Player Matchup

Gilgamesh
Gilgamesh
SHHRIGGA
Gilgamesh
Level 143
God Stats
0W - 2L
1,302 SR
Queue Stats
140W - 162L
1,387 Elo+
Party 2
Medusa
Medusa
Saphir1704
Medusa
Level 45
God Stats
0W - 1L
1,692 SR
Queue Stats
7W - 9L
1,196 Elo+
Party 2
Zhong Kui
Zhong Kui
THEPYROMENCER
Zhong Kui
Level 104
God Stats
1W - 1L
1,723 SR
Queue Stats
149W - 164L
1,306 Elo+
Party 2
Atlas
Atlas
The Merc101
Atlas
Level 26
God Stats
1W - 1L
1,098 SR
Queue Stats
7W - 14L
1,338 Elo+
Party 2
Bastet
Bastet
kamikass143
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Team Averages
Level 67
1,463 SR
1,346 Elo+

VS

Team Averages
Level 70
1,430 SR
1,430 Elo+
Chiron
Chiron
 
Chiron
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ErisScarlet
Anubis
Level 25
God Stats
12W - 1L
1,250 SR
Queue Stats
125W - 139L
1,280 Elo+
Party 1
Thoth
Thoth
FadeTB7
Thoth
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 20L
1,615 Elo+
Party 1
Jormungandr
Jormungandr
LORDR20
Jormungandr
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 26L
1,348 Elo+
Party 1
Vamana
Vamana
MYACCY06
Vamana
Level 155
God Stats
50W - 37L
1,400 SR
Queue Stats
531W - 599L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SHHRIGGA
Gilgamesh
18
6 / 5 / 5
11,117
794
14,050
20,135
14,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Saphir1704
Medusa
15
1 / 5 / 2
9,050
646
5,331
12,267
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
THEPYROMENCER
Zhong Kui
18
4 / 4 / 4
10,623
759
13,694
12,279
7,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 1
8,492
607
4,966
13,454
12,718
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
15
0 / 7 / 5
8,734
624
7,058
11,375
3,032
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
5 / 0 / 5
11,241
803
7,837
9,247
3,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
17
2 / 5 / 10
10,485
749
8,922
12,335
6,068
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thoth
FadeTB7
Thoth
18
7 / 5 / 5
11,052
789
13,508
10,276
3,928
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
LORDR20
Jormungandr
18
4 / 1 / 14
11,784
842
12,882
13,281
15,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
MYACCY06
Vamana
19
8 / 1 / 7
12,060
861
10,987
13,450
15,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
12
Kills
26
26
Deaths
12
17
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
5
7.5
W
Anubis
2
5
10
1.4
W
Thoth
FadeTB7
Thoth
7
5
5
1.9
W
Jormungandr
LORDR20
Jormungandr
4
1
14
11
W
Vamana
MYACCY06
Vamana
8
1
7
11.5
L
Gilgamesh
SHHRIGGA
Gilgamesh
6
5
5
1.7
L
Medusa
Saphir1704
Medusa
1
5
2
0.4
L
Zhong Kui
THEPYROMENCER
Zhong Kui
4
4
4
1.5
L
1
5
1
0.3
L
Bastet
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,099
Damage
54,136
69,510
Taken
58,589
41,211
Mitigated
44,621
6,605
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,837
3,415
1,050
5,152
9,247
3,919
4,025
2,032
7,215
0
42,273
W
Anubis
8,922
166
0
2,533
12,335
6,068
108
3,912
8,423
20,549
0
W
Thoth
FadeTB7
Thoth
13,508
782
0
450
10,276
3,928
389
3,921
6,355
27,626
0
W
Jormungandr
LORDR20
Jormungandr
12,882
3,962
0
840
13,281
15,367
125
4,464
8,817
38,091
0
W
Vamana
MYACCY06
Vamana
10,987
6,190
0
3,072
13,450
15,339
3,269
4,331
9,119
0
49,685
L
Gilgamesh
SHHRIGGA
Gilgamesh
14,050
3,351
0
757
20,135
14,203
0
9,514
10,621
0
33,885
L
Medusa
Saphir1704
Medusa
5,331
2,734
0
1,774
12,267
4,069
1,219
7,062
5,205
0
26,454
L
Zhong Kui
THEPYROMENCER
Zhong Kui
13,694
588
0
3,293
12,279
7,189
959
7,105
5,174
41,816
0
L
4,966
1,905
0
237
13,454
12,718
0
4,101
9,353
14,117
0
L
Bastet
7,058
1,510
0
544
11,375
3,032
0
7,530
3,845
0
15,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,016
Gold Earned
56,622
193
Minions Killed
280
0
Camps Cleared
0
1,218,207
Distance Traveled
1,408,354
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,241
803
80
6
0
287,013
0
W
Anubis
10,485
749
35
3
0
264,376
0
W
Thoth
11,052
789
39
3
0
243,623
0
W
Jormungandr
11,784
842
61
4
0
293,261
0
W
Vamana
12,060
861
65
5
0
320,081
0
L
Gilgamesh
11,117
794
44
3
0
281,767
2
L
Medusa
9,050
646
34
2
0
215,608
0
L
Zhong Kui
10,623
759
78
6
0
263,894
3
L
Atlas
8,492
607
16
1
0
193,321
0
L
Bastet
8,734
624
21
2
0
263,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role