Player Matchup

Serqet
Serqet
Gold IV
AutisticRage
Serqet
Gold IV
Level 88
God Stats
1W - 2L
1,279 SR
Queue Stats
71W - 53L
1,593 MMR
Party 4
Nemesis
Nemesis
Gold IV
Blakachop
Nemesis
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,593 MMR
Party 4
Thoth
Thoth
Silver I
Brain2Small
Thoth
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,632 MMR
Party 3
Neith
Neith
Gold II
Frostbite
Neith
Gold II
Level 160
God Stats
12W - 8L
1,314 SR
Queue Stats
224W - 223L
1,595 MMR
Solo
He Bo
He Bo
Bronze III
Nogendary
He Bo
Bronze III
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 103L
1,546 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,419 SR
1,592 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,565 SR
1,595 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Silver II
BümberGloomis
Guan Yu
Silver II
Level 123
God Stats
5W - 5L
1,500 SR
Queue Stats
208W - 207L
1,552 MMR
Party 2
Loki
Loki
Gold I
WasiElBaneado
Loki
Gold I
Level 127
God Stats
6W - 5L
1,871 SR
Queue Stats
145W - 145L
1,617 MMR
Solo
Sylvanus
Sylvanus
Silver I
WhackdotExE
Sylvanus
Silver I
Level 138
God Stats
10W - 10L
1,544 SR
Queue Stats
178W - 178L
1,599 MMR
Party 2
Discordia
Discordia
Platinum V
zDarthDaddy
Discordia
Platinum V
Level 103
God Stats
6W - 7L
1,411 SR
Queue Stats
93W - 94L
1,708 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
2 / 3 / 13
8,500
531
8,809
16,616
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Blakachop
Nemesis
14
5 / 2 / 10
8,474
530
8,290
13,293
5,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
7 / 2 / 3
9,373
586
11,039
7,228
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Frostbite
Neith
17
5 / 1 / 5
10,125
633
10,827
8,939
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
Nogendary
He Bo
16
3 / 1 / 7
9,467
592
15,099
12,187
5,654
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
CliodhnaAwilixGebBastet

VS

Bans
AchillesOlorunCamazotzAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 6 / 1
9,100
569
9,179
12,022
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 4 / 1
8,419
526
6,767
17,461
14,654
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 6 / 3
7,848
491
7,102
12,525
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
WhackdotExE
Sylvanus
11
0 / 3 / 5
7,237
452
5,222
16,178
13,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
zDarthDaddy
Discordia
15
5 / 3 / 2
9,178
574
9,868
8,547
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
22
Kills
9
9
Deaths
22
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
W
Serqet
2
3
13
2.83
W
Nemesis
Blakachop
Nemesis
5
2
10
5
W
7
2
3
4.25
L
2
4
1
0.63
W
Neith
Frostbite
Neith
5
1
5
7.5
W
He Bo
Nogendary
He Bo
3
1
7
6.5
L
1
6
3
0.42
L
Sylvanus
WhackdotExE
Sylvanus
0
3
5
0.83
L
Discordia
zDarthDaddy
Discordia
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,064
Damage
38,138
58,263
Taken
66,733
23,270
Mitigated
35,402
17,721
Healing
20,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,179
6,761
0
2,359
12,022
2,555
0
2,496
9,446
0
81,121
W
Serqet
8,809
2,466
522
3,008
16,616
7,565
0
5,566
11,050
0
25,219
W
Nemesis
Blakachop
Nemesis
8,290
2,975
0
3,223
13,293
5,679
0
3,415
9,878
0
44,764
W
11,039
120
0
1,029
7,228
1,773
572
2,089
5,139
59,859
0
L
6,767
715
759
6,966
17,461
14,654
0
10,465
6,667
108
46,555
W
Neith
Frostbite
Neith
10,827
4,166
0
4,221
8,939
2,599
1,340
1,177
7,762
0
78,745
W
He Bo
Nogendary
He Bo
15,099
1,364
0
5,718
12,187
5,654
41
2,511
9,676
69,233
0
L
7,102
1,318
0
2,712
12,525
3,440
0
4,439
7,978
0
49,780
L
Sylvanus
WhackdotExE
Sylvanus
5,222
915
1,770
5,300
16,178
13,066
0
4,289
11,305
14,810
2,658
L
Discordia
zDarthDaddy
Discordia
9,868
365
46
784
8,547
1,687
0
3,723
4,055
61,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,939
Gold Earned
41,782
514
Minions Killed
499
0
Camps Cleared
0
1,697,582
Distance Traveled
1,575,649
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,100
569
154
10
0
284,176
2
W
Serqet
8,500
531
27
2
0
373,768
5
W
Nemesis
8,474
530
72
5
0
393,545
5
W
Thoth
9,373
586
115
7
0
321,921
7
L
Guan Yu
8,419
526
99
6
0
323,639
5
W
Neith
10,125
633
167
10
0
307,909
7
W
He Bo
9,467
592
133
8
0
300,439
2
L
Loki
7,848
491
87
5
0
331,955
5
L
Sylvanus
7,237
452
23
1
0
314,064
7
L
Discordia
9,178
574
136
9
0
321,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role