Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold III
GodKriegerrr
The Morrigan
Gold III
Level 126
God Stats
20W - 21L
1,711 SR
Queue Stats
217W - 221L
1,563 MMR
Solo
Mulan
Mulan
Gold IV
KaoticSalvatore
Mulan
Gold IV
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 109L
1,593 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Unikirt
Gilgamesh
Gold III
Level 156
God Stats
6W - 3L
1,902 SR
Queue Stats
106W - 104L
1,553 MMR
Solo
Sol
Sol
Gold III
mellotaylor
Sol
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 141L
1,558 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,623 SR
1,554 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,532 SR
1,568 MMR
Horus
Horus
Silver I
BoreHarD
Horus
Silver I
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 104L
1,561 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
BudBudNen
Sun Wukong
Silver I
Level 147
God Stats
2W - 2L
1,556 SR
Queue Stats
155W - 136L
1,588 MMR
Solo
Zeus
Zeus
Silver I
G7Kappa
Zeus
Silver I
Level 108
God Stats
1W - 0L
1,851 SR
Queue Stats
53W - 61L
1,546 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
GeorgeVaz
Morgan Le Fay
Silver I
Level 158
God Stats
30W - 16L
1,407 SR
Queue Stats
179W - 163L
1,549 MMR
Solo
Mercury
Mercury
Silver I
iJaimes
Mercury
Silver I
Level 101
God Stats
1W - 2L
1,346 SR
Queue Stats
58W - 35L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 6 / 0
6,663
513
4,144
12,068
6,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Morrigan
GodKriegerrr
The Morrigan
10
0 / 4 / 0
5,829
448
1,801
6,413
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,573
506
8,489
13,747
11,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Unikirt
Gilgamesh
9
0 / 5 / 0
5,896
454
4,008
13,394
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 2 / 0
6,788
522
2,544
6,056
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AgniAtlasGebCliodhna

VS

Bans
ScyllaBastetThothThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BoreHarD
Horus
13
0 / 0 / 9
6,889
530
1,866
6,718
4,563
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
BudBudNen
Sun Wukong
14
2 / 0 / 3
8,736
672
10,970
13,799
9,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
G7Kappa
Zeus
14
0 / 0 / 4
8,075
621
4,281
4,767
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
GeorgeVaz
Morgan Le Fay
14
9 / 1 / 6
9,058
697
10,578
4,798
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
iJaimes
Mercury
16
9 / 1 / 3
9,328
718
9,339
8,037
2,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
20
20
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
0
0.33
W
Horus
BoreHarD
Horus
0
0
9
4.5
W
Sun Wukong
BudBudNen
Sun Wukong
2
0
3
3.5
W
Zeus
G7Kappa
Zeus
0
0
4
2
W
Morgan Le Fay
GeorgeVaz
Morgan Le Fay
9
1
6
12
L
The Morrigan
GodKriegerrr
The Morrigan
0
4
0
0
L
0
3
1
0.17
L
Gilgamesh
Unikirt
Gilgamesh
0
5
0
0
W
Mercury
iJaimes
Mercury
9
1
3
10.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,986
Damage
37,034
51,678
Taken
38,119
28,088
Mitigated
20,345
15,932
Healing
16,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,144
1,147
0
2,991
12,068
6,057
0
3,289
8,617
0
32,982
W
Horus
BoreHarD
Horus
1,866
599
1,976
2,582
6,718
4,563
0
1,102
5,616
0
20,927
W
Sun Wukong
BudBudNen
Sun Wukong
10,970
2,872
0
7,939
13,799
9,852
10
159
12,800
0
64,208
W
Zeus
G7Kappa
Zeus
4,281
889
0
2,961
4,767
1,415
150
1,228
3,539
63,349
0
W
Morgan Le Fay
GeorgeVaz
Morgan Le Fay
10,578
875
0
959
4,798
1,770
0
312
4,486
50,863
0
L
The Morrigan
GodKriegerrr
The Morrigan
1,801
443
0
446
6,413
1,942
0
2,456
3,680
36,187
1,016
L
8,489
1,039
0
7,625
13,747
11,655
0
1,048
12,635
0
41,070
L
Gilgamesh
Unikirt
Gilgamesh
4,008
498
75
2,461
13,394
6,429
0
4,761
8,547
0
23,714
W
Mercury
iJaimes
Mercury
9,339
5,147
0
270
8,037
2,745
0
832
7,173
0
71,735
L
2,544
688
0
2,334
6,056
2,005
0
2,716
3,340
40,127
5,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,749
Gold Earned
42,086
362
Minions Killed
511
0
Camps Cleared
0
1,209,342
Distance Traveled
1,370,247
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,663
513
64
5
0
255,513
0
W
Horus
6,889
530
35
3
0
281,589
4
W
Sun Wukong
8,736
672
138
11
0
257,142
3
W
Zeus
8,075
621
137
11
0
238,705
6
W
Morgan Le Fay
9,058
697
92
7
0
258,293
2
L
The Morrigan
5,829
448
76
6
0
217,882
4
L
Mulan
6,573
506
90
7
0
237,789
5
L
Gilgamesh
5,896
454
30
2
0
262,349
3
W
Mercury
9,328
718
109
8
0
334,518
10
L
Sol
6,788
522
102
8
0
235,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role