Player Matchup

Hera
Hera
Gold IV
CC F0X
Hera
Gold IV
Level 128
God Stats
0W - 3L
1,614 SR
Queue Stats
60W - 63L
1,593 MMR
Party 1
Bellona
Bellona
Gold V
Death Sh0t 50
Bellona
Gold V
Level 153
God Stats
1W - 3L
1,545 SR
Queue Stats
94W - 93L
1,490 MMR
Party 1
Ravana
Ravana
Silver I
RedMario Cruz
Ravana
Silver I
Level 158
God Stats
11W - 16L
1,732 SR
Queue Stats
126W - 122L
1,543 MMR
Solo
Geb
Geb
Bronze III
chris92hulse
Geb
Bronze III
Level 148
God Stats
0W - 3L
1,830 SR
Queue Stats
71W - 98L
1,544 MMR
Solo
Chernobog
Chernobog
Silver III
oscaaritoo
Chernobog
Silver III
Level 159
God Stats
9W - 9L
1,408 SR
Queue Stats
154W - 150L
1,544 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 149
1,626 SR
1,543 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,586 SR
1,543 MMR
Chaac
Chaac
Silver I
BugReborn
Chaac
Silver I
Level 158
God Stats
9W - 8L
1,581 SR
Queue Stats
126W - 119L
1,467 MMR
Party 3
Fenrir
Fenrir
Silver II
Jansen3021
Fenrir
Silver II
Level 83
God Stats
6W - 4L
1,500 SR
Queue Stats
264W - 251L
1,546 MMR
Solo
Cerberus
Cerberus
Gold V
SwageDaRealist
Cerberus
Gold V
Level 72
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 20L
1,610 MMR
Party 3
He Bo
He Bo
Silver I
X-BLaDE_ShADE-X
He Bo
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,545 MMR
Party 2
Charybdis
Charybdis
Silver I
dScrete
Charybdis
Silver I
Level 69
God Stats
1W - 0L
1,851 SR
Queue Stats
8W - 10L
1,545 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CC F0X
Hera
18
7 / 7 / 2
11,967
520
16,219
11,676
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
15
1 / 7 / 3
10,032
436
10,688
18,960
19,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
6 / 6 / 7
12,375
538
13,810
13,373
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 8 / 8
9,065
394
6,762
21,777
23,384
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
oscaaritoo
Chernobog
18
2 / 5 / 6
11,185
486
15,770
17,202
6,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
CliodhnaArachneBastetAtlas

VS

Bans
IzanamiLokiMulanSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BugReborn
Chaac
20
8 / 2 / 11
13,369
581
20,010
30,314
27,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Jansen3021
Fenrir
20
15 / 5 / 9
14,138
615
16,778
23,473
10,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
17
4 / 3 / 9
11,617
505
6,017
22,090
25,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
3 / 4 / 18
13,216
575
11,111
14,298
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
dScrete
Charybdis
20
3 / 3 / 11
12,955
563
7,850
14,313
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
91
17
Kills
33
33
Deaths
17
26
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Chaac
BugReborn
Chaac
8
2
11
6.75
L
Hera
CC F0X
Hera
7
7
2
1.14
L
Bellona
1
7
3
0.36
W
Fenrir
Jansen3021
Fenrir
15
5
9
3.9
L
6
6
7
1.58
W
Cerberus
4
3
9
2.83
W
3
4
18
3
L
1
8
8
0.63
W
Charybdis
dScrete
Charybdis
3
3
11
2.83
L
Chernobog
oscaaritoo
Chernobog
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,249
Damage
61,766
82,988
Taken
104,488
60,326
Mitigated
73,602
17,140
Healing
42,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BugReborn
Chaac
20,010
2,508
0
16,824
30,314
27,839
1,126
7,502
22,560
0
97,017
L
Hera
CC F0X
Hera
16,219
4,307
0
0
11,676
4,255
440
1,634
9,948
85,503
0
L
Bellona
10,688
3,005
0
3,219
18,960
19,951
0
3,609
15,163
0
58,102
W
Fenrir
Jansen3021
Fenrir
16,778
6,002
0
9,317
23,473
10,866
2,342
5,944
17,385
0
110,266
L
13,810
3,641
0
3,804
13,373
6,297
0
5,000
8,283
0
85,725
W
Cerberus
6,017
110
709
5,997
22,090
25,789
0
6,768
15,170
35,652
0
W
11,111
283
188
3,032
14,298
5,016
83
5,443
8,688
87,104
0
L
6,762
520
887
3,993
21,777
23,384
150
3,897
17,740
23,861
0
W
Charybdis
dScrete
Charybdis
7,850
4,011
0
6,869
14,313
4,092
3,432
1,401
12,912
0
99,198
L
Chernobog
oscaaritoo
Chernobog
15,770
8,679
0
5,237
17,202
6,439
3,050
2,476
14,726
0
88,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,624
Gold Earned
65,295
597
Minions Killed
668
0
Camps Cleared
0
2,054,414
Distance Traveled
2,222,560
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,369
581
151
7
0
457,695
8
L
Hera
11,967
520
147
6
0
382,820
4
L
Bellona
10,032
436
129
6
0
413,601
0
W
Fenrir
14,138
615
130
6
0
476,347
3
L
Ravana
12,375
538
131
6
0
447,800
2
W
Cerberus
11,617
505
74
3
0
450,423
7
W
He Bo
13,216
575
148
6
0
422,870
8
L
Geb
9,065
394
12
1
0
408,188
11
W
Charybdis
12,955
563
165
7
0
415,225
3
L
Chernobog
11,185
486
178
8
0
402,005
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role