Player Matchup

Gilgamesh
Gilgamesh
Platinum I
FatHughHefner
Gilgamesh
Platinum I
Level 149
God Stats
14W - 5L
1,726 SR
Queue Stats
87W - 56L
2,073 MMR
Party 3
Tiamat
Tiamat
Diamond III
TJanth
Tiamat
Diamond III
Level 158
God Stats
9W - 4L
1,767 SR
Queue Stats
116W - 87L
2,264 MMR
Solo
Charybdis
Charybdis
Diamond III
XX-_-Uncut-_-XX
Charybdis
Diamond III
Level 146
God Stats
0W - 2L
1,349 SR
Queue Stats
117W - 97L
2,215 MMR
Solo
Osiris
Osiris
Diamond V
lFreedomI
Osiris
Diamond V
Level 124
God Stats
3W - 5L
1,455 SR
Queue Stats
253W - 236L
2,112 MMR
Solo
Mulan
Mulan
Platinum II
Čhowder
Mulan
Platinum II
Level 84
God Stats
1W - 1L
1,742 SR
Queue Stats
156W - 128L
2,081 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,608 SR
2,149 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,572 SR
2,161 MMR
Ao Kuang
Ao Kuang
Diamond II
Gozenn
Ao Kuang
Diamond II
Level 160
God Stats
2W - 6L
1,409 SR
Queue Stats
273W - 246L
2,463 MMR
Party 2
Medusa
Medusa
Diamond V
MkStumpy
Medusa
Diamond V
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
264W - 249L
2,017 MMR
Party 1
Bacchus
Bacchus
Diamond V
Tovarish Putin
Bacchus
Diamond V
Level 145
God Stats
7W - 4L
1,690 SR
Queue Stats
83W - 68L
2,017 MMR
Party 1
Artio
Artio
Diamond V
bobanbang
Artio
Diamond V
Level 158
God Stats
32W - 20L
1,772 SR
Queue Stats
382W - 382L
2,038 MMR
Solo
Ullr
Ullr
Diamond III
ƒuckBiden
Ullr
Diamond III
Level 120
God Stats
11W - 13L
1,489 SR
Queue Stats
201W - 163L
2,271 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FatHughHefner
Gilgamesh
16
7 / 9 / 7
11,127
530
14,328
23,926
16,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
TJanth
Tiamat
17
2 / 9 / 11
11,081
528
20,070
15,177
8,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
XX-_-Uncut-_-XX
Charybdis
18
4 / 8 / 0
11,363
541
15,755
20,432
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
lFreedomI
Osiris
17
2 / 4 / 4
10,738
511
12,190
23,917
20,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
Čhowder
Mulan
18
7 / 6 / 5
11,704
557
14,635
23,280
8,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
LokiGebBastetKali

VS

Bans
Hou YiAtlasZeusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Gozenn
Ao Kuang
20
9 / 5 / 16
13,713
653
23,009
28,209
11,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
MkStumpy
Medusa
20
10 / 3 / 8
13,872
661
14,919
18,389
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 3 / 19
12,939
616
11,897
17,892
26,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Artio
bobanbang
Artio
19
3 / 4 / 14
12,370
589
15,201
23,046
26,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 8 / 12
12,294
585
15,172
19,541
6,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
105
22
Kills
36
36
Deaths
23
27
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FatHughHefner
Gilgamesh
7
9
7
1.17
W
Ao Kuang
Gozenn
Ao Kuang
9
5
16
3.4
W
Medusa
MkStumpy
Medusa
10
3
8
4.67
L
Tiamat
TJanth
Tiamat
2
9
11
0.83
W
7
3
19
5.5
L
Charybdis
XX-_-Uncut-_-XX
Charybdis
4
8
0
0.5
W
Artio
bobanbang
Artio
3
4
14
2.5
L
Osiris
lFreedomI
Osiris
2
4
4
1
L
Mulan
Čhowder
Mulan
7
6
5
1.58
W
7
8
12
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,978
Damage
80,198
106,732
Taken
107,077
59,705
Mitigated
77,005
26,525
Healing
39,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FatHughHefner
Gilgamesh
14,328
3,710
0
1,800
23,926
16,032
0
12,242
11,549
455
38,524
W
Ao Kuang
Gozenn
Ao Kuang
23,009
7,156
0
10,469
28,209
11,134
1,681
5,689
21,680
112,386
1,640
W
Medusa
MkStumpy
Medusa
14,919
7,227
0
8,673
18,389
5,820
3,884
1,185
17,190
0
109,559
L
Tiamat
TJanth
Tiamat
20,070
832
0
1,788
15,177
8,683
93
7,250
7,880
82,537
0
W
11,897
1,321
937
3,829
17,892
26,274
505
6,218
11,348
25,155
2,660
L
Charybdis
XX-_-Uncut-_-XX
Charybdis
15,755
8,349
0
6,539
20,432
5,597
228
4,777
15,559
0
91,284
W
Artio
bobanbang
Artio
15,201
1,719
1,563
11,104
23,046
26,873
102
1,605
21,389
66,133
0
L
Osiris
lFreedomI
Osiris
12,190
5,493
0
9,195
23,917
20,586
540
10,390
12,645
0
71,845
L
Mulan
Čhowder
Mulan
14,635
2,788
0
7,203
23,280
8,807
68
13,254
9,721
0
80,101
W
15,172
7,824
0
2,659
19,541
6,904
389
7,104
12,073
0
80,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,013
Gold Earned
65,188
618
Minions Killed
562
0
Camps Cleared
0
1,938,792
Distance Traveled
1,989,420
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,127
530
41
2
0
412,638
3
W
Ao Kuang
13,713
653
135
6
0
441,914
4
W
Medusa
13,872
661
148
7
0
371,016
7
L
Tiamat
11,081
528
160
8
0
381,848
6
W
Bacchus
12,939
616
32
2
0
395,575
2
L
Charybdis
11,363
541
155
7
0
349,550
4
W
Artio
12,370
589
115
5
0
395,744
3
L
Osiris
10,738
511
143
7
0
375,445
5
L
Mulan
11,704
557
119
6
0
419,311
1
W
Ullr
12,294
585
132
6
0
385,171
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role