Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Benitocamela730
Atlas
Level 14
God Stats
0W - 2L
1,214 SR
Queue Stats
17W - 30L
1,103 Elo+
Party 2
Danzaburou
Danzaburou
LATIGO_OSCURO88
Danzaburou
Level 7
God Stats
2W - 5L
1,214 SR
Queue Stats
2W - 6L
1,109 Elo+
Party 2
Erlang Shen
Erlang Shen
Loboden76
Erlang Shen
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,109 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TRu3xBASS
Morgan Le Fay
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 20L
1,133 Elo+
Solo
Team Averages
Level 31
1,386 SR
1,191 Elo+

VS

Team Averages
Level 53
1,342 SR
1,329 Elo+
Ah Muzen Cab
Ah Muzen Cab
HBCRevolt
Ah Muzen Cab
Level 84
God Stats
30W - 21L
1,699 SR
Queue Stats
86W - 83L
1,727 Elo+
Solo
Thor
Thor
blxxdspxrt
Thor
Level 13
God Stats
3W - 2L
1,064 SR
Queue Stats
10W - 7L
1,189 Elo+
Party 1
Danzaburou
Danzaburou
murfytop
Danzaburou
Level 18
God Stats
8W - 7L
1,112 SR
Queue Stats
9W - 9L
1,271 Elo+
Party 1
Cthulhu
Cthulhu
pull24
Cthulhu
Level 85
God Stats
3W - 1L
1,616 SR
Queue Stats
8W - 8L
1,271 Elo+
Party 1
Tiamat
Tiamat
starx77178
Tiamat
Level 63
God Stats
1W - 1L
1,217 SR
Queue Stats
11W - 12L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 8 / 4
11,552
462
17,052
22,330
8,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 8 / 2
11,074
443
7,638
40,728
37,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
LATIGO_OSCURO88
Danzaburou
12
0 / 16 / 3
8,648
346
6,919
22,690
6,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Loboden76
Erlang Shen
15
1 / 6 / 3
9,491
380
3,594
21,791
16,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
TRu3xBASS
Morgan Le Fay
16
4 / 6 / 7
11,698
468
12,356
20,161
6,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HBCRevolt
Ah Muzen Cab
20
5 / 2 / 9
14,348
574
19,168
18,313
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 2 / 14
13,960
558
16,458
18,568
7,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
murfytop
Danzaburou
18
8 / 3 / 22
12,744
510
23,288
16,330
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
pull24
Cthulhu
19
13 / 1 / 20
14,213
569
23,653
22,339
30,715
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
starx77178
Tiamat
20
7 / 5 / 8
13,865
555
24,222
19,406
12,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
117
12
Kills
44
44
Deaths
13
19
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
8
4
0.88
L
2
8
2
0.38
W
Ah Muzen Cab
HBCRevolt
Ah Muzen Cab
5
2
9
4.75
L
Danzaburou
LATIGO_OSCURO88
Danzaburou
0
16
3
0.09
L
Erlang Shen
Loboden76
Erlang Shen
1
6
3
0.42
L
Morgan Le Fay
TRu3xBASS
Morgan Le Fay
4
6
7
1.25
W
11
2
14
9
W
Danzaburou
murfytop
Danzaburou
8
3
22
6.33
W
Cthulhu
pull24
Cthulhu
13
1
20
23
W
Tiamat
starx77178
Tiamat
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,559
Damage
106,789
127,700
Taken
94,956
75,280
Mitigated
63,986
20,305
Healing
40,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
17,052
3,512
0
3,472
22,330
8,670
0
8,588
13,713
0
71,148
L
7,638
3,118
2,947
4,144
40,728
37,239
0
16,976
23,613
28,814
0
W
Ah Muzen Cab
HBCRevolt
Ah Muzen Cab
19,168
8,320
0
11,441
18,313
7,787
1,965
2,686
15,541
0
132,392
L
Danzaburou
LATIGO_OSCURO88
Danzaburou
6,919
3,392
0
2,175
22,690
6,453
0
8,160
14,453
0
45,417
L
Erlang Shen
Loboden76
Erlang Shen
3,594
912
0
4,834
21,791
16,461
0
5,375
16,416
0
28,043
L
Morgan Le Fay
TRu3xBASS
Morgan Le Fay
12,356
462
213
2,520
20,161
6,457
732
8,682
11,380
47,929
0
W
16,458
6,235
0
8,185
18,568
7,874
1,308
2,086
15,439
74
98,256
W
Danzaburou
murfytop
Danzaburou
23,288
12,102
0
5,567
16,330
5,472
3,839
3,960
10,313
0
70,899
W
Cthulhu
pull24
Cthulhu
23,653
1,810
1,324
5,340
22,339
30,715
822
4,957
16,965
66,101
0
W
Tiamat
starx77178
Tiamat
24,222
2,866
1,251
7,347
19,406
12,138
911
5,410
13,622
112,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,463
Gold Earned
69,130
353
Minions Killed
646
0
Camps Cleared
0
2,118,381
Distance Traveled
2,457,009
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,552
462
103
4
0
484,620
4
L
Atlas
11,074
443
43
2
0
464,505
1
W
Ah Muzen Cab
14,348
574
180
7
0
531,150
5
L
Danzaburou
8,648
346
59
2
0
366,023
0
L
Erlang Shen
9,491
380
54
2
0
430,247
1
L
Morgan Le Fay
11,698
468
94
4
0
372,986
4
W
Thor
13,960
558
128
5
0
500,546
2
W
Danzaburou
12,744
510
81
3
0
468,527
1
W
Cthulhu
14,213
569
75
3
0
502,288
3
W
Tiamat
13,865
555
182
7
0
454,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role