Player Matchup

Rama
Rama
ChickenxBonex64
Rama
Level 131
God Stats
7W - 3L
1,545 SR
Queue Stats
190W - 174L
1,500 Elo+
Party 1
Achilles
Achilles
Cube with a K
Achilles
Level 65
God Stats
1W - 1L
1,560 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
phtah
Baron Samedi
Level 84
God Stats
1W - 2L
1,249 SR
Queue Stats
72W - 68L
1,500 Elo+
Party 1
Loki
Loki
thekidcoop843
Loki
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
144W - 146L
1,500 Elo+
Party 1
Chang'e
Chang'e
xFeelin
Chang'e
Level 88
God Stats
40W - 44L
1,531 SR
Queue Stats
374W - 319L
1,544 Elo+
Solo
Team Averages
Level 95
1,477 SR
1,509 Elo+

VS

Team Averages
Level 89
1,536 SR
1,499 Elo+
Hel
Hel
 
Hel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CAMILOVICH
Tsukuyomi
Level 68
God Stats
19W - 19L
1,789 SR
Queue Stats
78W - 98L
1,668 Elo+
Solo
Neith
Neith
Zwarfa
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,478 Elo+
Party 2
Chronos
Chronos
omnishow
Chronos
Level 88
God Stats
7W - 10L
1,391 SR
Queue Stats
138W - 162L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,492
499
4,955
9,942
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Cube with a K
Achilles
11
0 / 0 / 6
6,468
431
3,718
7,966
6,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
phtah
Baron Samedi
15
6 / 0 / 1
8,924
595
8,490
4,044
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 6
8,658
577
8,811
11,121
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
xFeelin
Chang'e
16
2 / 0 / 0
9,056
604
6,621
8,351
5,164
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 2 / 0
7,959
531
3,763
9,955
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
 
Cerberus
11
3 / 2 / 0
7,524
502
5,377
12,340
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
CAMILOVICH
Tsukuyomi
12
1 / 4 / 0
7,177
478
4,673
10,870
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Zwarfa
Neith
11
0 / 3 / 3
6,672
445
6,448
7,040
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
omnishow
Chronos
12
0 / 3 / 1
7,063
471
3,390
7,703
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
4
4
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
Cerberus
 
Cerberus
3
2
0
1.5
L
Tsukuyomi
CAMILOVICH
Tsukuyomi
1
4
0
0.25
W
2
3
2
1
W
Achilles
Cube with a K
Achilles
0
0
6
3
L
Neith
Zwarfa
Neith
0
3
3
0.5
L
Chronos
omnishow
Chronos
0
3
1
0.17
W
Baron Samedi
phtah
Baron Samedi
6
0
1
6.5
W
4
1
6
7
W
Chang'e
xFeelin
Chang'e
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,595
Damage
23,651
41,424
Taken
47,908
20,134
Mitigated
21,105
17,905
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,763
573
0
5,525
9,955
4,078
0
6,486
3,469
54,817
0
L
Cerberus
 
Cerberus
5,377
364
0
3,413
12,340
9,150
96
2,509
9,310
31,173
0
L
Tsukuyomi
CAMILOVICH
Tsukuyomi
4,673
1,248
0
3,674
10,870
3,055
0
3,327
7,543
0
44,688
W
4,955
3,547
0
3,256
9,942
3,082
318
2,295
7,603
0
49,550
W
Achilles
Cube with a K
Achilles
3,718
531
0
2,124
7,966
6,370
234
3,165
4,801
0
20,643
L
Neith
Zwarfa
Neith
6,448
1,976
0
1,333
7,040
2,569
736
314
6,613
0
42,077
L
Chronos
omnishow
Chronos
3,390
854
0
1,886
7,703
2,253
0
2,475
5,228
38,178
0
W
Baron Samedi
phtah
Baron Samedi
8,490
631
407
2,196
4,044
1,936
144
772
3,232
53,113
0
W
8,811
2,704
0
4,082
11,121
3,582
0
1,350
9,646
0
56,543
W
Chang'e
xFeelin
Chang'e
6,621
226
23
5,817
8,351
5,164
306
4,653
3,612
60,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,598
Gold Earned
36,395
445
Minions Killed
433
0
Camps Cleared
0
1,539,106
Distance Traveled
1,412,609
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,959
531
123
8
0
257,323
3
L
Cerberus
7,524
502
65
4
0
298,748
1
L
Tsukuyomi
7,177
478
82
5
0
283,087
2
W
Rama
7,492
499
92
6
0
268,926
8
W
Achilles
6,468
431
35
2
0
323,324
3
L
Neith
6,672
445
86
6
0
287,584
1
L
Chronos
7,063
471
77
5
0
285,867
2
W
Baron Samedi
8,924
595
102
7
0
311,395
6
W
Loki
8,658
577
95
6
0
340,293
2
W
Chang'e
9,056
604
121
8
0
295,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role