Player Matchup

Hun Batz
Hun Batz
JUAN PBL2010
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,330 Elo+
Party 2
Fenrir
Fenrir
OsG Delirious
Fenrir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,224 Elo+
Party 2
Atlas
Atlas
Syleria79
Atlas
Level 154
God Stats
6W - 5L
1,704 SR
Queue Stats
320W - 350L
1,438 Elo+
Solo
Freya
Freya
iMa MoNsTeR 4xz
Freya
Level 126
God Stats
3W - 8L
1,475 SR
Queue Stats
322W - 329L
1,551 Elo+
Solo
Sobek
Sobek
limon012
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,224 Elo+
Party 2
Team Averages
Level 117
1,536 SR
1,354 Elo+

VS

Team Averages
Level 124
1,442 SR
1,509 Elo+
Geb
Geb
Blu Nye
Geb
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
94W - 93L
1,437 Elo+
Solo
Nemesis
Nemesis
Jarlaxle1556
Nemesis
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
105W - 100L
1,564 Elo+
Party 1
Vulcan
Vulcan
Nightbreaker V2
Vulcan
Level 128
God Stats
5W - 3L
1,514 SR
Queue Stats
113W - 102L
1,602 Elo+
Party 1
He Bo
He Bo
Prx20
He Bo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,436 Elo+
Solo
Sun Wukong
Sun Wukong
Rickcharlie
Sun Wukong
Level 149
God Stats
1W - 2L
1,195 SR
Queue Stats
52W - 49L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JUAN PBL2010
Hun Batz
16
3 / 5 / 9
9,278
773
6,886
9,452
3,551
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 8 / 5
9,229
769
10,258
13,298
5,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
Syleria79
Atlas
18
4 / 3 / 8
9,733
811
10,971
20,708
11,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 5 / 8
9,760
813
14,448
12,341
5,352
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
limon012
Sobek
13
0 / 8 / 8
7,889
657
2,476
16,331
8,820
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
0 / 4 / 19
9,876
823
10,437
14,118
16,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nemesis
Jarlaxle1556
Nemesis
18
9 / 2 / 14
11,109
926
10,019
9,951
4,340
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

19
11 / 3 / 14
11,594
966
22,095
8,640
4,048
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

He Bo
Prx20
He Bo
15
4 / 5 / 14
9,690
808
9,675
7,883
2,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Rickcharlie
Sun Wukong
15
4 / 7 / 13
9,662
805
10,129
16,363
14,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
102
20
Kills
28
29
Deaths
21
38
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Geb
0
4
19
2.38
L
Hun Batz
JUAN PBL2010
Hun Batz
3
5
9
1.5
W
Nemesis
Jarlaxle1556
Nemesis
9
2
14
8
W
11
3
14
6
L
6
8
5
1.06
W
He Bo
Prx20
He Bo
4
5
14
2.2
W
Sun Wukong
Rickcharlie
Sun Wukong
4
7
13
1.5
L
Atlas
Syleria79
Atlas
4
3
8
2.67
L
7
5
8
2.2
L
Sobek
limon012
Sobek
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,039
Damage
62,355
72,130
Taken
56,955
35,497
Mitigated
41,265
19,681
Healing
18,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
10,437
664
410
2,138
14,118
16,133
351
9,026
5,092
21,001
0
L
Hun Batz
JUAN PBL2010
Hun Batz
6,886
715
561
683
9,452
3,551
0
5,292
4,160
0
16,710
W
Nemesis
Jarlaxle1556
Nemesis
10,019
3,855
2,104
3,273
9,951
4,340
1,520
2,957
6,994
0
15,882
W
22,095
8,130
770
1,855
8,640
4,048
2,233
3,619
5,021
47,733
0
L
10,258
1,946
979
2,201
13,298
5,846
0
7,620
5,678
0
15,123
W
He Bo
Prx20
He Bo
9,675
309
941
911
7,883
2,478
951
2,627
5,256
18,180
0
W
Sun Wukong
Rickcharlie
Sun Wukong
10,129
1,367
1,350
4,381
16,363
14,266
97
9,666
6,697
523
21,645
L
Atlas
Syleria79
Atlas
10,971
2,728
1,351
9,022
20,708
11,928
454
11,784
8,924
34,289
0
L
14,448
4,900
861
3,757
12,341
5,352
1,026
6,741
5,600
25,518
0
L
Sobek
limon012
Sobek
2,476
269
0
266
16,331
8,820
170
11,293
5,038
4,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,889
Gold Earned
51,931
100
Minions Killed
128
0
Camps Cleared
0
1,062,134
Distance Traveled
1,147,654
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,876
823
10
1
0
222,022
0
L
Hun Batz
9,278
773
16
1
0
234,899
2
W
Nemesis
11,109
926
10
1
0
257,987
0
W
Vulcan
11,594
966
66
6
0
232,431
0
L
Fenrir
9,229
769
10
1
0
187,457
0
W
He Bo
9,690
808
19
2
0
232,992
1
W
Sun Wukong
9,662
805
23
2
0
202,222
2
L
Atlas
9,733
811
41
3
0
220,233
2
L
Freya
9,760
813
30
3
0
218,047
1
L
Sobek
7,889
657
3
0
0
201,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role