Player Matchup

Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Aulying
Raijin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,427 Elo+
Party 1
Athena
Athena
Bluesil
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,409 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NTayzoh
Morgan Le Fay
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,427 Elo+
Party 1
Thor
Thor
phrogies
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,561 Elo+
Solo
Team Averages
Level 54
1,500 SR
1,465 Elo+

VS

Team Averages
Level 90
1,495 SR
1,475 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Blytx
Tyr
Level 128
God Stats
1W - 1L
1,276 SR
Queue Stats
55W - 49L
1,669 Elo+
Party 2
Skadi
Skadi
MagicalAF
Skadi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 49L
1,526 Elo+
Solo
Fenrir
Fenrir
RacousPhase
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,300 Elo+
Solo
Zhong Kui
Zhong Kui
That_Pakistan
Zhong Kui
Level 121
God Stats
4W - 0L
1,700 SR
Queue Stats
101W - 102L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
8 / 4 / 7
11,893
915
12,317
10,127
4,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Aulying
Raijin
16
4 / 9 / 4
9,404
723
8,441
12,841
4,831
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Bluesil
Athena
16
5 / 6 / 9
10,353
796
3,119
16,521
14,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Morgan Le Fay
NTayzoh
Morgan Le Fay
17
4 / 6 / 8
9,875
760
12,525
10,551
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
13
0 / 9 / 6
8,239
634
3,770
11,269
5,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
11 / 2 / 17
12,596
969
21,899
7,449
2,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
Blytx
Tyr
18
5 / 4 / 18
10,490
807
6,450
19,406
17,346
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
MagicalAF
Skadi
19
4 / 4 / 18
10,627
817
8,932
7,783
2,740
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
16
4 / 7 / 14
10,026
771
10,493
12,380
9,333
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
That_Pakistan
Zhong Kui
18
9 / 4 / 16
11,688
899
8,957
11,946
7,120
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
116
21
Kills
33
34
Deaths
21
34
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
8
4
7
2.88
W
Merlin
 
Merlin
11
2
17
9.75
L
Raijin
Aulying
Raijin
4
9
4
0.67
L
Athena
Bluesil
Athena
5
6
9
1.58
W
Tyr
Blytx
Tyr
5
4
18
3.5
W
Skadi
MagicalAF
Skadi
4
4
18
3.25
L
Morgan Le Fay
NTayzoh
Morgan Le Fay
4
6
8
1.33
W
Fenrir
4
7
14
1.57
W
Zhong Kui
That_Pakistan
Zhong Kui
9
4
16
4.25
L
Thor
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,172
Damage
56,731
61,309
Taken
58,964
33,461
Mitigated
39,291
8,979
Healing
17,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
12,317
6,708
429
2,598
10,127
4,228
1,419
4,574
5,553
0
38,392
W
Merlin
 
Merlin
21,899
1,075
1,571
1,701
7,449
2,752
1,129
4,271
3,156
56,800
0
L
Raijin
Aulying
Raijin
8,441
741
298
525
12,841
4,831
0
6,481
6,360
21,591
0
L
Athena
Bluesil
Athena
3,119
759
2,063
1,762
16,521
14,105
360
10,714
5,807
4,433
0
W
Tyr
Blytx
Tyr
6,450
323
702
7,191
19,406
17,346
83
7,106
11,884
0
13,120
W
Skadi
MagicalAF
Skadi
8,932
2,671
816
486
7,783
2,740
2,845
4,191
3,488
0
20,838
L
Morgan Le Fay
NTayzoh
Morgan Le Fay
12,525
705
173
985
10,551
4,673
354
4,629
5,922
25,804
0
W
Fenrir
10,493
1,217
647
833
12,380
9,333
38
2,548
9,796
2,247
12,129
W
Zhong Kui
That_Pakistan
Zhong Kui
8,957
846
463
2,975
11,946
7,120
836
5,149
6,521
25,605
0
L
Thor
3,770
296
0
146
11,269
5,624
0
5,683
5,586
34
4,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,764
Gold Earned
55,427
119
Minions Killed
142
0
Camps Cleared
0
996,855
Distance Traveled
1,236,274
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,893
915
60
5
0
268,901
0
W
Merlin
12,596
969
58
4
0
251,738
0
L
Raijin
9,404
723
28
2
0
179,455
2
L
Athena
10,353
796
6
0
0
166,273
0
W
Tyr
10,490
807
10
1
0
250,820
0
W
Skadi
10,627
817
22
2
0
243,571
0
L
Morgan Le Fay
9,875
760
24
2
0
232,098
1
W
Fenrir
10,026
771
6
0
0
248,227
0
W
Zhong Kui
11,688
899
46
4
0
241,918
2
L
Thor
8,239
634
1
0
0
150,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role