Player Matchup

Fenrir
Fenrir
Gold V
CC F0X
Fenrir
Gold V
Level 128
God Stats
1W - 0L
1,198 SR
Queue Stats
53W - 44L
1,419 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Death Sh0t 50
Zhong Kui
Gold V
Level 153
God Stats
9W - 6L
1,566 SR
Queue Stats
55W - 46L
1,419 MMR
Party 1
Sol
Sol
Gold V
MatusDaMoose
Sol
Gold V
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 41L
1,419 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,422 SR
1,419 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,345 SR
1,372 MMR
Tsukuyomi
Tsukuyomi
Gold IV
F4ther Anderson
Tsukuyomi
Gold IV
Level 141
God Stats
20W - 23L
1,523 SR
Queue Stats
159W - 176L
1,371 MMR
Solo
Anhur
Anhur
Bronze III
JustinxDLOL
Anhur
Bronze III
Level 122
God Stats
14W - 20L
1,136 SR
Queue Stats
73W - 48L
1,381 MMR
Solo
Zeus
Zeus
Gold III
ihopz_
Zeus
Gold III
Level 114
God Stats
2W - 5L
1,377 SR
Queue Stats
76W - 89L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CC F0X
Fenrir
16
4 / 5 / 10
11,392
712
8,411
16,440
7,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Death Sh0t 50
Zhong Kui
19
12 / 1 / 6
13,228
827
11,600
16,581
9,796
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
4 / 4 / 12
11,599
725
11,195
10,678
2,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GebAh Muzen CabAtlasArtioMorgan Le Fay

VS

Bans
BastetScyllaGilgameshPoseidonOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
F4ther Anderson
Tsukuyomi
14
1 / 8 / 7
9,762
610
7,955
12,107
4,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
5 / 5 / 4
10,790
674
11,855
13,528
4,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
ihopz_
Zeus
15
4 / 7 / 4
11,120
695
15,125
10,305
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
20
Kills
10
10
Deaths
20
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CC F0X
Fenrir
4
5
10
1.8
W
Zhong Kui
Death Sh0t 50
Zhong Kui
12
1
6
15
L
Tsukuyomi
F4ther Anderson
Tsukuyomi
1
8
7
0.56
L
5
5
4
1.4
W
4
4
12
2.5
L
Zeus
ihopz_
Zeus
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,206
Damage
34,935
43,699
Taken
35,940
19,983
Mitigated
11,866
12,303
Healing
2,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CC F0X
Fenrir
8,411
1,130
0
2,690
16,440
7,825
256
6,883
9,057
0
27,981
W
Zhong Kui
Death Sh0t 50
Zhong Kui
11,600
1,070
0
7,139
16,581
9,796
2,226
4,826
11,497
52,537
0
L
Tsukuyomi
F4ther Anderson
Tsukuyomi
7,955
1,224
0
0
12,107
4,111
0
8,801
3,145
0
31,268
L
11,855
6,701
0
1,588
13,528
4,376
72
6,817
6,464
0
33,801
W
11,195
2,359
0
2,474
10,678
2,362
1,020
3,403
7,029
54,935
0
L
Zeus
ihopz_
Zeus
15,125
1,096
0
828
10,305
3,379
183
7,511
2,700
39,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,219
Gold Earned
31,672
183
Minions Killed
154
9
Camps Cleared
5
866,471
Distance Traveled
782,576
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,392
712
26
2
3
300,218
5
W
Zhong Kui
13,228
827
83
5
3
286,878
0
L
Tsukuyomi
9,762
610
43
3
0
287,068
4
L
Anhur
10,790
674
60
4
2
257,411
1
W
Sol
11,599
725
74
5
3
279,375
3
L
Zeus
11,120
695
51
3
3
238,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role