Player Matchup

Sol
Sol
HalfWetSoap
Sol
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,325 Elo+
Party 1
Nemesis
Nemesis
Lightningless
Nemesis
Level 84
God Stats
7W - 5L
1,890 SR
Queue Stats
244W - 246L
1,753 Elo+
Party 2
Athena
Athena
Zantako
Athena
Level 147
God Stats
3W - 5L
1,637 SR
Queue Stats
316W - 321L
1,477 Elo+
Solo
Medusa
Medusa
hdthinke
Medusa
Level 62
God Stats
3W - 2L
1,705 SR
Queue Stats
123W - 145L
1,455 Elo+
Party 2
Achilles
Achilles
iHoldenMcGroin
Achilles
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,489 Elo+
Party 1
Team Averages
Level 91
1,646 SR
1,500 Elo+

VS

Team Averages
Level 104
1,594 SR
1,643 Elo+
Geb
Geb
MyNammaJef
Geb
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,843 Elo+
Party 3
Janus
Janus
NeGoDie
Janus
Level 134
God Stats
7W - 8L
1,522 SR
Queue Stats
402W - 391L
1,552 Elo+
Solo
Rama
Rama
ThouCaptain
Rama
Level 88
God Stats
3W - 3L
1,800 SR
Queue Stats
167W - 176L
1,746 Elo+
Party 3
Bellona
Bellona
phantomromano
Bellona
Level 109
God Stats
56W - 47L
1,457 SR
Queue Stats
366W - 356L
1,571 Elo+
Solo
Bastet
Bastet
soicygod
Bastet
Level 85
God Stats
90W - 49L
1,691 SR
Queue Stats
359W - 385L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 0
7,975
420
7,266
14,129
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
14
1 / 6 / 3
8,522
449
6,541
15,891
7,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Zantako
Athena
13
1 / 5 / 5
9,092
479
6,500
18,127
17,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
hdthinke
Medusa
19
6 / 2 / 1
11,414
601
10,577
12,927
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
13
0 / 4 / 1
7,609
400
5,807
15,713
13,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 11
9,169
483
6,650
13,065
12,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
NeGoDie
Janus
17
9 / 2 / 5
11,230
591
18,493
11,576
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 3 / 2
9,799
516
4,424
9,465
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
18
7 / 1 / 4
11,530
607
13,264
14,000
13,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
soicygod
Bastet
17
6 / 1 / 9
11,055
582
13,198
15,119
5,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
9
Kills
25
25
Deaths
10
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
Nemesis
1
6
3
0.42
W
1
3
11
2.17
W
Janus
NeGoDie
Janus
9
2
5
5.75
W
2
3
2
1
L
Athena
Zantako
Athena
1
5
5
0.7
L
Medusa
hdthinke
Medusa
6
2
1
3.25
L
Achilles
0
4
1
0.13
W
Bellona
7
1
4
9
W
Bastet
soicygod
Bastet
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,691
Damage
56,029
76,787
Taken
63,225
48,772
Mitigated
37,771
21,098
Healing
23,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,266
1,787
0
4,208
14,129
4,967
1,182
7,246
6,577
46,003
3,904
L
Nemesis
6,541
2,375
0
4,013
15,891
7,708
0
5,149
9,926
0
55,767
W
6,650
706
120
2,726
13,065
12,176
0
2,662
10,007
27,717
0
W
Janus
NeGoDie
Janus
18,493
1,005
236
3,192
11,576
4,132
1,582
3,660
7,638
85,273
0
W
4,424
3,912
0
3,635
9,465
2,198
1,206
705
8,760
0
63,633
L
Athena
Zantako
Athena
6,500
2,158
475
2,882
18,127
17,610
0
6,180
11,347
24,566
0
L
Medusa
hdthinke
Medusa
10,577
4,480
0
5,917
12,927
4,696
1,062
2,363
10,520
0
108,626
L
Achilles
5,807
1,410
231
3,372
15,713
13,791
0
3,610
11,907
0
34,161
W
Bellona
13,264
5,659
0
5,908
14,000
13,450
1,372
2,695
11,305
218
78,095
W
Bastet
soicygod
Bastet
13,198
2,671
0
7,871
15,119
5,815
0
3,477
11,642
0
72,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,612
Gold Earned
52,783
510
Minions Killed
626
0
Camps Cleared
0
1,856,456
Distance Traveled
1,883,430
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,975
420
105
6
0
334,411
6
L
Nemesis
8,522
449
87
5
0
393,850
2
W
Geb
9,169
483
23
1
0
403,143
4
W
Janus
11,230
591
165
9
0
384,317
6
W
Rama
9,799
516
150
8
0
363,682
2
L
Athena
9,092
479
25
1
0
389,067
5
L
Medusa
11,414
601
221
12
0
341,826
5
L
Achilles
7,609
400
72
4
0
397,302
9
W
Bellona
11,530
607
175
9
0
380,880
6
W
Bastet
11,055
582
113
6
0
351,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role