Player Matchup

Chaac
Chaac
Bronze IV
 
Chaac
Bronze IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Bronze IV
Thisslestar
Skadi
Bronze IV
Level 66
God Stats
0W - 1L
1,550 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Horus
Horus
Gold I
Turtsama
Horus
Gold I
Level 85
God Stats
106W - 87L
1,645 SR
Queue Stats
259W - 245L
1,580 MMR
Party 1
Thanatos
Thanatos
Bronze IV
eltennyer
Thanatos
Bronze IV
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,539 SR
1,516 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,780 SR
1,506 MMR
Cthulhu
Cthulhu
Silver II
DEADCOOP242
Cthulhu
Silver II
Level 116
God Stats
2W - 0L
1,940 SR
Queue Stats
24W - 27L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
DestinyElement
Tsukuyomi
Bronze III
Level 68
God Stats
2W - 0L
1,729 SR
Queue Stats
16W - 17L
1,500 MMR
Party 2
Discordia
Discordia
Silver I
DoorlessBathroom
Discordia
Silver I
Level 160
God Stats
1W - 0L
1,715 SR
Queue Stats
9W - 7L
1,543 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
Liwonster
Cernunnos
Gold IV
Level 127
God Stats
17W - 10L
1,708 SR
Queue Stats
39W - 42L
1,489 MMR
Solo
Bellona
Bellona
Gold V
Snotmouth
Bellona
Gold V
Level 98
God Stats
10W - 8L
1,808 SR
Queue Stats
27W - 30L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 2 / 3
8,205
586
5,171
13,295
9,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
 
Scylla
12
4 / 4 / 3
7,463
533
9,838
8,384
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 8 / 2
6,325
452
2,202
9,241
1,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
Turtsama
Horus
10
0 / 3 / 7
6,753
482
5,362
13,489
11,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
eltennyer
Thanatos
14
4 / 5 / 3
8,142
582
5,172
15,070
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ThothKing ArthurBastetAres

VS

Bans
IzanamiMulanPersephoneAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DEADCOOP242
Cthulhu
13
6 / 3 / 4
8,872
634
7,564
11,275
9,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
DestinyElement
Tsukuyomi
14
3 / 1 / 5
8,190
585
4,374
7,793
1,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
13
1 / 2 / 7
7,979
570
8,820
7,808
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Liwonster
Cernunnos
14
6 / 1 / 7
8,709
622
10,170
7,643
3,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Snotmouth
Bellona
14
6 / 2 / 4
8,722
623
14,646
11,219
10,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
9
Kills
22
22
Deaths
9
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
3
1.25
L
Scylla
 
Scylla
4
4
3
1.38
W
Cthulhu
DEADCOOP242
Cthulhu
6
3
4
2.67
W
Tsukuyomi
DestinyElement
Tsukuyomi
3
1
5
5.5
W
Discordia
1
2
7
2.25
W
Cernunnos
Liwonster
Cernunnos
6
1
7
9.5
W
Bellona
Snotmouth
Bellona
6
2
4
4
L
0
8
2
0.13
L
Horus
Turtsama
Horus
0
3
7
1.17
L
Thanatos
eltennyer
Thanatos
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,745
Damage
45,574
59,479
Taken
45,738
31,011
Mitigated
27,662
25,731
Healing
13,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,171
850
0
6,706
13,295
9,380
0
1,573
11,722
0
52,108
L
Scylla
 
Scylla
9,838
583
0
423
8,384
3,034
0
4,925
3,459
41,106
0
W
Cthulhu
DEADCOOP242
Cthulhu
7,564
411
921
1,213
11,275
9,638
0
4,155
7,120
26,802
1,848
W
Tsukuyomi
DestinyElement
Tsukuyomi
4,374
1,137
0
2,843
7,793
1,921
0
1,926
5,867
0
38,373
W
Discordia
8,820
258
106
2,237
7,808
1,871
0
2,199
5,609
52,625
0
W
Cernunnos
Liwonster
Cernunnos
10,170
4,521
0
2,045
7,643
3,259
756
0
7,643
0
57,120
W
Bellona
Snotmouth
Bellona
14,646
6,134
0
3,758
11,219
10,973
1,092
1,558
9,661
0
52,991
L
2,202
1,381
50
468
9,241
1,571
0
1,040
8,201
0
32,592
L
Horus
Turtsama
Horus
5,362
2,403
2,230
4,797
13,489
11,858
0
4,821
8,668
0
15,957
L
Thanatos
eltennyer
Thanatos
5,172
997
0
11,057
15,070
5,168
0
3,207
11,863
0
45,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,888
Gold Earned
42,472
374
Minions Killed
391
0
Camps Cleared
0
1,387,897
Distance Traveled
1,434,613
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,205
586
126
9
0
281,912
5
L
Scylla
7,463
533
74
5
0
259,556
5
W
Cthulhu
8,872
634
38
3
0
275,443
3
W
Tsukuyomi
8,190
585
70
5
0
314,650
5
W
Discordia
7,979
570
96
7
0
282,279
4
W
Cernunnos
8,709
622
89
6
0
281,006
6
W
Bellona
8,722
623
98
7
0
281,235
3
L
Skadi
6,325
452
71
5
0
252,991
0
L
Horus
6,753
482
16
1
0
287,316
2
L
Thanatos
8,142
582
87
6
0
306,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role