Player Matchup

Chaac
Chaac
DrahcouB
Chaac
Level 49
God Stats
0W - 1L
1,293 SR
Queue Stats
36W - 20L
1,800 Elo+
Party 2
Amaterasu
Amaterasu
K1NGofCANNAB1S
Amaterasu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 194L
1,474 Elo+
Solo
Serqet
Serqet
NinjaReaper X
Serqet
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
333W - 336L
1,483 Elo+
Solo
Sol
Sol
NoiDion
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 16L
1,800 Elo+
Party 2
Jing Wei
Jing Wei
offisterfister
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 2
Team Averages
Level 70
1,459 SR
1,612 Elo+

VS

Team Averages
Level 41
1,460 SR
1,390 Elo+
Scylla
Scylla
ClosestSpider
Scylla
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,320 Elo+
Solo
Kumbhakarna
Kumbhakarna
Colt1234
Kumbhakarna
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Skipp1125
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,376 Elo+
Party 1
Izanami
Izanami
Tannergreen99
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,376 Elo+
Party 1
Anubis
Anubis
TheHunster
Anubis
Level 17
God Stats
1W - 1L
1,298 SR
Queue Stats
6W - 10L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DrahcouB
Chaac
20
8 / 5 / 15
14,183
788
21,761
26,180
30,430
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amaterasu
K1NGofCANNAB1S
Amaterasu
20
3 / 6 / 19
12,791
711
15,356
30,930
25,039
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 11 / 10
11,648
647
8,020
18,441
6,067
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
20
5 / 11 / 15
13,255
736
18,558
17,802
6,641
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
20
7 / 9 / 11
13,390
744
15,236
20,712
7,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 19
14,072
782
19,640
13,777
5,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kumbhakarna
Colt1234
Kumbhakarna
19
2 / 6 / 18
11,979
666
4,554
18,471
18,909
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
Skipp1125
Jormungandr
20
7 / 7 / 21
13,815
768
19,196
22,947
28,283
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
20
21 / 5 / 16
17,117
951
37,828
19,694
9,092
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
TheHunster
Anubis
20
5 / 3 / 16
13,190
733
14,485
14,187
7,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
132
27
Kills
42
42
Deaths
27
70
Assists
90
Player
Kills
Deaths
Assists
KDA
W
7
6
19
2.75
W
Kumbhakarna
Colt1234
Kumbhakarna
2
6
18
1.83
L
Chaac
DrahcouB
Chaac
8
5
15
3.1
L
Amaterasu
K1NGofCANNAB1S
Amaterasu
3
6
19
2.08
L
4
11
10
0.82
L
Sol
5
11
15
1.14
W
Jormungandr
Skipp1125
Jormungandr
7
7
21
2.5
W
Izanami
21
5
16
5.8
W
Anubis
TheHunster
Anubis
5
3
16
4.33
L
Jing Wei
7
9
11
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,931
Damage
95,703
114,065
Taken
89,076
76,040
Mitigated
69,479
41,889
Healing
30,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,640
534
1,199
3,460
13,777
5,432
869
2,964
10,402
34,988
0
W
Kumbhakarna
Colt1234
Kumbhakarna
4,554
679
639
2,048
18,471
18,909
301
2,779
15,692
6,613
0
L
Chaac
DrahcouB
Chaac
21,761
2,111
3,057
11,449
26,180
30,430
149
6,895
19,285
0
47,807
L
Amaterasu
K1NGofCANNAB1S
Amaterasu
15,356
5,195
1,347
14,104
30,930
25,039
451
14,805
16,125
0
31,234
L
8,020
434
2,409
3,289
18,441
6,067
0
10,624
7,817
0
10,206
L
Sol
18,558
5,308
339
1,786
17,802
6,641
1,308
11,465
6,337
32,736
0
W
Jormungandr
Skipp1125
Jormungandr
19,196
3,041
2,520
2,140
22,947
28,283
288
5,342
17,387
42,569
0
W
Izanami
37,828
32,829
2,243
8,066
19,694
9,092
4,194
5,032
13,918
0
77,157
W
Anubis
TheHunster
Anubis
14,485
2,240
1,802
6,387
14,187
7,763
205
2,441
11,458
35,590
0
L
Jing Wei
15,236
9,284
785
3,324
20,712
7,863
1,894
14,086
6,626
0
37,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,267
Gold Earned
70,173
166
Minions Killed
206
0
Camps Cleared
0
1,390,274
Distance Traveled
1,541,178
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,072
782
42
2
0
314,631
3
W
Kumbhakarna
11,979
666
4
0
0
296,346
0
L
Chaac
14,183
788
40
2
0
336,280
0
L
Amaterasu
12,791
711
40
2
0
315,708
0
L
Serqet
11,648
647
7
0
0
244,887
1
L
Sol
13,255
736
31
2
0
241,450
0
W
Jormungandr
13,815
768
35
2
0
316,528
1
W
Izanami
17,117
951
82
5
0
292,775
1
W
Anubis
13,190
733
43
2
0
320,898
0
L
Jing Wei
13,390
744
48
3
0
251,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role