Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
EPIC-NOAH
Kukulkan
Level 26
God Stats
9W - 6L
1,911 SR
Queue Stats
43W - 48L
1,500 Elo+
Party 2
Set
Set
SharkNett
Set
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
214W - 230L
1,389 Elo+
Solo
Apollo
Apollo
hellboy101036
Apollo
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 64L
1,517 Elo+
Solo
Team Averages
Level 76
1,582 SR
1,481 Elo+

VS

Team Averages
Level 52
1,470 SR
1,250 Elo+
Cerberus
Cerberus
OBITTOPLAYER
Cerberus
Level 17
God Stats
0W - 2L
1,302 SR
Queue Stats
2W - 3L
1,314 Elo+
Party 1
Fenrir
Fenrir
StonaBellona
Fenrir
Level 54
God Stats
34W - 40L
1,390 SR
Queue Stats
232W - 225L
1,386 Elo+
Party 3
Atlas
Atlas
Wishineitor
Atlas
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,104 Elo+
Party 1
Hel
Hel
skullmaster2464
Hel
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,104 Elo+
Party 1
Izanami
Izanami
whuchee
Izanami
Level 67
God Stats
4W - 5L
1,656 SR
Queue Stats
78W - 83L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 1 / 2
7,996
615
5,583
7,424
4,521
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ymir
 
Ymir
10
0 / 2 / 7
7,141
549
3,661
10,952
7,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
EPIC-NOAH
Kukulkan
12
1 / 0 / 0
7,271
559
2,076
3,885
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 1 / 5
7,853
604
5,090
7,294
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
10 / 5 / 2
8,811
678
9,323
10,101
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
OBITTOPLAYER
Cerberus
10
0 / 3 / 0
5,690
438
2,213
7,555
4,060
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
11
1 / 5 / 2
6,358
489
4,132
11,072
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 6
6,332
487
3,550
8,217
4,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 4 / 0
8,046
619
7,035
8,589
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
whuchee
Izanami
11
2 / 4 / 4
6,808
524
6,372
5,845
1,233
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
18
Kills
9
9
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
2
5
W
Ymir
 
Ymir
0
2
7
1.75
W
Kukulkan
EPIC-NOAH
Kukulkan
1
0
0
1
L
Cerberus
OBITTOPLAYER
Cerberus
0
3
0
0
W
3
1
5
5.5
L
Fenrir
1
5
2
0.4
L
1
2
6
2
W
10
5
2
2.2
L
5
4
0
1.25
L
Izanami
whuchee
Izanami
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,733
Damage
23,302
39,656
Taken
41,278
19,091
Mitigated
14,654
11,695
Healing
11,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,583
299
0
250
7,424
4,521
0
2,066
5,358
0
38,693
W
Ymir
 
Ymir
3,661
885
179
3,370
10,952
7,874
87
5,038
5,914
18,650
0
W
Kukulkan
EPIC-NOAH
Kukulkan
2,076
87
94
1,574
3,885
1,206
722
1,292
2,593
48,092
0
L
Cerberus
OBITTOPLAYER
Cerberus
2,213
236
0
1,637
7,555
4,060
0
1,150
6,405
19,572
0
W
5,090
2,035
0
3,888
7,294
2,265
424
2,178
5,116
0
49,058
L
Fenrir
4,132
918
23
1,802
11,072
2,835
0
228
10,844
0
35,510
L
3,550
1,703
0
1,085
8,217
4,017
0
1,140
7,077
9,174
0
W
9,323
5,243
0
2,340
10,101
3,225
1,325
2,224
7,511
0
53,266
L
7,035
877
1,925
3,677
8,589
2,509
0
2,118
6,471
46,356
0
L
Izanami
whuchee
Izanami
6,372
4,096
0
871
5,845
1,233
0
1,101
4,744
0
48,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,072
Gold Earned
33,234
382
Minions Killed
313
0
Camps Cleared
0
1,355,277
Distance Traveled
1,271,974
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,996
615
74
6
0
297,003
3
W
Ymir
7,141
549
33
3
0
260,678
3
W
Kukulkan
7,271
559
84
6
0
268,803
3
L
Cerberus
5,690
438
51
4
0
230,977
1
W
Set
7,853
604
96
7
0
297,945
3
L
Fenrir
6,358
489
63
5
0
250,340
1
L
Atlas
6,332
487
11
1
0
276,926
1
W
Apollo
8,811
678
95
7
0
230,848
2
L
Hel
8,046
619
95
7
0
274,417
2
L
Izanami
6,808
524
93
7
0
239,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role