Player Matchup

Atlas
Atlas
Beanboybluer
Atlas
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,595 Elo+
Party 1
Thoth
Thoth
MoosePanda
Thoth
Level 77
God Stats
8W - 7L
1,627 SR
Queue Stats
44W - 37L
1,580 Elo+
Party 1
Bastet
Bastet
NuttddOnUrMom
Bastet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,701 Elo+
Party 2
Skadi
Skadi
VeryRare333
Skadi
Level 85
God Stats
4W - 1L
1,791 SR
Queue Stats
51W - 35L
1,631 Elo+
Party 2
Nemesis
Nemesis
nicemobaplayer
Nemesis
Level 15
God Stats
2W - 0L
1,791 SR
Queue Stats
36W - 20L
1,817 Elo+
Party 2
Team Averages
Level 47
1,642 SR
1,665 Elo+

VS

Team Averages
Level 74
1,540 SR
1,450 Elo+
Apollo
Apollo
 
Apollo
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
X_PIRXZ_X
Nemesis
Level 22
God Stats
1W - 2L
1,776 SR
Queue Stats
2W - 5L
1,519 Elo+
Party 3
Kuzenbo
Kuzenbo
informtech
Kuzenbo
Level 121
God Stats
2W - 7L
1,426 SR
Queue Stats
66W - 78L
1,407 Elo+
Party 4
Pele
Pele
jrwicked
Pele
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 79L
1,322 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
8,561
612
5,060
10,313
9,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thoth
14
9 / 1 / 9
9,279
663
11,935
5,277
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 1 / 6
9,751
697
9,984
10,804
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
1 / 5 / 8
8,075
577
9,210
10,068
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 4 / 3
10,029
716
8,710
11,971
8,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 4 / 3
7,098
507
7,114
13,450
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
 
Kukulkan
11
1 / 9 / 1
7,078
506
3,105
9,032
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
X_PIRXZ_X
Nemesis
10
1 / 7 / 2
6,607
472
1,638
7,613
2,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
informtech
Kuzenbo
10
1 / 4 / 3
6,083
435
4,766
12,979
10,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pele
13
7 / 6 / 0
8,512
608
7,102
12,871
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
30
Kills
11
11
Deaths
30
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
3
0.63
L
Kukulkan
 
Kukulkan
1
9
1
0.17
W
3
0
7
6.5
W
Thoth
9
1
9
13.5
W
8
1
6
11
W
1
5
8
1
L
Nemesis
X_PIRXZ_X
Nemesis
1
7
2
0.29
L
Kuzenbo
informtech
Kuzenbo
1
4
3
0.63
L
Pele
7
6
0
1.17
W
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,899
Damage
23,725
48,433
Taken
55,945
26,207
Mitigated
22,502
15,846
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,114
4,076
0
3,036
13,450
4,213
627
2,947
10,503
0
50,913
L
Kukulkan
 
Kukulkan
3,105
250
0
400
9,032
2,075
0
3,442
5,590
38,251
0
W
5,060
1,808
290
3,566
10,313
9,272
763
2,141
8,172
21,011
0
W
Thoth
11,935
778
0
375
5,277
1,437
1,428
1,601
3,172
50,608
0
W
9,984
1,644
0
4,795
10,804
4,442
3,701
2,355
8,449
0
59,256
W
9,210
4,377
0
2,097
10,068
2,465
0
1,067
9,001
0
48,918
L
Nemesis
X_PIRXZ_X
Nemesis
1,638
529
0
1,007
7,613
2,614
758
820
6,793
0
13,910
L
Kuzenbo
informtech
Kuzenbo
4,766
1,999
121
2,271
12,979
10,057
0
6,087
6,892
21,406
0
L
Pele
7,102
1,420
0
2,590
12,871
3,543
0
3,699
9,172
0
32,904
W
8,710
4,913
0
4,723
11,971
8,591
1,831
707
11,264
0
64,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,695
Gold Earned
35,378
445
Minions Killed
301
0
Camps Cleared
0
1,435,994
Distance Traveled
1,369,317
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,098
507
97
7
0
242,137
4
L
Kukulkan
7,078
506
87
6
0
235,791
3
W
Atlas
8,561
612
36
3
0
288,957
3
W
Thoth
9,279
663
90
6
0
296,971
3
W
Bastet
9,751
697
107
8
0
289,684
0
W
Skadi
8,075
577
87
6
0
253,939
1
L
Nemesis
6,607
472
32
2
0
310,313
0
L
Kuzenbo
6,083
435
33
2
0
268,500
4
L
Pele
8,512
608
52
4
0
312,576
0
W
Nemesis
10,029
716
125
9
0
306,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role