Player Matchup

Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
 
Sol
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze III
 
Charybdis
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver II
Pililuk
Da Ji
Silver II
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 151L
1,398 MMR
Solo
Achilles
Achilles
Gold IV
chujXDcz
Achilles
Gold IV
Level 157
God Stats
15W - 13L
1,367 SR
Queue Stats
114W - 113L
1,385 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,473 SR
1,457 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,541 SR
1,422 MMR
Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver III
Alexov10
Apollo
Silver III
Level 87
God Stats
1W - 0L
1,686 SR
Queue Stats
25W - 21L
1,408 MMR
Party 1
Nu Wa
Nu Wa
Silver I
Celestialus
Nu Wa
Silver I
Level 158
God Stats
12W - 8L
1,407 SR
Queue Stats
90W - 92L
1,386 MMR
Solo
Khepri
Khepri
Silver III
Wycon25
Khepri
Silver III
Level 158
God Stats
12W - 9L
1,613 SR
Queue Stats
13W - 13L
1,409 MMR
Solo
Bellona
Bellona
Silver III
allpan
Bellona
Silver III
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 16L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 3 / 0
5,752
575
2,448
4,781
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
 
Sol
9
0 / 5 / 0
4,980
498
1,551
6,257
1,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
 
Charybdis
8
0 / 1 / 0
4,889
489
3,513
5,484
874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Pililuk
Da Ji
8
0 / 4 / 0
4,629
463
3,262
6,703
1,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
chujXDcz
Achilles
8
0 / 3 / 0
4,535
454
1,337
6,928
2,410
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bans
ArtioCamazotzAtlasCliodhna

VS

Bans
VamanaBastetAmaterasuYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
6 / 0 / 2
7,002
700
4,067
6,983
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Alexov10
Apollo
11
4 / 0 / 2
6,663
666
5,237
4,962
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 0 / 5
6,872
687
4,965
2,804
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Wycon25
Khepri
9
1 / 0 / 6
5,936
594
1,403
4,029
1,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
allpan
Bellona
11
3 / 1 / 1
6,936
694
2,989
5,553
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
16
16
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
L
Sol
 
Sol
0
5
0
0
L
Charybdis
 
Charybdis
0
1
0
0
W
Bakasura
 
Bakasura
6
0
2
7
W
Apollo
Alexov10
Apollo
4
0
2
5
W
2
0
5
4.5
L
Da Ji
Pililuk
Da Ji
0
4
0
0
W
Khepri
Wycon25
Khepri
1
0
6
4
W
Bellona
allpan
Bellona
3
1
1
3.5
L
Achilles
chujXDcz
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,111
Damage
18,661
30,153
Taken
24,331
7,693
Mitigated
10,815
9,018
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,448
98
0
1,797
4,781
1,515
0
91
4,597
25,704
0
L
Sol
 
Sol
1,551
262
0
1,463
6,257
1,340
0
2,377
3,692
25,069
4,002
L
Charybdis
 
Charybdis
3,513
1,839
0
1,512
5,484
874
0
967
4,373
0
29,805
W
Bakasura
 
Bakasura
4,067
2,774
0
3,175
6,983
3,209
32
665
6,288
0
31,678
W
Apollo
Alexov10
Apollo
5,237
3,711
0
1,599
4,962
1,457
242
597
4,365
0
42,139
W
4,965
1,100
0
462
2,804
754
28
240
2,564
44,342
0
L
Da Ji
Pililuk
Da Ji
3,262
574
0
2,235
6,703
1,554
0
1,631
4,746
0
22,516
W
Khepri
Wycon25
Khepri
1,403
234
235
1,611
4,029
1,774
0
220
3,502
10,024
3,334
W
Bellona
allpan
Bellona
2,989
723
0
1,836
5,553
3,621
0
1,906
3,372
0
27,572
L
Achilles
chujXDcz
Achilles
1,337
348
94
1,917
6,928
2,410
0
843
5,974
0
19,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
33,409
290
Minions Killed
347
0
Camps Cleared
0
928,866
Distance Traveled
1,124,315
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,752
575
76
8
0
151,090
3
L
Sol
4,980
498
67
7
0
193,974
2
L
Charybdis
4,889
489
60
6
0
206,259
4
W
Bakasura
7,002
700
82
8
0
254,706
2
W
Apollo
6,663
666
79
8
0
218,705
3
W
Nu Wa
6,872
687
90
9
0
221,612
4
L
Da Ji
4,629
463
49
5
0
204,439
1
W
Khepri
5,936
594
26
3
0
227,240
6
W
Bellona
6,936
694
70
7
0
202,052
4
L
Achilles
4,535
454
38
4
0
173,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role