Player Matchup

Ares
Ares
Gold IV
Blitzlegacy
Ares
Gold IV
Level 153
God Stats
4W - 1L
1,500 SR
Queue Stats
65W - 56L
1,707 MMR
Party 1
Awilix
Awilix
Silver I
Faygõ
Awilix
Silver I
Level 160
God Stats
13W - 15L
2,130 SR
Queue Stats
485W - 464L
1,545 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
MohnJilton
Gilgamesh
Gold III
Level 158
God Stats
9W - 3L
1,749 SR
Queue Stats
386W - 372L
1,682 MMR
Solo
Agni
Agni
Gold II
Príde
Agni
Gold II
Level 147
God Stats
13W - 8L
1,593 SR
Queue Stats
108W - 94L
1,822 MMR
Party 2
Sol
Sol
Gold V
cars4kids
Sol
Gold V
Level 69
God Stats
3W - 2L
1,586 SR
Queue Stats
81W - 66L
1,660 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,712 SR
1,683 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,474 SR
1,683 MMR
Horus
Horus
Gold II
OPLycan
Horus
Gold II
Level 157
God Stats
2W - 3L
1,346 SR
Queue Stats
172W - 184L
1,707 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
SaneGlobe
Zhong Kui
Gold II
Level 148
God Stats
12W - 10L
1,728 SR
Queue Stats
66W - 58L
1,689 MMR
Solo
Fenrir
Fenrir
Gold V
Shabupii
Fenrir
Gold V
Level 158
God Stats
3W - 4L
1,500 SR
Queue Stats
149W - 127L
1,668 MMR
Solo
Charybdis
Charybdis
Gold II
fraildreams
Charybdis
Gold II
Level 160
God Stats
15W - 20L
1,294 SR
Queue Stats
547W - 558L
1,666 MMR
Solo
Nu Wa
Nu Wa
Silver I
studiofeeds11
Nu Wa
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 16
8,018
573
8,923
12,387
10,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Awilix
Faygõ
Awilix
13
5 / 2 / 10
8,390
599
7,209
10,528
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
MohnJilton
Gilgamesh
13
1 / 2 / 2
7,781
556
6,051
9,485
8,354
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
Príde
Agni
14
13 / 3 / 4
9,631
688
10,790
7,007
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 4
9,108
651
11,854
8,314
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AmaterasuThothCliodhna

VS

Bans
BastetAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
OPLycan
Horus
10
1 / 7 / 4
6,991
499
3,445
16,287
12,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
SaneGlobe
Zhong Kui
13
1 / 2 / 3
7,793
557
8,874
10,574
9,294
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Shabupii
Fenrir
13
6 / 7 / 3
8,335
595
9,258
15,627
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
fraildreams
Charybdis
14
2 / 2 / 0
8,321
594
3,197
7,831
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 9 / 6
6,454
461
7,905
9,180
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
27
Kills
10
10
Deaths
27
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
W
Awilix
Faygõ
Awilix
5
2
10
5
W
Gilgamesh
MohnJilton
Gilgamesh
1
2
2
1
L
Horus
OPLycan
Horus
1
7
4
0.43
W
Agni
Príde
Agni
13
3
4
5
L
Zhong Kui
SaneGlobe
Zhong Kui
1
2
3
1.25
L
Fenrir
Shabupii
Fenrir
6
7
3
1.07
W
5
1
4
7
L
Charybdis
fraildreams
Charybdis
2
2
0
1
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,827
Damage
32,679
47,721
Taken
59,499
27,201
Mitigated
31,796
8,163
Healing
17,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,923
736
0
1,678
12,387
10,360
0
3,735
8,314
14,406
0
W
Awilix
Faygõ
Awilix
7,209
2,229
0
229
10,528
3,880
842
3,077
7,239
0
56,779
W
Gilgamesh
MohnJilton
Gilgamesh
6,051
1,570
118
1,734
9,485
8,354
0
5,107
4,224
0
45,922
L
Horus
OPLycan
Horus
3,445
1,459
332
2,676
16,287
12,318
0
7,934
8,199
0
21,104
W
Agni
Príde
Agni
10,790
667
0
475
7,007
2,097
0
1,957
4,864
47,718
0
L
Zhong Kui
SaneGlobe
Zhong Kui
8,874
1,634
0
5,995
10,574
9,294
0
2,828
7,690
53,253
0
L
Fenrir
Shabupii
Fenrir
9,258
3,966
0
4,548
15,627
5,513
0
8,115
7,363
0
40,841
W
11,854
5,422
0
3,929
8,314
2,510
308
1,907
6,301
66,636
4,625
L
Charybdis
fraildreams
Charybdis
3,197
1,799
0
3,250
7,831
2,083
0
4,419
3,388
0
54,757
L
7,905
818
0
271
9,180
2,588
0
7,035
1,935
30,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,928
Gold Earned
37,894
418
Minions Killed
403
0
Camps Cleared
0
1,469,788
Distance Traveled
1,254,992
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,018
573
12
1
0
285,449
9
W
Awilix
8,390
599
88
6
0
340,423
7
W
Gilgamesh
7,781
556
106
8
0
289,016
2
L
Horus
6,991
499
39
3
0
239,887
2
W
Agni
9,631
688
86
6
0
286,145
3
L
Zhong Kui
7,793
557
117
8
0
229,224
7
L
Fenrir
8,335
595
73
5
0
282,041
2
W
Sol
9,108
651
126
9
0
268,755
3
L
Charybdis
8,321
594
118
8
0
263,245
7
L
Nu Wa
6,454
461
56
4
0
240,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role