Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Burnchy
Eset
Level 145
God Stats
0W - 2L
1,274 SR
Queue Stats
12W - 16L
1,595 Elo+
Party 2
Cernunnos
Cernunnos
Fluejakt
Cernunnos
Level 80
God Stats
0W - 1L
1,883 SR
Queue Stats
64W - 45L
1,701 Elo+
Solo
Vulcan
Vulcan
TunaMayo
Vulcan
Level 156
God Stats
0W - 3L
1,283 SR
Queue Stats
37W - 29L
1,705 Elo+
Party 2
Guan Yu
Guan Yu
supermichaelxd
Guan Yu
Level 120
God Stats
1W - 4L
1,122 SR
Queue Stats
9W - 10L
1,329 Elo+
Solo
Team Averages
Level 130
1,413 SR
1,566 Elo+

VS

Team Averages
Level 146
1,505 SR
1,620 Elo+
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Arfido
Sun Wukong
Level 160
God Stats
3W - 0L
1,837 SR
Queue Stats
122W - 52L
1,975 Elo+
Solo
Chiron
Chiron
Gollum20
Chiron
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,549 Elo+
Party 1
Nu Wa
Nu Wa
Maun0
Nu Wa
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
158W - 162L
1,529 Elo+
Party 3
Agni
Agni
percyjackson007
Agni
Level 144
God Stats
1W - 1L
1,189 SR
Queue Stats
8W - 11L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 5 / 1
6,631
474
5,528
12,163
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eset
Burnchy
Eset
9
1 / 6 / 1
5,812
415
1,303
10,369
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Fluejakt
Cernunnos
13
6 / 5 / 1
8,059
576
13,636
11,833
3,318
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
TunaMayo
Vulcan
12
0 / 2 / 0
6,841
489
1,422
5,463
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 3 / 1
7,097
507
6,080
10,213
8,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
6 / 0 / 2
9,320
666
10,081
11,275
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Arfido
Sun Wukong
15
1 / 1 / 3
9,041
646
4,657
10,567
5,325
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
Gollum20
Chiron
15
6 / 2 / 3
9,819
701
9,174
12,575
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Maun0
Nu Wa
13
3 / 4 / 13
8,281
592
5,974
10,631
6,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 2 / 4
9,835
703
9,499
7,020
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
9
Kills
21
21
Deaths
9
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
1
0.5
W
Apollo
 
Apollo
6
0
2
7
W
Sun Wukong
Arfido
Sun Wukong
1
1
3
2.5
L
Eset
Burnchy
Eset
1
6
1
0.25
L
Cernunnos
Fluejakt
Cernunnos
6
5
1
1.3
W
Chiron
Gollum20
Chiron
6
2
3
3.75
W
Nu Wa
Maun0
Nu Wa
3
4
13
2.38
L
Vulcan
TunaMayo
Vulcan
0
2
0
0
W
5
2
4
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,969
Damage
39,385
50,041
Taken
52,068
19,154
Mitigated
20,431
7,723
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,528
1,874
0
1,296
12,163
2,920
0
5,722
6,441
0
38,648
W
Apollo
 
Apollo
10,081
5,074
0
2,034
11,275
3,385
461
730
10,545
0
72,770
W
Sun Wukong
Arfido
Sun Wukong
4,657
1,053
0
3,424
10,567
5,325
0
1,578
8,989
0
61,285
L
Eset
Burnchy
Eset
1,303
128
76
1,481
10,369
3,508
0
3,377
6,992
15,675
0
L
Cernunnos
Fluejakt
Cernunnos
13,636
6,279
0
1,292
11,833
3,318
0
2,048
9,785
0
61,327
W
Chiron
Gollum20
Chiron
9,174
5,203
583
6,505
12,575
3,331
2,192
292
12,283
0
67,202
W
Nu Wa
Maun0
Nu Wa
5,974
1,767
484
1,176
10,631
6,397
1,613
734
9,897
28,884
1,659
L
Vulcan
TunaMayo
Vulcan
1,422
707
0
449
5,463
1,314
0
3,488
1,975
43,429
0
W
9,499
812
0
2,258
7,020
1,993
0
967
6,053
74,854
0
L
6,080
596
0
3,129
10,213
8,094
0
588
9,625
8,234
41,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,440
Gold Earned
46,296
418
Minions Killed
565
0
Camps Cleared
0
1,337,333
Distance Traveled
1,345,773
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,631
474
64
5
0
293,826
3
W
Apollo
9,320
666
111
8
0
293,574
2
W
Sun Wukong
9,041
646
134
10
0
273,751
1
L
Eset
5,812
415
24
2
0
210,766
4
L
Cernunnos
8,059
576
107
8
0
280,833
2
W
Chiron
9,819
701
135
10
0
266,243
2
W
Nu Wa
8,281
592
38
3
0
250,767
3
L
Vulcan
6,841
489
112
8
0
264,587
4
W
Agni
9,835
703
147
11
0
261,438
5
L
Guan Yu
7,097
507
111
8
0
287,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role