Player Matchup

Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Kaisho Wolf
Bakasura
Level 29
God Stats
4W - 0L
1,857 SR
Queue Stats
27W - 5L
1,844 Elo+
Party 1
Charybdis
Charybdis
NovaxBlitz44
Charybdis
Level 49
God Stats
1W - 0L
1,299 SR
Queue Stats
41W - 40L
1,552 Elo+
Party 4
Atlas
Atlas
SBmiraclez
Atlas
Level 107
God Stats
3W - 2L
1,926 SR
Queue Stats
81W - 55L
1,517 Elo+
Party 4
Poseidon
Poseidon
Shrikester
Poseidon
Level 127
God Stats
6W - 2L
1,904 SR
Queue Stats
62W - 51L
1,573 Elo+
Party 1
Team Averages
Level 87
1,697 SR
1,597 Elo+

VS

Team Averages
Level 35
1,538 SR
1,464 Elo+
Zeus
Zeus
ESPARTA 116
Zeus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,291 Elo+
Party 2
Guan Yu
Guan Yu
Mr921Panda34
Guan Yu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,636 Elo+
Party 2
Fenrir
Fenrir
Ur_BabyMammas_Ex
Fenrir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 69L
1,394 Elo+
Solo
Loki
Loki
X3D_bludy
Loki
Level 31
God Stats
9W - 9L
1,551 SR
Queue Stats
127W - 118L
1,500 Elo+
Party 3
Bastet
Bastet
zvampid
Bastet
Level 18
God Stats
0W - 3L
1,642 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
3 / 3 / 8
13,344
534
9,531
20,199
24,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
Kaisho Wolf
Bakasura
20
12 / 4 / 5
15,909
636
18,863
26,451
11,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
NovaxBlitz44
Charybdis
20
6 / 2 / 4
14,971
599
12,969
19,152
8,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
17
1 / 4 / 11
12,919
517
10,660
25,160
29,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
Shrikester
Poseidon
20
12 / 4 / 3
16,986
679
19,839
14,143
5,080
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 8 / 1
15,437
617
27,400
19,445
5,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Mr921Panda34
Guan Yu
20
3 / 6 / 5
13,159
526
11,775
24,493
31,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 2
8,327
333
5,326
18,010
7,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
13
0 / 7 / 3
9,473
379
3,349
13,894
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
zvampid
Bastet
12
0 / 9 / 1
8,883
355
3,036
16,049
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
34
Kills
16
17
Deaths
34
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
3
8
2.33
L
13
8
1
1.69
W
Bakasura
Kaisho Wolf
Bakasura
12
4
5
3.63
L
Guan Yu
Mr921Panda34
Guan Yu
3
6
5
0.92
W
Charybdis
NovaxBlitz44
Charybdis
6
2
4
4
W
Atlas
1
4
11
1.63
W
Poseidon
Shrikester
Poseidon
12
4
3
3.38
L
0
4
2
0.25
L
Loki
0
7
3
0.21
L
Bastet
zvampid
Bastet
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,862
Damage
50,886
105,105
Taken
91,891
79,610
Mitigated
52,984
33,113
Healing
19,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,531
1,177
0
4,027
20,199
24,648
2,392
8,244
10,922
15,762
51,604
L
27,400
1,315
0
2,089
19,445
5,959
0
9,808
9,102
118,307
0
W
Bakasura
Kaisho Wolf
Bakasura
18,863
13,368
0
7,274
26,451
11,701
69
6,404
19,049
0
126,807
L
Guan Yu
Mr921Panda34
Guan Yu
11,775
1,088
646
7,201
24,493
31,254
0
7,142
15,993
9,151
64,040
W
Charybdis
NovaxBlitz44
Charybdis
12,969
7,645
0
10,927
19,152
8,393
11,237
2,549
16,217
0
122,757
W
Atlas
10,660
2,376
770
6,706
25,160
29,788
1,017
6,371
18,086
47,121
0
W
Poseidon
Shrikester
Poseidon
19,839
2,163
0
3,409
14,143
5,080
1,346
5,686
8,110
141,473
0
L
5,326
921
173
4,786
18,010
7,723
0
8,909
8,891
0
22,654
L
Loki
3,349
1,279
0
2,835
13,894
3,168
458
2,950
10,033
0
46,426
L
Bastet
zvampid
Bastet
3,036
787
0
1,634
16,049
4,880
248
4,876
10,621
0
35,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,129
Gold Earned
55,279
752
Minions Killed
534
0
Camps Cleared
0
2,414,625
Distance Traveled
1,867,699
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,344
534
101
4
0
472,830
4
L
Zeus
15,437
617
222
9
0
407,346
4
W
Bakasura
15,909
636
196
8
0
541,555
2
L
Guan Yu
13,159
526
122
5
0
430,266
0
W
Charybdis
14,971
599
186
7
0
430,099
1
W
Atlas
12,919
517
59
2
0
467,462
7
W
Poseidon
16,986
679
210
8
0
502,679
9
L
Fenrir
8,327
333
35
1
0
311,314
4
L
Loki
9,473
379
94
4
0
344,385
1
L
Bastet
8,883
355
61
2
0
374,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role