Player Matchup

Serqet
Serqet
GenjiSinManosT
Serqet
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,699 Elo+
Party 2
Bacchus
Bacchus
JPZgameplays
Bacchus
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
24W - 7L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Zhache_
Cthulhu
Level 61
God Stats
5W - 1L
1,210 SR
Queue Stats
33W - 19L
1,639 Elo+
Party 2
Hou Yi
Hou Yi
darethbale0003
Hou Yi
Level 18
God Stats
4W - 1L
1,753 SR
Queue Stats
67W - 23L
1,672 Elo+
Party 2
Discordia
Discordia
superlolo-ESP
Discordia
Level 157
God Stats
36W - 25L
1,635 SR
Queue Stats
186W - 121L
1,580 Elo+
Party 2
Team Averages
Level 58
1,520 SR
1,618 Elo+

VS

Team Averages
Level 35
1,460 SR
1,314 Elo+
Bellona
Bellona
Bumsklumpen-13
Bellona
Level 18
God Stats
18W - 34L
1,367 SR
Queue Stats
52W - 89L
1,276 Elo+
Party 1
Neith
Neith
GirlFujiko
Neith
Level 28
God Stats
22W - 24L
1,483 SR
Queue Stats
135W - 165L
1,309 Elo+
Party 1
Scylla
Scylla
ILoveWomen-_-xD
Scylla
Level 46
God Stats
11W - 11L
1,599 SR
Queue Stats
136W - 144L
1,329 Elo+
Party 1
Hercules
Hercules
Miss_Nagasaki
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 25L
1,473 Elo+
Party 1
Ganesha
Ganesha
VainZoom
Ganesha
Level 13
God Stats
3W - 7L
1,351 SR
Queue Stats
5W - 15L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
6,842
622
4,014
6,446
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
JPZgameplays
Bacchus
9
1 / 2 / 10
5,959
542
5,352
7,026
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Zhache_
Cthulhu
10
1 / 0 / 1
6,165
560
3,645
4,065
3,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
8 / 3 / 2
7,262
660
6,434
6,687
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
superlolo-ESP
Discordia
12
5 / 1 / 4
7,244
659
8,751
3,235
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,439
494
1,711
5,665
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
6
0 / 8 / 2
4,343
395
2,437
7,385
1,089
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 2
5,367
488
1,686
5,299
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Miss_Nagasaki
Hercules
11
7 / 3 / 2
7,176
652
6,145
8,478
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
VainZoom
Ganesha
8
0 / 2 / 6
5,603
509
2,560
10,021
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
18
Kills
9
9
Deaths
18
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
3
3
3
1.5
L
Neith
0
8
2
0.13
L
1
4
2
0.5
W
Bacchus
JPZgameplays
Bacchus
1
2
10
3
L
Hercules
Miss_Nagasaki
Hercules
7
3
2
2.67
L
Ganesha
VainZoom
Ganesha
0
2
6
1.5
W
Cthulhu
Zhache_
Cthulhu
1
0
1
1.5
W
8
3
2
3
W
Discordia
superlolo-ESP
Discordia
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,196
Damage
14,539
27,459
Taken
36,848
12,609
Mitigated
12,477
4,622
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,711
268
0
263
5,665
2,999
86
2,558
2,902
0
20,187
W
4,014
1,247
0
238
6,446
2,065
0
844
5,602
0
40,047
L
Neith
2,437
619
0
695
7,385
1,089
0
3,447
3,536
0
11,106
L
1,686
63
0
65
5,299
1,002
0
3,068
2,141
17,220
0
W
Bacchus
JPZgameplays
Bacchus
5,352
546
377
1,086
7,026
4,537
312
1,683
5,242
10,824
0
L
Hercules
Miss_Nagasaki
Hercules
6,145
2,206
0
2,392
8,478
2,984
0
3,165
5,129
0
26,492
L
Ganesha
VainZoom
Ganesha
2,560
254
155
1,583
10,021
4,403
0
4,497
5,178
9,542
0
W
Cthulhu
Zhache_
Cthulhu
3,645
224
162
590
4,065
3,103
212
0
4,065
25,256
0
W
6,434
2,669
0
1,921
6,687
2,006
612
1,163
5,512
0
33,639
W
Discordia
superlolo-ESP
Discordia
8,751
267
0
248
3,235
898
308
409
2,792
45,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,472
Gold Earned
27,928
283
Minions Killed
176
0
Camps Cleared
0
1,073,643
Distance Traveled
1,016,147
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,439
494
55
5
0
204,976
0
W
Serqet
6,842
622
81
7
0
258,211
1
L
Neith
4,343
395
19
2
0
168,305
0
L
Scylla
5,367
488
35
3
0
208,237
4
W
Bacchus
5,959
542
14
1
0
211,349
0
L
Hercules
7,176
652
63
6
0
238,776
5
L
Ganesha
5,603
509
4
0
0
195,853
2
W
Cthulhu
6,165
560
49
4
0
203,742
1
W
Hou Yi
7,262
660
55
5
0
168,835
2
W
Discordia
7,244
659
84
8
0
231,506
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role