats
166W - 162L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Mr Tapirman
Cabrakan
Level 132
God Stats
3W - 2L
1,806 SR
Queue Stats
42W - 32L
1,616 Elo+
Party 2
Chiron
Chiron
Trevoriso
Chiron
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 21L
1,500 Elo+
Solo
Scylla
Scylla
Wilobee
Scylla
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,687 Elo+
Party 2
Danzaburou
Danzaburou
rbchris2934
Danzaburou
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodRust
King Arthur
17
2 / 8 / 3
10,087
672
12,803
17,920
9,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 3 / 4
10,599
707
12,617
17,103
16,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 8 / 5
9,550
637
9,156
16,517
17,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
Kurzahan
Atlas
16
0 / 3 / 5
9,321
621
6,846
10,658
8,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
MrZooby
Anubis
18
4 / 6 / 0
10,971
731
10,113
14,606
8,224
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoyGamerz_YT
Izanami
20
7 / 1 / 14
12,478
832
17,977
14,551
5,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
Mr Tapirman
Cabrakan
18
7 / 0 / 13
12,200
813
8,929
17,614
26,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
Trevoriso
Chiron
20
6 / 1 / 13
12,399
827
11,358
10,595
4,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Wilobee
Scylla
19
4 / 4 / 10
11,658
777
11,812
11,001
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
rbchris2934
Danzaburou
19
4 / 3 / 13
12,203
814
15,462
13,272
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
91
9
Kills
28
28
Deaths
9
17
Assists
63
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BloodRust
King Arthur
2
8
3
0.44
W
Izanami
BoyGamerz_YT
Izanami
7
1
14
14
L
3
3
4
1.67
L
0
8
5
0.31
L
Atlas
Kurzahan
Atlas
0
3
5
0.83
W
Cabrakan
Mr Tapirman
Cabrakan
7
0
13
13.5
L
Anubis
MrZooby
Anubis
4
6
0
0.67
W
Chiron
Trevoriso
Chiron
6
1
13
12.5
W
Scylla
Wilobee
Scylla
4
4
10
2.25
W
Danzaburou
rbchris2934
Danzaburou
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
65,538
76,804
Taken
67,033
59,322
Mitigated
44,831
8,355
Healing
19,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BloodRust
King Arthur
12,803
1,608
0
310
17,920
9,181
0
4,790
12,895
0
34,766
W
Izanami
BoyGamerz_YT
Izanami
17,977
9,944
0
4,601
14,551
5,713
757
5,996
8,133
0
58,158
L
12,617
553
0
2,330
17,103
16,583
0
4,131
12,750
40,244
0
L
9,156
1,505
0
1,415
16,517
17,247
0
4,817
11,474
0
23,931
L
Atlas
Kurzahan
Atlas
6,846
963
0
380
10,658
8,087
0
2,696
7,737
17,207
0
W
Cabrakan
Mr Tapirman
Cabrakan
8,929
1,298
887
3,319
17,614
26,453
165
6,563
10,005
13,639
0
L
Anubis
MrZooby
Anubis
10,113
239
117
3,803
14,606
8,224
410
3,484
10,882
49,323
0
W
Chiron
Trevoriso
Chiron
11,358
2,899
1,586
3,723
10,595
4,034
4,472
5,518
4,770
0
49,794
W
Scylla
Wilobee
Scylla
11,812
1,522
374
1,639
11,001
3,434
1,340
5,440
5,315
44,871
0
W
Danzaburou
rbchris2934
Danzaburou
15,462
7,285
0
3,577
13,272
5,197
1,422
4,022
8,678
0
58,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,528
Gold Earned
60,938
254
Minions Killed
320
0
Camps Cleared
0
1,308,784
Distance Traveled
1,488,684
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,087
672
42
3
0
257,638
0
W
Izanami
12,478
832
69
5
0
316,205
2
L
Geb
10,599
707
67
4
0
312,462
2
L
Tyr
9,550
637
28
2
0
268,286
2
L
Atlas
9,321
621
42
3
0
239,887
1
W
Cabrakan
12,200
813
6
0
0
296,473
2
L
Anubis
10,971
731
75
5
0
230,511
3
W
Chiron
12,399
827
95
6
0
308,058
2
W
Scylla
11,658
777
81
5
0
283,090
0
W
Danzaburou
12,203
814
69
5
0
284,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role