Player Matchup

Kali
Kali
D_bust_a_scrub45
Kali
Level 126
God Stats
20W - 12L
1,500 SR
Queue Stats
301W - 287L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
Its_a_Sticc_Up
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Tyr
Tyr
MahNahHammer
Tyr
Level 43
God Stats
2W - 5L
1,507 SR
Queue Stats
167W - 163L
1,565 Elo+
Party 3
Janus
Janus
PapaVoodoo313
Janus
Level 157
God Stats
17W - 16L
1,596 SR
Queue Stats
135W - 143L
1,549 Elo+
Party 2
Ganesha
Ganesha
PurplePandaPain
Ganesha
Level 41
God Stats
8W - 15L
1,352 SR
Queue Stats
195W - 190L
1,540 Elo+
Party 3
Team Averages
Level 79
1,491 SR
1,545 Elo+

VS

Team Averages
Level 99
1,602 SR
1,489 Elo+
Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
CABO_SUICIDA25
Achilles
Level 38
God Stats
30W - 15L
1,908 SR
Queue Stats
255W - 230L
1,472 Elo+
Party 1
Izanami
Izanami
abeck-_-
Izanami
Level 52
God Stats
28W - 9L
1,603 SR
Queue Stats
133W - 103L
1,504 Elo+
Party 1
Set
Set
destructor021520
Set
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 126L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,817
482
2,490
7,490
1,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Its_a_Sticc_Up
Danzaburou
6
0 / 6 / 0
4,058
406
1,075
5,504
633
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 0
4,498
450
1,326
7,254
3,151
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 2 / 0
5,388
539
4,755
4,865
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 1 / 0
4,339
434
3,080
7,681
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
8 / 0 / 0
7,242
724
6,219
5,596
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
 
Geb
10
3 / 0 / 3
5,985
599
5,343
5,365
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
8
0 / 0 / 9
5,972
597
3,351
5,529
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
abeck-_-
Izanami
10
5 / 0 / 2
6,276
628
5,755
5,527
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 2 / 4
5,227
523
1,626
5,618
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
18
18
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
8
0
0
8
W
Geb
 
Geb
3
0
3
4.5
W
Achilles
0
0
9
4.5
L
0
4
1
0.13
L
Danzaburou
Its_a_Sticc_Up
Danzaburou
0
6
0
0
L
0
5
0
0
L
1
2
0
0.5
L
0
1
0
0
W
Izanami
abeck-_-
Izanami
5
0
2
6
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,726
Damage
22,294
32,794
Taken
27,635
9,513
Mitigated
11,737
6,277
Healing
10,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,219
2,538
0
2,436
5,596
3,268
0
1,022
4,558
0
37,811
W
Geb
 
Geb
5,343
1,426
0
1,658
5,365
1,764
0
1,910
3,316
27,706
0
W
Achilles
3,351
549
321
2,102
5,529
3,662
73
1,978
3,535
0
9,326
L
2,490
895
0
1,361
7,490
1,939
0
1,303
6,077
0
22,448
L
Danzaburou
Its_a_Sticc_Up
Danzaburou
1,075
698
0
452
5,504
633
0
222
5,256
0
9,025
L
1,326
362
0
1,212
7,254
3,151
0
663
6,557
739
15,437
L
4,755
142
0
468
4,865
1,003
0
1,917
2,757
32,325
0
L
3,080
169
287
2,497
7,681
2,787
0
839
6,804
12,070
0
W
Izanami
abeck-_-
Izanami
5,755
3,804
0
2,502
5,527
1,467
671
1,844
3,601
0
45,732
W
1,626
472
0
1,837
5,618
1,576
0
761
4,684
0
16,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,100
Gold Earned
30,702
182
Minions Killed
278
0
Camps Cleared
0
934,243
Distance Traveled
1,033,551
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,242
724
81
8
0
207,423
2
W
Geb
5,985
599
54
5
0
208,888
3
W
Achilles
5,972
597
14
1
0
215,861
0
L
Kali
4,817
482
47
5
0
204,672
1
L
Danzaburou
4,058
406
21
2
0
183,624
1
L
Tyr
4,498
450
39
4
0
168,603
0
L
Janus
5,388
539
65
7
0
210,760
2
L
Ganesha
4,339
434
10
1
0
166,584
0
W
Izanami
6,276
628
90
9
0
187,827
0
W
Set
5,227
523
39
4
0
213,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role