Player Matchup

Skadi
Skadi
Ksully1137
Skadi
Level 87
God Stats
2W - 0L
1,758 SR
Queue Stats
184W - 168L
1,564 Elo+
Solo
Cabrakan
Cabrakan
MoiBoi
Cabrakan
Level 101
God Stats
7W - 4L
1,500 SR
Queue Stats
519W - 482L
1,532 Elo+
Solo
Nike
Nike
Qumin-_-
Nike
Level 109
God Stats
3W - 1L
1,909 SR
Queue Stats
190W - 201L
1,622 Elo+
Solo
Hades
Hades
Timmer_Wolf
Hades
Level 157
God Stats
1W - 7L
1,732 SR
Queue Stats
200W - 195L
1,518 Elo+
Solo
Chaac
Chaac
not jev L
Chaac
Level 124
God Stats
5W - 0L
1,810 SR
Queue Stats
110W - 107L
1,575 Elo+
Solo
Team Averages
Level 116
1,742 SR
1,562 Elo+

VS

Team Averages
Level 143
1,481 SR
1,598 Elo+
Scylla
Scylla
Murk Nick 38
Scylla
Level 124
God Stats
1W - 2L
1,314 SR
Queue Stats
114W - 109L
1,713 Elo+
Solo
Geb
Geb
SSJ CosmicChaos
Geb
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,520 Elo+
Party 1
King Arthur
King Arthur
Seikijin
King Arthur
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,734 Elo+
Party 1
Sol
Sol
UcH1H4 INDRA
Sol
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 87L
1,344 Elo+
Party 1
Awilix
Awilix
aztecwArrIor006
Awilix
Level 142
God Stats
1W - 1L
1,588 SR
Queue Stats
35W - 39L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
4 / 3 / 7
12,884
586
13,030
16,498
5,583
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
MoiBoi
Cabrakan
20
12 / 3 / 13
13,995
636
22,555
22,775
15,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
17
2 / 3 / 13
12,241
556
8,173
19,344
14,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 2 / 10
11,781
536
16,307
17,337
8,863
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
not jev L
Chaac
20
9 / 0 / 9
14,622
665
17,934
22,804
25,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
0 / 7 / 5
9,572
435
8,304
13,812
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 5 / 9
9,934
452
8,855
25,157
34,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Seikijin
King Arthur
16
0 / 7 / 0
9,989
454
4,694
20,122
19,525
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 6 / 4
11,189
509
15,377
18,145
6,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 7 / 2
10,057
457
5,129
19,323
5,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
31
32
Kills
11
11
Deaths
32
52
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
4
3
7
2.5
W
Cabrakan
MoiBoi
Cabrakan
12
3
13
6.17
L
Scylla
0
7
5
0.36
W
Nike
2
3
13
2.83
L
1
5
9
1.1
L
King Arthur
Seikijin
King Arthur
0
7
0
0
W
5
2
10
5
L
6
6
4
1.33
L
4
7
2
0.71
W
Chaac
not jev L
Chaac
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,999
Damage
42,359
98,758
Taken
96,559
68,935
Mitigated
70,632
43,411
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
13,030
5,937
0
5,350
16,498
5,583
4,451
8,927
7,497
0
113,131
W
Cabrakan
MoiBoi
Cabrakan
22,555
3,076
420
9,144
22,775
15,076
453
6,887
15,728
90,483
501
L
Scylla
8,304
839
0
954
13,812
4,383
0
6,280
7,532
68,129
0
W
Nike
8,173
748
715
3,771
19,344
14,053
1,005
7,488
11,740
3,225
45,368
L
8,855
1,494
151
2,426
25,157
34,934
0
10,693
14,464
26,556
0
L
King Arthur
Seikijin
King Arthur
4,694
807
0
3,066
20,122
19,525
492
7,061
13,061
0
70,969
W
16,307
737
2,314
9,207
17,337
8,863
3,414
6,099
9,040
79,863
0
L
15,377
4,623
0
4,859
18,145
6,149
813
4,523
13,622
85,881
0
L
5,129
2,288
0
3,282
19,323
5,641
0
10,436
8,887
0
56,648
W
Chaac
not jev L
Chaac
17,934
4,690
336
12,154
22,804
25,360
1,642
4,866
17,783
240
102,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,523
Gold Earned
50,741
645
Minions Killed
550
0
Camps Cleared
0
2,207,648
Distance Traveled
1,952,336
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,884
586
160
7
0
443,266
4
W
Cabrakan
13,995
636
108
5
0
417,115
3
L
Scylla
9,572
435
126
6
0
378,152
3
W
Nike
12,241
556
53
2
0
473,606
4
L
Geb
9,934
452
14
1
0
392,497
5
L
King Arthur
9,989
454
154
7
0
361,081
1
W
Hades
11,781
536
130
6
0
417,213
5
L
Sol
11,189
509
146
7
0
363,934
2
L
Awilix
10,057
457
110
5
0
456,672
1
W
Chaac
14,622
665
194
9
0
456,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role