Player Matchup

Chang'e
Chang'e
Silver II
FG_GenlXl
Chang'e
Silver II
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 10L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold IV
adrianojr0
Fenrir
Gold IV
Level 107
God Stats
3W - 3L
1,521 SR
Queue Stats
79W - 41L
1,765 MMR
Solo
Geb
Geb
Silver II
x-BonGo-x
Geb
Silver II
Level 160
God Stats
2W - 1L
1,379 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,467 SR
1,588 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,611 SR
1,531 MMR
Tyr
Tyr
Bronze IV
Ali1yy
Tyr
Bronze IV
Level 136
God Stats
2W - 6L
1,561 SR
Queue Stats
25W - 38L
1,500 MMR
Party 1
Sobek
Sobek
Bronze IV
Mfk3jl
Sobek
Bronze IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,500 MMR
Party 1
Chronos
Chronos
Silver I
vZ Zinc
Chronos
Silver I
Level 123
God Stats
2W - 1L
1,773 SR
Queue Stats
10W - 17L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FG_GenlXl
Chang'e
12
3 / 1 / 14
7,889
789
7,265
6,308
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
adrianojr0
Fenrir
14
14 / 0 / 3
9,277
928
12,092
13,281
8,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 14
7,735
774
2,055
10,688
10,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesBastetThothPoseidonGilgamesh

VS

Bans
ArtioMedusaAnhurChironSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Ali1yy
Tyr
10
1 / 8 / 1
6,171
617
3,007
9,950
5,634
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
Mfk3jl
Sobek
9
0 / 6 / 2
5,682
568
3,430
12,030
7,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
vZ Zinc
Chronos
10
1 / 3 / 1
6,005
601
5,709
4,624
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
17
Kills
2
2
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
Ali1yy
Tyr
1
8
1
0.19
W
Chang'e
FG_GenlXl
Chang'e
3
1
14
10
L
Sobek
Mfk3jl
Sobek
0
6
2
0.17
W
Fenrir
adrianojr0
Fenrir
14
0
3
15.5
L
Chronos
vZ Zinc
Chronos
1
3
1
0.5
W
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,412
Damage
12,146
30,277
Taken
26,604
21,297
Mitigated
14,926
16,027
Healing
3,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Ali1yy
Tyr
3,007
342
0
489
9,950
5,634
0
4,105
5,845
0
10,328
W
Chang'e
FG_GenlXl
Chang'e
7,265
495
4,387
3,155
6,308
2,604
1,375
2,592
3,666
29,522
0
L
Sobek
Mfk3jl
Sobek
3,430
225
0
2,353
12,030
7,924
0
3,464
8,566
9,980
0
W
Fenrir
adrianojr0
Fenrir
12,092
3,306
324
4,160
13,281
8,201
1,154
3,316
9,714
0
27,918
L
Chronos
vZ Zinc
Chronos
5,709
2,328
0
791
4,624
1,368
0
1,820
2,804
18,729
0
W
2,055
384
444
3,557
10,688
10,492
100
3,335
7,268
8,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,901
Gold Earned
17,858
103
Minions Killed
61
7
Camps Cleared
1
599,260
Distance Traveled
481,372
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,171
617
26
3
0
158,186
2
W
Chang'e
7,889
789
46
5
2
190,653
2
L
Sobek
5,682
568
8
1
0
170,574
3
W
Fenrir
9,277
928
38
4
2
215,626
2
L
Chronos
6,005
601
27
3
1
152,612
3
W
Geb
7,735
774
19
2
3
192,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role