Player Matchup

Terra
Terra
 
Terra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Chuckmansbeard
Ratatoskr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 91L
1,476 Elo+
Solo
Loki
Loki
LEGARCON20
Loki
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 123L
1,422 Elo+
Solo
Nox
Nox
Lil_Loser21
Nox
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
236W - 214L
1,571 Elo+
Solo
Rama
Rama
Very_Scary_Jerry
Rama
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 71L
1,548 Elo+
Solo
Team Averages
Level 112
1,500 SR
1,503 Elo+

VS

Team Averages
Level 112
1,463 SR
1,521 Elo+
Da Ji
Da Ji
DarthPattyCakes
Da Ji
Level 128
God Stats
10W - 9L
1,281 SR
Queue Stats
337W - 281L
1,568 Elo+
Party 1
Khepri
Khepri
Humnoid_Tsunami
Khepri
Level 128
God Stats
7W - 5L
1,535 SR
Queue Stats
755W - 804L
1,431 Elo+
Solo
Raijin
Raijin
PolarFoxX41
Raijin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 88L
1,522 Elo+
Solo
Heimdallr
Heimdallr
Tay3Ta3
Heimdallr
Level 117
God Stats
3W - 4L
1,500 SR
Queue Stats
338W - 359L
1,533 Elo+
Solo
Horus
Horus
madrocco16
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 62L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
3 / 5 / 15
10,810
636
7,422
22,831
29,211
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
Chuckmansbeard
Ratatoskr
16
4 / 8 / 9
11,000
647
11,470
17,886
10,866
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
9 / 7 / 8
12,282
722
12,838
19,297
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 8 / 17
11,661
686
18,771
16,428
7,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
6 / 7 / 10
11,653
685
20,509
19,936
8,361
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 6 / 14
13,308
783
20,527
16,691
9,406
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

20
2 / 3 / 25
13,026
766
10,429
17,110
23,170
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
18
6 / 7 / 18
12,401
729
19,821
16,288
7,299
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Tay3Ta3
Heimdallr
20
7 / 5 / 16
13,932
820
16,638
16,533
8,481
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
20
6 / 4 / 21
12,829
755
11,985
19,707
31,534
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
129
25
Kills
35
35
Deaths
25
59
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
3
5
15
2.1
L
Ratatoskr
Chuckmansbeard
Ratatoskr
4
8
9
1.06
W
14
6
14
3.5
W
2
3
25
4.83
L
9
7
8
1.86
L
3
8
17
1.44
W
Raijin
6
7
18
2.14
W
Heimdallr
Tay3Ta3
Heimdallr
7
5
16
3
L
6
7
10
1.57
W
Horus
6
4
21
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,010
Damage
79,400
96,378
Taken
86,329
66,009
Mitigated
79,890
38,049
Healing
33,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
7,422
1,420
11,584
9,320
22,831
29,211
81
10,058
12,773
16,850
0
L
Ratatoskr
Chuckmansbeard
Ratatoskr
11,470
3,477
1,303
4,321
17,886
10,866
616
4,145
13,741
0
20,020
W
20,527
5,415
771
1,811
16,691
9,406
1,049
3,961
12,340
0
32,633
W
10,429
1,308
1,976
4,383
17,110
23,170
878
6,536
10,377
31,137
0
L
12,838
3,973
1,081
3,970
19,297
10,290
177
3,923
15,374
0
24,543
L
18,771
1,830
1,120
983
16,428
7,281
871
5,643
10,785
42,605
0
W
Raijin
19,821
2,280
1,190
1,339
16,288
7,299
1,287
5,633
10,422
36,500
0
W
Heimdallr
Tay3Ta3
Heimdallr
16,638
4,995
964
1,752
16,533
8,481
922
3,316
12,876
0
41,366
L
20,509
12,842
1,014
3,353
19,936
8,361
1,353
6,481
13,455
0
45,721
W
Horus
11,985
5,711
9,133
9,692
19,707
31,534
808
6,747
12,442
0
20,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,406
Gold Earned
65,496
144
Minions Killed
153
0
Camps Cleared
0
1,470,174
Distance Traveled
1,413,992
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,810
636
12
1
0
325,295
3
L
Ratatoskr
11,000
647
10
1
0
332,818
0
W
Da Ji
13,308
783
32
2
0
282,814
2
W
Khepri
13,026
766
30
2
0
301,206
0
L
Loki
12,282
722
20
1
0
284,637
0
L
Nox
11,661
686
49
3
0
282,783
0
W
Raijin
12,401
729
35
2
0
249,921
0
W
Heimdallr
13,932
820
47
3
0
278,942
1
L
Rama
11,653
685
53
3
0
244,641
3
W
Horus
12,829
755
9
1
0
301,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role