Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Chroms
Medusa
Level 55
God Stats
7W - 5L
1,375 SR
Queue Stats
158W - 177L
1,561 Elo+
Party 2
Gilgamesh
Gilgamesh
Leorick
Gilgamesh
Level 43
God Stats
8W - 9L
1,537 SR
Queue Stats
242W - 304L
1,484 Elo+
Party 2
Sol
Sol
SasckGabriel
Sol
Level 11
God Stats
2W - 3L
1,295 SR
Queue Stats
2W - 3L
1,241 Elo+
Party 1
Horus
Horus
SuitingKingBR
Horus
Level 23
God Stats
131W - 141L
1,579 SR
Queue Stats
142W - 179L
1,486 Elo+
Party 2
Team Averages
Level 44
1,457 SR
1,454 Elo+

VS

Team Averages
Level 111
1,463 SR
1,422 Elo+
Achilles
Achilles
ELYIYO44
Achilles
Level 113
God Stats
22W - 22L
1,555 SR
Queue Stats
47W - 45L
1,492 Elo+
Solo
Hun Batz
Hun Batz
JoJosef159
Hun Batz
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 49L
1,676 Elo+
Solo
King Arthur
King Arthur
Leonel Reis3702
King Arthur
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 268L
1,350 Elo+
Solo
Olorun
Olorun
MRHYD3
Olorun
Level 150
God Stats
10W - 21L
1,259 SR
Queue Stats
494W - 531L
1,384 Elo+
Solo
Zhong Kui
Zhong Kui
veeenuz
Zhong Kui
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
5 / 2 / 4
8,144
582
6,810
11,866
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Chroms
Medusa
13
5 / 1 / 6
7,612
544
10,561
10,367
3,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Leorick
Gilgamesh
15
5 / 2 / 0
8,734
624
9,661
10,862
8,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 0 / 1
7,506
536
2,418
4,438
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 8
7,605
543
5,015
12,354
9,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ELYIYO44
Achilles
11
0 / 4 / 2
6,198
443
7,198
12,909
5,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
JoJosef159
Hun Batz
15
2 / 3 / 0
8,230
588
5,917
10,971
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Leonel Reis3702
King Arthur
14
2 / 4 / 0
8,081
577
7,174
12,764
7,981
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
MRHYD3
Olorun
11
0 / 5 / 0
6,361
454
6,481
9,029
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
veeenuz
Zhong Kui
11
0 / 2 / 1
6,892
492
5,097
5,923
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
18
Kills
4
5
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
2
4
3.5
W
Medusa
Chroms
Medusa
5
1
6
8
L
Achilles
ELYIYO44
Achilles
0
4
2
0.25
L
Hun Batz
JoJosef159
Hun Batz
2
3
0
0.67
L
King Arthur
Leonel Reis3702
King Arthur
2
4
0
0.5
W
Gilgamesh
Leorick
Gilgamesh
5
2
0
2.5
L
Olorun
MRHYD3
Olorun
0
5
0
0
W
0
0
1
0.5
W
3
0
8
7
L
Zhong Kui
veeenuz
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,465
Damage
31,867
49,887
Taken
51,596
27,213
Mitigated
24,514
16,149
Healing
14,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,810
1,827
0
2,874
11,866
3,638
0
2,967
8,859
47,691
0
W
Medusa
Chroms
Medusa
10,561
4,718
461
3,875
10,367
3,701
1,132
2,134
8,015
0
50,981
L
Achilles
ELYIYO44
Achilles
7,198
1,327
211
2,709
12,909
5,547
202
805
12,104
0
29,106
L
Hun Batz
JoJosef159
Hun Batz
5,917
724
0
4,985
10,971
3,716
0
3,720
7,164
0
63,422
L
King Arthur
Leonel Reis3702
King Arthur
7,174
618
0
1,902
12,764
7,981
0
647
11,577
5,340
43,208
W
Gilgamesh
Leorick
Gilgamesh
9,661
3,025
0
1,662
10,862
8,773
0
1,323
9,539
794
47,196
L
Olorun
MRHYD3
Olorun
6,481
2,695
201
2,763
9,029
2,922
484
899
8,130
38,035
4,973
W
2,418
562
0
2,425
4,438
1,324
1,814
1,743
2,660
42,770
0
W
5,015
2,107
1,403
3,449
12,354
9,777
138
3,713
8,339
0
15,743
L
Zhong Kui
veeenuz
Zhong Kui
5,097
316
0
1,905
5,923
4,348
0
3,485
2,438
33,175
2,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,601
Gold Earned
35,762
402
Minions Killed
399
0
Camps Cleared
0
1,452,760
Distance Traveled
1,363,620
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,144
582
82
6
0
317,290
2
W
Medusa
7,612
544
103
7
0
269,432
3
L
Achilles
6,198
443
29
2
0
282,733
6
L
Hun Batz
8,230
588
113
8
0
326,412
4
L
King Arthur
8,081
577
100
7
0
252,341
2
W
Gilgamesh
8,734
624
111
8
0
273,487
2
L
Olorun
6,361
454
78
6
0
240,385
0
W
Sol
7,506
536
85
6
0
284,602
5
W
Horus
7,605
543
21
2
0
307,949
0
L
Zhong Kui
6,892
492
79
6
0
261,749
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role