Player Matchup

Danzaburou
Danzaburou
DaliakYT
Danzaburou
Level 85
God Stats
9W - 11L
1,574 SR
Queue Stats
104W - 93L
1,539 Elo+
Solo
Agni
Agni
Inefable-Neofito
Agni
Level 159
God Stats
1W - 2L
1,715 SR
Queue Stats
91W - 85L
1,716 Elo+
Solo
Serqet
Serqet
MacDaddi
Serqet
Level 89
God Stats
14W - 30L
1,281 SR
Queue Stats
136W - 141L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
UF0RIX
Sun Wukong
Level 122
God Stats
2W - 3L
1,289 SR
Queue Stats
123W - 117L
1,507 Elo+
Solo
Ymir
Ymir
exectioner12
Ymir
Level 102
God Stats
8W - 15L
1,385 SR
Queue Stats
28W - 40L
1,480 Elo+
Solo
Team Averages
Level 111
1,449 SR
1,555 Elo+

VS

Team Averages
Level 121
1,455 SR
1,600 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
GodTierMomier
Charybdis
Level 120
God Stats
3W - 3L
1,501 SR
Queue Stats
42W - 40L
1,641 Elo+
Party 1
Bacchus
Bacchus
TheTigMaster
Bacchus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,660 Elo+
Party 1
Nemesis
Nemesis
itsBDENERGY
Nemesis
Level 104
God Stats
5W - 7L
1,276 SR
Queue Stats
138W - 123L
1,641 Elo+
Party 1
Raijin
Raijin
uhhBLEEZY
Raijin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 93L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaliakYT
Danzaburou
6
0 / 1 / 0
4,567
457
1,721
2,333
474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 3
5,315
532
4,883
5,628
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
MacDaddi
Serqet
10
4 / 2 / 0
6,152
615
2,609
6,326
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
UF0RIX
Sun Wukong
9
0 / 3 / 1
5,281
528
2,733
6,761
3,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 2 / 0
5,270
527
1,889
7,584
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 1 / 1
6,488
649
4,452
6,230
3,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
GodTierMomier
Charybdis
11
0 / 0 / 3
6,248
625
3,246
4,680
1,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
TheTigMaster
Bacchus
9
2 / 1 / 2
5,646
565
4,124
5,214
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
itsBDENERGY
Nemesis
13
6 / 0 / 1
7,351
735
2,987
5,081
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
uhhBLEEZY
Raijin
10
0 / 2 / 4
6,125
613
1,996
4,973
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
11
11
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
1
1
3.5
L
Danzaburou
DaliakYT
Danzaburou
0
1
0
0
W
Charybdis
GodTierMomier
Charybdis
0
0
3
1.5
L
0
3
3
0.5
L
Serqet
MacDaddi
Serqet
4
2
0
2
W
Bacchus
TheTigMaster
Bacchus
2
1
2
3
L
Sun Wukong
UF0RIX
Sun Wukong
0
3
1
0.17
L
0
2
0
0
W
Nemesis
itsBDENERGY
Nemesis
6
0
1
6.5
W
Raijin
uhhBLEEZY
Raijin
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,835
Damage
16,805
28,632
Taken
26,178
10,606
Mitigated
11,764
7,938
Healing
10,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,452
1,401
0
3,666
6,230
3,571
852
505
5,255
36,443
0
L
Danzaburou
DaliakYT
Danzaburou
1,721
634
0
606
2,333
474
0
980
1,353
0
18,481
W
Charybdis
GodTierMomier
Charybdis
3,246
1,810
0
3,200
4,680
1,180
816
1,549
3,131
0
41,039
L
4,883
585
0
1,655
5,628
1,393
304
1,998
3,452
30,017
0
L
Serqet
MacDaddi
Serqet
2,609
536
0
2,311
6,326
1,911
0
2,170
4,054
0
22,698
W
Bacchus
TheTigMaster
Bacchus
4,124
379
0
1,204
5,214
3,419
0
1,394
3,593
10,488
3,968
L
Sun Wukong
UF0RIX
Sun Wukong
2,733
301
0
1,832
6,761
3,464
0
3,270
3,491
0
27,627
L
1,889
151
11
1,523
7,584
3,364
0
1,470
6,114
18,661
0
W
Nemesis
itsBDENERGY
Nemesis
2,987
1,531
0
750
5,081
2,166
0
276
4,743
0
43,235
W
Raijin
uhhBLEEZY
Raijin
1,996
307
0
1,358
4,973
1,428
448
2,685
1,840
31,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,585
Gold Earned
31,858
266
Minions Killed
340
0
Camps Cleared
0
916,274
Distance Traveled
980,845
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,488
649
69
7
0
174,724
4
L
Danzaburou
4,567
457
44
4
0
115,910
2
W
Charybdis
6,248
625
90
9
0
173,960
2
L
Agni
5,315
532
57
6
0
186,194
4
L
Serqet
6,152
615
58
6
0
234,052
4
W
Bacchus
5,646
565
21
2
0
199,695
3
L
Sun Wukong
5,281
528
66
7
0
197,947
2
L
Ymir
5,270
527
41
4
0
182,171
0
W
Nemesis
7,351
735
89
9
0
257,049
2
W
Raijin
6,125
613
71
7
0
175,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role