Player Matchup

Scylla
Scylla
 
Scylla
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
GeneralCanabiz
Ra
Level 125
God Stats
4W - 2L
1,198 SR
Queue Stats
23W - 29L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
GenuineFail
Ne Zha
Level 113
God Stats
16W - 7L
1,789 SR
Queue Stats
41W - 37L
1,621 Elo+
Party 1
Xbalanque
Xbalanque
NickiMinæj
Xbalanque
Level 145
God Stats
14W - 9L
1,667 SR
Queue Stats
97W - 73L
1,586 Elo+
Party 1
Team Averages
Level 128
1,531 SR
1,541 Elo+

VS

Team Averages
Level 19
1,548 SR
1,561 Elo+
Charybdis
Charybdis
Alistairrrrr
Charybdis
Level 33
God Stats
19W - 21L
1,504 SR
Queue Stats
123W - 135L
1,519 Elo+
Party 2
Ra
Ra
BormoDak
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,700 Elo+
Party 3
Scylla
Scylla
DachiChu
Scylla
Level 35
God Stats
4W - 12L
1,638 SR
Queue Stats
150W - 161L
1,538 Elo+
Party 2
Fafnir
Fafnir
Mrkozmo
Fafnir
Level 24
God Stats
4W - 11L
1,600 SR
Queue Stats
75W - 98L
1,547 Elo+
Party 2
Yemoja
Yemoja
WolfLarsenn
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
8 / 0 / 9
9,885
824
15,940
4,802
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
 
Geb
13
2 / 2 / 10
8,665
722
3,767
10,015
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 2 / 4
10,207
851
3,887
4,222
1,710
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
17
5 / 1 / 14
9,597
800
11,912
7,266
3,601
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
NickiMinæj
Xbalanque
15
1 / 0 / 10
8,809
734
9,557
5,954
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alistairrrrr
Charybdis
13
1 / 4 / 3
7,377
615
3,628
10,597
2,912
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 7 / 0
7,743
645
2,998
8,020
2,385
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
DachiChu
Scylla
15
1 / 2 / 1
8,331
694
5,154
8,092
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Mrkozmo
Fafnir
12
0 / 4 / 3
7,230
603
1,738
12,930
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
12
1 / 3 / 2
7,539
628
2,892
10,799
9,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
20
Kills
3
5
Deaths
20
47
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
0
9
12.5
W
Geb
 
Geb
2
2
10
3.5
L
Charybdis
Alistairrrrr
Charybdis
1
4
3
0.63
L
0
7
0
0
L
Scylla
DachiChu
Scylla
1
2
1
0.75
W
4
2
4
3
W
Ne Zha
5
1
14
12
L
Fafnir
Mrkozmo
Fafnir
0
4
3
0.38
W
Xbalanque
NickiMinæj
Xbalanque
1
0
10
6
L
Yemoja
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,063
Damage
16,410
32,259
Taken
50,438
20,325
Mitigated
28,902
8,223
Healing
4,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,940
1,566
0
643
4,802
2,064
1,382
2,767
2,035
35,323
0
W
Geb
 
Geb
3,767
25
0
1,264
10,015
10,507
180
4,304
5,711
7,997
0
L
Charybdis
Alistairrrrr
Charybdis
3,628
1,531
0
284
10,597
2,912
0
3,239
7,250
0
16,398
L
2,998
666
986
671
8,020
2,385
1,117
2,933
4,979
23,545
0
L
Scylla
DachiChu
Scylla
5,154
279
0
363
8,092
2,130
0
4,011
3,933
30,975
0
W
3,887
439
927
1,502
4,222
1,710
1,601
1,053
3,169
44,417
0
W
Ne Zha
11,912
1,485
178
2,055
7,266
3,601
1,384
2,138
5,128
0
39,151
L
Fafnir
Mrkozmo
Fafnir
1,738
231
0
855
12,930
11,558
0
6,165
6,453
3,699
0
W
Xbalanque
NickiMinæj
Xbalanque
9,557
4,006
0
1,654
5,954
2,443
3,627
2,520
3,434
0
37,107
L
Yemoja
2,892
537
935
834
10,799
9,917
0
6,288
4,229
4,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,163
Gold Earned
38,220
256
Minions Killed
151
0
Camps Cleared
0
1,258,932
Distance Traveled
1,080,698
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,885
824
56
5
0
251,702
4
W
Geb
8,665
722
11
1
0
230,462
0
L
Charybdis
7,377
615
23
2
0
229,959
3
L
Ra
7,743
645
50
4
0
219,081
0
L
Scylla
8,331
694
72
6
0
213,264
3
W
Ra
10,207
851
95
8
0
269,481
0
W
Ne Zha
9,597
800
45
4
0
267,371
3
L
Fafnir
7,230
603
2
0
0
215,422
0
W
Xbalanque
8,809
734
49
4
0
239,916
4
L
Yemoja
7,539
628
4
0
0
202,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role