Player Matchup

Cerberus
Cerberus
MazdaMiata-
Cerberus
Level 48
God Stats
29W - 20L
1,199 SR
Queue Stats
155W - 124L
1,500 Elo+
Party 2
Achilles
Achilles
TRUdopeGAMER
Achilles
Level 89
God Stats
3W - 2L
1,493 SR
Queue Stats
180W - 172L
1,576 Elo+
Party 2
Merlin
Merlin
YeetDude3993
Merlin
Level 37
God Stats
1W - 7L
1,234 SR
Queue Stats
4W - 20L
1,237 Elo+
Solo
Persephone
Persephone
Yen4Milk
Persephone
Level 33
God Stats
5W - 10L
1,325 SR
Queue Stats
26W - 28L
1,594 Elo+
Solo
Ravana
Ravana
demarcuskills
Ravana
Level 129
God Stats
4W - 2L
1,720 SR
Queue Stats
215W - 184L
1,512 Elo+
Party 2
Team Averages
Level 67
1,394 SR
1,484 Elo+

VS

Team Averages
Level 31
1,533 SR
1,449 Elo+
Medusa
Medusa
B0mberman64
Medusa
Level 7
God Stats
3W - 3L
1,509 SR
Queue Stats
8W - 6L
1,483 Elo+
Party 1
Neith
Neith
Kid_dotty
Neith
Level 24
God Stats
27W - 15L
1,848 SR
Queue Stats
40W - 29L
1,486 Elo+
Party 1
Sol
Sol
SocioRandy
Sol
Level 47
God Stats
15W - 20L
1,303 SR
Queue Stats
18W - 22L
1,391 Elo+
Solo
Bacchus
Bacchus
ZJZealot
Bacchus
Level 15
God Stats
12W - 7L
1,561 SR
Queue Stats
20W - 17L
1,453 Elo+
Party 1
Odin
Odin
xHolyDraco
Odin
Level 63
God Stats
9W - 5L
1,447 SR
Queue Stats
70W - 71L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MazdaMiata-
Cerberus
16
3 / 5 / 2
11,284
1,026
11,598
28,482
35,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
TRUdopeGAMER
Achilles
17
2 / 3 / 4
11,272
1,025
6,979
18,836
18,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
17
0 / 3 / 4
11,087
1,008
13,349
12,178
4,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Persephone
Yen4Milk
Persephone
17
1 / 6 / 2
11,580
1,053
12,443
9,622
3,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 7 / 3
10,866
988
9,017
17,562
7,074
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

156

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 1 / 8
12,655
1,150
19,858
11,084
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Kid_dotty
Neith
18
10 / 1 / 11
13,507
1,228
15,164
9,586
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
3 / 1 / 12
12,576
1,143
20,959
10,907
3,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
ZJZealot
Bacchus
18
1 / 2 / 20
11,698
1,063
10,946
12,896
19,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 2 / 12
11,481
1,044
14,225
13,116
13,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
87
7
Kills
24
24
Deaths
7
15
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
1
8
11
W
Neith
Kid_dotty
Neith
10
1
11
15.5
L
Cerberus
MazdaMiata-
Cerberus
3
5
2
0.8
W
3
1
12
9
L
Achilles
TRUdopeGAMER
Achilles
2
3
4
1.33
L
Merlin
0
3
4
0.67
L
Persephone
Yen4Milk
Persephone
1
6
2
0.33
W
Bacchus
ZJZealot
Bacchus
1
2
20
5.5
L
1
7
3
0.36
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,386
Damage
81,152
86,680
Taken
57,589
69,381
Mitigated
44,772
6,484
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
19,858
10,513
0
2,751
11,084
4,330
0
7,767
3,092
0
34,918
W
Neith
Kid_dotty
Neith
15,164
8,496
0
2,509
9,586
4,114
0
5,794
3,687
0
26,274
L
Cerberus
MazdaMiata-
Cerberus
11,598
492
0
2,064
28,482
35,970
0
12,713
15,229
16,782
0
W
20,959
7,282
0
3,692
10,907
3,678
0
7,115
3,478
56,497
0
L
Achilles
TRUdopeGAMER
Achilles
6,979
2,301
0
1,222
18,836
18,607
0
7,820
10,841
0
19,834
L
Merlin
13,349
365
341
1,368
12,178
4,659
0
5,832
6,266
43,930
0
L
Persephone
Yen4Milk
Persephone
12,443
447
0
198
9,622
3,071
0
3,031
6,375
27,983
0
W
Bacchus
ZJZealot
Bacchus
10,946
918
0
926
12,896
19,020
0
8,018
4,769
16,246
0
L
9,017
2,633
0
1,291
17,562
7,074
0
6,452
11,009
0
26,609
W
14,225
2,450
0
1,706
13,116
13,630
0
7,601
5,034
8,233
14,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,089
Gold Earned
61,917
191
Minions Killed
185
5
Camps Cleared
7
998,748
Distance Traveled
1,013,378
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,655
1,150
32
3
3
204,661
0
W
Neith
13,507
1,228
32
3
1
178,213
0
L
Cerberus
11,284
1,026
15
1
1
205,100
0
W
Sol
12,576
1,143
83
8
1
200,590
1
L
Achilles
11,272
1,025
29
3
1
189,575
0
L
Merlin
11,087
1,008
66
6
1
187,886
3
L
Persephone
11,580
1,053
43
4
2
205,498
0
W
Bacchus
11,698
1,063
12
1
0
219,796
0
L
Ravana
10,866
988
38
3
0
210,689
0
W
Odin
11,481
1,044
26
2
2
210,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role