Player Matchup

Cthulhu
Cthulhu
Gold IV
Quit Nappin
Cthulhu
Gold IV
Level 85
God Stats
8W - 8L
1,385 SR
Queue Stats
106W - 110L
1,437 MMR
Party 1
Thoth
Thoth
Platinum III
WickedRed21
Thoth
Platinum III
Level 62
God Stats
27W - 9L
2,057 SR
Queue Stats
39W - 19L
2,093 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
Zl0T
Tsukuyomi
Gold I
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 162L
1,881 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 92
1,647 SR
1,804 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 89
1,611 SR
1,649 MMR
Mulan
Mulan
Gold III
CBDCriticalCure
Mulan
Gold III
Level 89
God Stats
92W - 91L
1,602 SR
Queue Stats
175W - 201L
1,598 MMR
Solo
Geb
Geb
Gold III
VastLife
Geb
Gold III
Level 50
God Stats
9W - 8L
1,531 SR
Queue Stats
29W - 35L
1,678 MMR
Solo
Zeus
Zeus
Platinum IV
iFuzioNx o
Zeus
Platinum IV
Level 129
God Stats
23W - 20L
1,700 SR
Queue Stats
187W - 216L
1,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Quit Nappin
Cthulhu
15
0 / 1 / 12
10,887
726
8,065
19,513
21,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 1 / 6
11,882
792
13,723
9,590
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Zl0T
Tsukuyomi
15
7 / 2 / 8
11,070
738
14,286
18,196
13,579
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
FenrirAtlasAh Muzen CabGilgameshBastet

VS

Bans
AphroditeOdinChaacAchillesHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 4
8,632
575
8,353
16,597
10,472
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 2 / 3
8,691
579
8,001
15,912
14,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 6 / 1
9,974
665
20,831
10,075
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
4
4
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
W
Cthulhu
Quit Nappin
Cthulhu
0
1
12
6
L
1
2
3
1.25
W
9
1
6
12
W
Tsukuyomi
Zl0T
Tsukuyomi
7
2
8
5.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,074
Damage
37,185
47,299
Taken
42,584
37,954
Mitigated
28,092
12,471
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,353
925
238
4,417
16,597
10,472
0
8,356
8,241
366
22,835
W
Cthulhu
Quit Nappin
Cthulhu
8,065
384
944
3,476
19,513
21,234
102
12,514
6,340
25,834
0
L
8,001
419
0
3,694
15,912
14,089
0
8,415
7,497
22,069
0
W
13,723
309
137
3,030
9,590
3,141
928
5,483
3,935
65,124
0
W
Tsukuyomi
Zl0T
Tsukuyomi
14,286
3,370
0
4,884
18,196
13,579
1,256
10,089
7,676
0
32,349
L
20,831
1,627
0
1,294
10,075
3,531
0
5,298
4,777
52,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,839
Gold Earned
27,297
175
Minions Killed
133
8
Camps Cleared
4
921,122
Distance Traveled
755,770
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,632
575
37
2
1
240,576
4
W
Cthulhu
10,887
726
36
2
1
316,899
1
L
Geb
8,691
579
26
2
0
269,450
6
W
Thoth
11,882
792
101
7
3
300,649
2
W
Tsukuyomi
11,070
738
38
3
4
303,574
2
L
Zeus
9,974
665
70
5
3
245,744
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role