Player Matchup

Ares
Ares
BanditSlayer
Ares
Level 89
God Stats
8W - 9L
1,664 SR
Queue Stats
151W - 117L
1,516 Elo+
Party 3
Bastet
Bastet
Grobbalonga
Bastet
Level 117
God Stats
1W - 2L
1,216 SR
Queue Stats
122W - 87L
1,553 Elo+
Party 3
Hercules
Hercules
MissHavisham
Hercules
Level 114
God Stats
1W - 2L
1,269 SR
Queue Stats
22W - 26L
1,311 Elo+
Party 3
Heimdallr
Heimdallr
ThorrEl
Heimdallr
Level 118
God Stats
5W - 8L
1,170 SR
Queue Stats
141W - 105L
1,516 Elo+
Party 3
Chronos
Chronos
Yorudan
Chronos
Level 147
God Stats
8W - 8L
1,602 SR
Queue Stats
249W - 223L
1,550 Elo+
Solo
Team Averages
Level 117
1,384 SR
1,489 Elo+

VS

Team Averages
Level 127
1,533 SR
1,499 Elo+
Izanami
Izanami
Bronjam
Izanami
Level 106
God Stats
6W - 3L
1,642 SR
Queue Stats
45W - 40L
1,495 Elo+
Party 1
Bastet
Bastet
Dornkirk
Bastet
Level 129
God Stats
33W - 26L
1,849 SR
Queue Stats
115W - 130L
1,530 Elo+
Party 2
Amaterasu
Amaterasu
Dragovala
Amaterasu
Level 128
God Stats
7W - 8L
1,500 SR
Queue Stats
761W - 755L
1,528 Elo+
Party 2
Cerberus
Cerberus
Lyndz97
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,446 Elo+
Party 1
Janus
Janus
theeatheist
Janus
Level 148
God Stats
0W - 4L
1,174 SR
Queue Stats
42W - 42L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
7,677
512
7,282
9,764
6,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
14
3 / 2 / 8
8,157
544
7,475
11,257
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
MissHavisham
Hercules
14
1 / 2 / 1
8,166
544
5,549
10,181
6,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
ThorrEl
Heimdallr
15
7 / 1 / 5
9,070
605
8,491
7,562
2,448
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Yorudan
Chronos
14
6 / 4 / 5
8,819
588
7,921
10,080
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bronjam
Izanami
12
2 / 4 / 1
7,401
493
8,609
9,994
2,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Dornkirk
Bastet
14
5 / 3 / 2
8,268
551
9,249
12,047
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Dragovala
Amaterasu
14
2 / 4 / 3
8,351
557
6,337
11,476
8,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Lyndz97
Cerberus
9
0 / 6 / 2
6,218
415
3,521
12,339
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 3 / 3
7,170
478
4,701
5,627
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
20
Kills
10
10
Deaths
20
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
Izanami
Bronjam
Izanami
2
4
1
0.63
L
Bastet
Dornkirk
Bastet
5
3
2
2
L
Amaterasu
Dragovala
Amaterasu
2
4
3
0.88
W
Bastet
3
2
8
3.5
L
Cerberus
Lyndz97
Cerberus
0
6
2
0.17
W
Hercules
MissHavisham
Hercules
1
2
1
0.75
W
Heimdallr
ThorrEl
Heimdallr
7
1
5
9.5
W
Chronos
Yorudan
Chronos
6
4
5
2.13
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,718
Damage
32,417
48,844
Taken
51,483
23,984
Mitigated
23,458
13,758
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,282
263
0
1,815
9,764
6,831
0
2,009
7,645
12,890
4,089
L
Izanami
Bronjam
Izanami
8,609
5,991
0
2,548
9,994
2,636
1,222
3,575
6,419
0
52,235
L
Bastet
Dornkirk
Bastet
9,249
1,928
0
5,327
12,047
3,962
32
1,729
10,318
0
51,842
L
Amaterasu
Dragovala
Amaterasu
6,337
2,217
0
2,888
11,476
8,572
858
1,913
9,563
0
45,113
W
Bastet
7,475
1,947
0
4,195
11,257
4,001
0
1,418
9,721
0
48,092
L
Cerberus
Lyndz97
Cerberus
3,521
0
91
1,555
12,339
6,739
0
4,220
8,119
15,237
0
W
Hercules
MissHavisham
Hercules
5,549
2,498
0
2,798
10,181
6,635
532
0
10,181
5,930
45,378
W
Heimdallr
ThorrEl
Heimdallr
8,491
4,515
0
2,265
7,562
2,448
824
2,255
5,253
0
62,985
W
Chronos
Yorudan
Chronos
7,921
3,330
0
2,685
10,080
4,069
556
2,084
7,822
45,004
3,782
L
4,701
126
0
814
5,627
1,549
380
2,546
3,081
38,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,889
Gold Earned
37,408
427
Minions Killed
397
0
Camps Cleared
0
1,445,085
Distance Traveled
1,469,176
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,677
512
21
1
0
313,425
6
L
Izanami
7,401
493
105
7
0
286,331
4
L
Bastet
8,268
551
90
6
0
330,068
2
L
Amaterasu
8,351
557
93
6
0
304,450
3
W
Bastet
8,157
544
81
5
0
302,111
5
L
Cerberus
6,218
415
32
2
0
268,590
2
W
Hercules
8,166
544
101
7
0
267,812
3
W
Heimdallr
9,070
605
119
8
0
303,440
6
W
Chronos
8,819
588
105
7
0
258,297
6
L
Janus
7,170
478
77
5
0
279,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role