Player Matchup

Izanami
Izanami
AikiMiyu
Izanami
Level 147
God Stats
4W - 4L
1,732 SR
Queue Stats
77W - 69L
1,477 Elo+
Party 3
Zeus
Zeus
Emerald_Trash
Zeus
Level 71
God Stats
8W - 4L
1,691 SR
Queue Stats
26W - 23L
1,522 Elo+
Party 3
Arachne
Arachne
FlowerGurl100
Arachne
Level 51
God Stats
12W - 2L
1,955 SR
Queue Stats
23W - 18L
1,551 Elo+
Party 3
Atlas
Atlas
barefootboys
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,721 Elo+
Party 3
Fafnir
Fafnir
xLETHALxM16x
Fafnir
Level 144
God Stats
1W - 3L
1,539 SR
Queue Stats
7W - 6L
1,491 Elo+
Party 3
Team Averages
Level 108
1,683 SR
1,552 Elo+

VS

Team Averages
Level 143
1,537 SR
1,507 Elo+
Hou Yi
Hou Yi
FourArms321
Hou Yi
Level 125
God Stats
13W - 8L
1,948 SR
Queue Stats
205W - 196L
1,550 Elo+
Party 1
Hades
Hades
He B Slime
Hades
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
414W - 371L
1,464 Elo+
Party 2
Osiris
Osiris
MikeBreezy24
Osiris
Level 156
God Stats
5W - 1L
1,185 SR
Queue Stats
253W - 208L
1,463 Elo+
Party 2
Mulan
Mulan
SinArma
Mulan
Level 125
God Stats
14W - 12L
1,513 SR
Queue Stats
422W - 355L
1,522 Elo+
Solo
Bacchus
Bacchus
ThunderGoose433
Bacchus
Level 148
God Stats
7W - 20L
1,537 SR
Queue Stats
721W - 677L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AikiMiyu
Izanami
8
1 / 6 / 0
5,328
533
1,898
6,377
903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 6 / 0
4,585
459
6,454
6,194
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
7
0 / 3 / 0
4,544
454
1,759
7,312
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 1
5,512
551
3,600
6,152
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
8
1 / 3 / 0
5,376
538
3,622
8,942
5,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
5 / 0 / 5
6,802
680
5,265
4,559
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
13
6 / 0 / 2
7,729
773
5,150
7,623
4,284
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Osiris
11
4 / 1 / 6
6,443
644
4,576
6,646
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
SinArma
Mulan
11
3 / 0 / 6
6,382
638
6,274
7,990
3,454
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 1 / 5
6,190
619
3,631
6,135
3,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
21
21
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
AikiMiyu
Izanami
1
6
0
0.17
L
0
6
0
0
L
Arachne
0
3
0
0
W
Hou Yi
5
0
5
7.5
W
Hades
6
0
2
7
W
Osiris
4
1
6
7
W
Mulan
SinArma
Mulan
3
0
6
6
W
3
1
5
5.5
L
0
3
1
0.17
L
Fafnir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,333
Damage
24,896
34,977
Taken
32,953
11,691
Mitigated
15,028
7,071
Healing
15,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AikiMiyu
Izanami
1,898
1,696
0
705
6,377
903
0
1,031
5,346
0
23,406
L
6,454
416
0
365
6,194
1,455
0
1,350
4,818
19,982
0
L
Arachne
1,759
1,294
0
2,225
7,312
1,860
0
1,893
5,383
0
15,662
W
Hou Yi
5,265
2,908
0
2,328
4,559
1,423
1,073
1,585
2,920
0
32,852
W
Hades
5,150
551
370
5,877
7,623
4,284
0
2,219
5,151
49,602
0
W
Osiris
4,576
1,901
0
995
6,646
2,847
0
3,795
2,558
0
25,902
W
Mulan
SinArma
Mulan
6,274
1,467
208
2,803
7,990
3,454
0
3,715
4,069
0
29,746
W
3,631
430
0
3,313
6,135
3,020
0
1,471
4,357
31,210
2,430
L
3,600
978
0
1,100
6,152
2,361
0
2,821
3,235
31,875
0
L
Fafnir
3,622
1,146
0
2,676
8,942
5,112
0
1,222
7,696
11,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,345
Gold Earned
33,546
228
Minions Killed
386
0
Camps Cleared
0
957,565
Distance Traveled
1,058,303
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,328
533
52
5
0
168,874
5
L
Zeus
4,585
459
48
5
0
188,306
3
L
Arachne
4,544
454
41
4
0
206,935
4
W
Hou Yi
6,802
680
71
7
0
200,081
3
W
Hades
7,729
773
132
13
0
192,044
2
W
Osiris
6,443
644
57
6
0
232,277
5
W
Mulan
6,382
638
57
6
0
221,727
4
W
Bacchus
6,190
619
69
7
0
212,174
2
L
Atlas
5,512
551
69
7
0
193,724
3
L
Fafnir
5,376
538
18
2
0
199,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role